Hi, I am new to the forum.
After sooo many years. I came back to RTS games, and I played AoE I DE, II, and III. To get the new experience and I started purchasing the new AoE II expansions until I hit RoR and I love it!
My congratulations to the chefs (Devs), I loved it, and I played all campaigns, now I am going for the custom campaigns in the mod section.
I was wondering, will it get more campaign ports from AoE I DE?
I loved the 3 new campaigns, they were challenging to me! it kept me multi-tasking. So good!
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I love it too!
AoE2’s mechanics in AoE1 is so good to play, and the style of the new campaigns is really good too.
The details in the buildings, each unit upgrade having its own graphics… amazing!
You should try the Chronicles campaigns (it’s not AoE1, it’s actually a spin off from 2), they are also really good (the best, some would say) and have some overlap with AoE1 campaigns because they start from around 500 BCE.
I’m afraid there’s not gonna be more official content for AoE1 in the near future, the more grounded expectation is a third Chronicles DLC late this year.
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Yeah I really love RoR, it’s a lot of fun.
I wish it had the rest of the campaigns, and I wish it had a ranked matchmaking queue.
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But unfortunately no, it looks like RoR is dead on arrival. It’s not going to get any more support, sadly.
All they had to do was add a UU to the Academy and it wouldve been so cool
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Unfortunately this dev team is very inconsequential jumping from a project to the other.
There are very few Ror mods I found, mostly the original campaigns ported to aoe2, the ones of filthydelphia (the one about Carthage especially) and recently one about the Seleucid empire which may be the best of all.
I also just released a scenario about the year of the six emperors.
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Thank you!
I just purchased Chronicles + battle of Greece by your recommendation SirT_Efaisto. I hope purchasing the expansion I can help in those sales numbers to motivate for more campaigns hahah
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I hope you enjoy it!
Hoplites and all off the Battle for Greece civs (Achaemenids, Athenians and Spartans) just got a mini rework and I think some of the new music from the “ Chronicles: Alexander the Great” were added to the Battle for Greece campaigns.
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Wonder why no one has done a reskin mod of RoR using chronicles units/buildings yet.
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Yet
It’s just harder to mod Return of Rome
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I think Return of Rome has a lot of potential, but that potential wasn’t really realised. The devs don’t seem inclined to do anything more with it, but my understanding is it’s not possible to mod in additional civs without overwriting existing ones, so fans can’t do that much more with it either. I don’t think it should have had unique units, but probably a wider range of Academy units and some obvious upgrades like bronze/iron axemen, light cavalry and heavy camel riders.
The name annoys me as well. Romans are only a small part of AoE1 – calling it “Return of Rome” is like if AoE2DE was called “Return of Spain”.
Maybe because Chronicles doesn’t have any Egyptian, Mesopotamian or East Asian buildings? And the way buildings change through the ages doesn’t match up? And some of the building sizes are different? And there’s no Academy or Government Centre?
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RoR and Chronicles should have been developed for I DE not II DE
The game has a already stretched out Timeframe when Age of Kings and The Conquerors Expansion came. I mean, Is supposed that the game covers Middle Ages not Antiquity.
However, this is a pretty good content. Well done campaigns with narrative, structure, and gameplay mechanics that clearly stand out!
A pretty fun experience!
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I am going crazy about mods! I loved them. I need some voice cloning for the voices. I wish I could help with something.
What a nice community, I am experimenting in doing a “Not so historical battles” port of AoE II to RoR, haha, working on Lepanto’s triggers.
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Thats good
Nice to see you enjoy it so much!
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Uuuwwgh… I don’t like it either. I imagine executives had to choose one title that would resonate more/appeal to the most people, and considering the contents of the DLC itself, it makes sense that Rome was chosen YET AGAIN; is the most popular among the three cultures portrayed. But still, the name is cliche and I’m my opinion should not include a civilization mentioned but some keyword in common as in “Dawn of Civilization", “The Beginnings of Power" or whatever. Something bolder, riskier, and less “safe" in terms of creativity.
Too much “Rome" listings already. The biggest irony is that the Rise of Rome campaigns were NOT “returned" with the launch of RoR (and community mods don’t count).
Still, it’s nice to have a modernized interpretation (although currently insufficient) as an Age of Empires 1 game mode in AOE2DE.
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Better engine
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Better performance
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Much bigger community since it now connects THREE different games in one base product (AOE1, Chronicles, AOE2)
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Allows for a TRUE definitive edition, with modding capabilities (although I must confess I’m new to it) that can help achieve that.
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You can still make a mod with just the unit skins,pretty much all units can be replaced now except for the chariot archer.bengal uu an be a place holder for this.
You can move around the missing buildings with similar once like the university and size can be adjusted to aoe2 sizes.
Good point, I hadn’t even thought about that.
I understand why emphasising Rome makes sense from a marketing point of view, and I also realise that two of the new campaigns involve Romans, plus it adds Romans to AoE2. But Romans were essentially an afterthought in the original AoE1, even if being the stars of the expansion meant they ended up with the most official scenarios. (Plus in hindsight I find the Rise of Rome civ choices quite weird anyway.)
You could, but I’m not sure why you would. Do you think Chronicles sprites are really that much better/more appropriate? Replacing the chariot sprites with ratha sprites makes no sense to me – the ratha is neither period-appropriate nor location-appropriate.
Not really. Even assuming you have the graphics to do that in a way that makes sense (which you don’t), you’d be adjusting building sizes for three civs only (or seven civs if you’re also giving Chronicles buildings to the Rise of Rome civs). You’d then have a weird situation where those three civs civs have, for example, a 5-by-5 town centre, while the rest have a 3-by-3 town centre.
I think I understand the rationale for modding in the Chronicles buildings, because they are scaled better relative to units, but I can’t imagine a way of actually doing it that wouldn’t be a mess.
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Just look at the hoplite line first unit is using an oval shield which is not something a hoplite would even use.Legion uses a round shield again not accurate for the unit name.Current chariot and chariot archer is clearly a egyptian unit is that accurate for a universal unit?Chronicles units are a better fit for a mediterranean set than the current mismatch set in ror.
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Better for it look Egyptian than Bengali in a game that has Egyptians but not Bengalis. Also the ratha is clearly using iron weapons and armour, which is not great for a Bronze Age unit.
Also you seem to be arguing that the hoplite should look more Greek and the legionary should look more Roman, but that the chariot should look less Egyptian. That seems pretty inconsistent to me.
Anyway, if you want a unit mod like that and you think it would be so easy to make, why not make it yourself?
No, but the modders have already ported the remaining campaigns…
Yes, exactly, but you know…money talks…the same applies to the TLC DLC, which should be for AoE 3 but they’re releasing it for AoE 2 to make more money…