Idea to improve "Grazing"

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as mentioned several times “grazing” is just not worth it, even after adding the trickle for cows

with 200 zamburaks, 20 cows and both hero units the gatherrate is still abysmal…
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so maybe it would be worth it, if the cows trickle export instead of coin?
especially since the “Foreign Trading company” only provides 0,6 exp/s and both japan and china
have greater access to export.

on the other hand i dont have much experience playing india and +88export/minute could be a problem with “royal green jackets” in some situations (https://www.youtube.com/watch?v=5_Hp29iaD_g)

what do u guys think?

EDIT:
camel = 0.05 food/sec
elephant/heros = 0.10 wood/sec
holy cow = 0.08 coin/sec

2 Likes

Or simply increase the trickle rates?

Camel: 0.15 food and 0.05 export.
Elephant: 0.25 wood and 0.1 export.
Livestock cattle: 0.15 coin and 0.05 export.
Livestock sheep: 0.09 coin and 0.03 export.

2 Likes

sure, thats also an option :slight_smile:

i think it would be neat, if only the cows/livestock trickle export.
it makes them somewhat similar to the influence trickle of african livestock
and the maximum trickle of export would be more controllable for the devs

3 Likes

Y no olvidemos de cambiar la vaca Holanda por la vaca blanca de los etíopes.

5 Likes

I don’t know how much sense it would make for it to generate exports. What raw materials could they export from these animals?

Personally, I would increase the resource generation rates proportional to age.
Another option would be:
Reduces the cost of food and coins for elephants and camels by 5%. Sacred cows generate a trickle of wood instead of coins.