Earlier this year, Spirit of the Law made a few videos that talked about creating the overpowered custom civilizations with existing bonuses and tech trees. Using the Advanced Genie Editor, I recently recreated those OP civs as a data mod and, in a series of 1v1 Extreme AI matches, pitted them against four different vanilla civilizations (Vietnamese, Japanese, Burmese and Cumans) on Arabia. Here is how they fared, from best to worst (W-L):
- OP Gunpowder/Fast Imperial: 4-0
- OP Cavalry: 3-1
- OP Siege: 3-1
- OP Cavalry Archers: 2-2
- OP Infantry: 2-2
- OP Monks: 2-2
- OP Archers: 0-4
I chose Vietnamese and Cumans because they had the highest and lowest AI win rates respectively (see SOTL’s The AI’s Favourite Civilizations video). I also wanted to test these OP Civs against cavalry and infantry civs, so I chose the Franks and Japanese for the 3rd and 4th vanilla opponents. The Franks and Japanese also have around a ~50% win rate among AI players, so that was another reason for choosing them.
You can find more detailed breakdowns of these matchups in the links below:
I wasn’t surprised that the OP Civs would lose quite a lot to the vanilla civs; the AI cannot recruit UU that are from another civilization. What I was surprised by, though, was how well the Gunpowder/Fast Imperial civ did, given that their unit bonuses don’t seem to be as impressive as the other OP Civs. The Siege Civilization also did surprisingly well, given that the Ethiopian AI cannot recruit Genoese Crossbowmen, a unit that can effectively protect siege weapons from cavalry.
I’m currently testing these OP Civs on Arena. Hopefully I can post the results of those matches soon.