Fixable in a possible future, 25 years after the game was released. Yeah, i make my aprecciation seeing the past, not a possible future. If not, i would say that AoE IV is the best game for have Spanish civs (with isn´t even released or confirmed).
When i say limitation, not refering to hardware, but "Money and Time limitations". As I remembered, the original devs of AoE2 wanted many things for the Conquerors Expansion, but they have limited time to release the product and can´t complete the mesoamerican skin pallete (for that reason they have Unique Priest model, and unique Trader cart). They even planned a Tibetan civilization, but for marketing reasons they were forced to make the Korean one at the last minute and so with no time to make new models, instead of giving it Hwacha, they have a "Hawcha hidden in a cart" that releases only 1 ballista shoot.
Like i´m not obligued to play a multiplayer ranked that i didn´t like.
What I like about Vanilla, Conqueros, DE, in Single player is creating your nice city and creating unique units in Castle Age and making cool combos in Imperial Age.
In competitive multiplayer, on the other hand, the thing is to win no matter what, even if you don’t use unique units or have the prettiest city, or needing mods, and it’s a style that never caught my attention.
However, custom games with MODS, FFA multiplayer, or with enough resources to produce armies of the composition I wanted, were fun in their time, I think it’s the multiplayer part that I enjoyed the most.
¿What it the complain here? If is based of history, obviusly have to have hystorical elements.
In the spanish translation of the game, the Fire ships are named Brulotes.
As in AoE2 all civs had a similar roster of units, in naval combat they simplified it to add fire ships to all civs, instead of only Byzantines, to be the counter to galleys, but historically not all civs developed ships with flamethrowers.
Understandable as the knowledge limitations of the devs at that time (there was no internet and you couldn’t get history books online) didn’t allow for more complex sea combat or with different historical units per civ, but it was fun in its own way, and i didn´t think it need a change.
- As I understand it, they originally planned to create “Boarding Ships” (there is a residue of them in the editor) to be the real counter of galleys, but in the end they didn’t add them, perhaps because aesthetically they didn’t have a nice animation when converting, flaws in the counter system, or due to lack of time.
But thas was the past, and the topic of the post was why someone preferred Aoe IV to Aoe2, so, this is a reason. Now, In AoE IV they correct this with Dromons being a Unique Unit of Bizantines.
Yeah, its a preference. I still like the four games (Ao2, Aoe3, Aoe4, AoM) in its own ways. Take care.