I Really Hope This Game Replaces AOE2: It's Just Better

Yep, AOE 4 needs a lot of improvements.

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When the game is failing, others make other threads of “AoE4 is dead”, “team games are broken”, “AoE2 is more interesting” and some have to swallow it.

The best possible feedback is needed more than ever and that it is widely accepted.

Whether it’s 5-10% of the community, Reddit is a good place for feedback. Neither the forum nor any social network represent the majority of the community either.

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too many for you.
For people who play aoe2 for 20 years, it’s only 1 civ in a half of year.

Just want to show, that threre are not smth like “too many”.
in dota too many heroes
in csgo too many weepons.

Why too many civs, but not “too many” maps. On new maps it’s even harder to play.

Civs & balance changes make game alive.

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According to some people, RTS is in such a weird and subtle place: more competitive games can accommodate more contents. More casual games can accommodate more contents. More fast-paced games can accommodate more contents. More slow-paced games can accommodate more contents.
RTS magically cannot. More content confuses both casual players and competitive players, requires too much learning for those who just want to have fun and for those who just want to win, makes balancing difficult, and any additional content at any time point is too much. “Ah it’s too much. It’s confusing. I don’t want to spend time learning them but I still want to get easy wins by doing the same thing everyday”.

If that is the case, no wonder why the genre died.

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explain why Dota can afford 123 heroes.
but for aoe2 is “too hard” to learn 44 unique units + 50 regular ones.
If you comment, comment the whole part.

absolutely same system: noobs start with easy civs - English, play, learn, and then start a new one.
even for aoe4, overall it’s same archers + pikes + knights.

i do not see problem. If you have one, probbably PR team should do their job better. promote relevant features.

No I’m agreeing with you. RTS could and should have more contents. But some people just keep finding excuses for “no it’s too much” at any time, even when more complicated/simple, more competitive/casual, faster/slower games all can afford more contents.

More ironically AOE2 has been constantly used as the baseline of “straightforward and simple” (though not so much imo) but it’s still considered complicated here.

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Comparing entire civilizations with a hero/legend/weapon and, to top it off, being different genres and team games, it doesn’t make the slightest bit of sense.

The content can go the other way, not always constantly pulling civilizations like grapes, but that’s AoE, it’s doomed to it.

whole civilization ? its basicaly copy - paste 40 times + some minor tweaks, i think lets say mastering Riven and switching to Lee sin you first have to learn totally different champions with different scaling, different roles and different farming places .

If you play 3 months english and switch to berbers or celts you didnt start from beginging, you just have different timings with exactly same units.
Not to mention in league you have different abilities also + pacing is so fast that sometime 1 sec later you are already too late.
So basicaly in terms of uniqueness aoe cant even compare.

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Now you see what I mean by:

For example, a faster paced, far more competitive, far more micro intensive, multi-vs-multi (which means far more combinations) genre, requiring much more practice to be good at each one, can afford much more playable contents:

But RTS seems to just be the magic genre that adding more to it will kill the multiplayer.

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I’ll give you a reading comprehension score of 0/10

I clearly criticize the devs.

why does this overly diverse game have those numbers? if you are going to censor the image at least answer

I’ll leave this by the way

Except that it barely keeps things afloat. The Franchise plummeted in places that used to be popular such as Korea. If you look at the numbers, AoE2 HD and DE basically stagnated. The game did not grow.

Adding new civs behind a paywall is a gimmick to keep the revenue coming from a core audience.

Star Craft 2, on the other hand, keeps the game going without any new content. Why? Because it’s competitive. It’s balanced. There’s not much to learn but the skill ceiling is insanely high.

Apples and oranges. Because DOTA is a different genre; it lets you learn the character you are not familiar with by 1) observing how they clear trash mobs in your lane, and 2) getting hit a couple times. You learn the toolset in just a few minutes. Even if you forget, a returning player can still learn within minutes of the game.

RTS is different. Just imagine a casual player, who learned the basics, but, 15 minutes in, Goth spam comes through. You make archers, thinking that archers will counter. It does not. Counters to Goth spam is not obvious. They feel like they wasted 20 minutes of their time (real story based on how I tried to get friends to play AoE2).

################## post:279, topic:228942"]
RTS is different. Just imagine a casual player, who learned the basics, but, 15 minutes in, Goth spam comes through. You make archers, thinking that archers will counter. It does not. Counters to Goth spam is not obvious. They feel like they wasted 20 minutes of their time (real story based on how I tried to get friends to play AoE2).
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But 4X games like civilizations which are more casual, take much longer time and require much more thinking can also hold much more different factions.

What’s so special about RTS that only this genre alone cannot?

This is the only genre that people boast “we have fewer contents and fewer varieties!” (Fun fact: AOE2 players have been belittling later games like this for years. Now it’s your turn to be too complicated. Hah karma). FPS players can have more guns. Strategy game players can have more factions. Moba players can have more characters. Only in RTS having fewer varieties is a virtue.

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Ahahaha, I will never replace my AOE1 and AOE2 for AOE3 and AOE4, my nostalgia keeps the first 2 games in my heart and if I tell you how much life time I spent playing those…

Also, I feel old for games and I like playing renewed games, because I know the mechanics of the older version.

Besides MOBA and RTS games are not that big of a difference, is like comparing Oranges and Orange juice.

################## post:279, topic:228942"]
RTS is different. Just imagine a casual player, who learned the basics, but, 15 minutes in, Goth spam comes through. You make archers, thinking that archers will counter. It does not. Counters to Goth spam is not obvious. They feel like they wasted 20 minutes of their time (real story based on how I tried to get friends to play AoE2).
[/quote]

Your opponent goes all the way to take the “additional effort” of learning more about the game (meaning 5min wiki page reading or 5sec checking the unit description) and you think it’s unfair for him to gain an advantage?

Isn’t that the brutally intolerable pvp scenario everyone here is dreaming of? Why are you unhappy?

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Goth counter is actually obvious, as the tech tree tooltip says that Huskarls are strong against archers. There are better examples of stuff that seems unfamiliar at first but you eventually adapt them such as Persian TC drop (the actual term is censored).

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because the aoe 2 palyerbase opinion about playing other rts that is not aoe 2. Its the same story. new game aoe 2 dont like but an portion of it like and move and enjoy it. add the fact they ruined the game with the poor development of china dlc and that one mess up the balance and the pvp and pve enjoyment. pve one was also afected when they forced to buy the dlc for getting skirmish battles on large maps which is horrendous. For those ones most aom player moved to private servers. thats the answer for it

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haha

ranked system

haha
Dota in 2 minutes.

oh yes. a new player learn by getting hit a few times. (sarcasm)

Meanwhile: Grubby spent 3 hours of training to jump in as invoker.

Oh yes… it’s story about “complexity” of the game.
chess is for you… or too many variations? 10^46 variations.

all aoe series follow model easy to learn, hard to master. Cause it’s easy to learn pikes>knights. It’s the first issue people struggle against. Not goth, but simple knights.

and it’s proven statistically as French the most popular civ for noobs in both games.

I will buy AOM, if at least they give the option to choose the grid system

aoe since in its conception never relly on grid system. always on custom hotkeys. Thts why old p´layer disagree with the grid system in aoe 4

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