Idea: Flavour Feature for Nomadic Civs

Being able to move buildings is not actually that useful of a feature when the packing and unpacking takes time.

Building buildings is relatively fast and most buildings just cost Wood, the ones that cost Stone should not be moveable.
That’s why I think the TC should not be movable because it could be petty powerful.

I thing the only movable buildings should be Barracks, Archery Range and Stable plus the unique buildings I mentioned.

Why the other buildings should not move:

  • Every building that costs stone should not be able to move, that includes TCs
  • I don’t need to tell why Farms shouldn’t move
  • Docks are places in water, that could cause issues
  • Markets were historically played in strategic locations for trading, it makes little sense if they can move
  • Blacksmith requires a lot of heavy equipment
  • Universities only existed in the none nomadic parts of those empires
  • Siege Workshop also has to much heavy equipment, also balance reasons because siege units are slow so they would benefit more from a portable building
  • Monastery shouldn’t move because places of warship are usually not portable and often tied to certain places in the landscape
  • Wonder shouldn’t move for obvious reasons

But independent of gameplay changes the nomadic civilisations should have houses that look like Yurts.

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