so yeah, every time i see statistics anywhere, no matter the source, Franks are always on top by a huge margin.
maybe thats an indication they should be hit with the nerfbat. i mean, its been like this for years now, and devs just keep pretending they aren’t aware that franks are basically super OP.
you want to keep their insane paladins? fine, nerf their infantry or their economy so they are brought down a notch.
Teutons are also very strong, but nowhere near as high on the statistics as Franks are.
some suggestions to balance them (note; the intention is not to apply ALL of these at once, but maybe a select number of them):
- Remove Halberdier Tech
- Remove Gold Shaft Mining Tech
- Reduce Chivalry Civ bonus 40% > 25%
- Reduce Cheaper Castles Civ Bonus 25% > 10% or just remove it entirely.
personally, if i had to choose one of these nerfs it would be number 3 due to the fact that Conscription + Chivalry results in a whopping 73% increased production speed which is crazy considering Franks have the best Paladins in the game.
if this is out of the question, the removal of Gold Shaft Mining tech would be a good secondary option, since it would limit their ability to quickly mass produce Paladins, or at least force the player to invest more villagers into mining gold in order to do so.
EDIT: Alright, so clearly people in general are not in favor of any of these nerf options - the argument being that Franks need an early game nerf where they are stronger as oppose to the late game where imo they shine brightly until the map is depleted of gold (which is the case for any civ that isn’t a trash unit specialist, but apparently Franks are special so that doesn’t matter). so i’ll make another attempt based on this critique.
Note that i disagree with the idea that 15% increased berry gather rate is what makes them strong early game, so i am not putting that on this next list, although there are some other suggestions that i think could work out.
- +20% Cav HP civ bonus moved from Feudal Age to Castle Age.
- Free Farm upgrades changed; only Heavy Plow and Crop Rotation free, Horse Collar now standard cost - this is based on the critique that the berry bonus is what makes Franks too strong. this would impact their ability to easily transition from herd/forage/huntables to farms.
- Remove Cheaper Castle civ bonus (yes, we’re keeping this one on the list).
- Remove Arson or Squire - obviously people are flipping tables over my suggestion to remove Halberdier tech, so this is my way of meeting them halfway.