ok, first of all, VULULUUUUU, but honestly, I don’t really care if a feature is reallistic or not, the game is supposed to be fun, not reallistic, and quick walling is extremly fun to pull of, actually all micro in AOE2 is extremly fun to pull of, why is that? because aoe2 is extremly responsive, there isn’t a single other RTS game that is as responsive as aoe2, when you move a knight back, the knight does not have to rotate, like a real horse would, nor anything of sorts, it just instantly responds to your command. It is the whole game design question about realism vs responsivness, in platformers for example, prince of persia goes for the realistic approach, but what ends up happening, is that when you press jump, your character takes a while to respond, while in celeste, wich goes for the arcade style, you click and madeline instantly jumps. I’m not saying that arcade is better than realism, no, I love battle for the middle earth, and it is an extremly realistic RTS, but these are extremly diferent ways of making a game. AOE2 shines for beeing arcade, nothing about AOE2 is reallistic, and that makes it possible to do all these micro moves, like dodging mango shots and stuf like that, where in battle for the middle earth, the units take so long to start moving, that its just impossible to dodge, an arcade game must shine in its arcadeness, wich is responsiveness, this feature u r suggesting, would just make the game a lot less responsive, wich is never good for an arcade game, cause thats where arcade games shine.
Also a feature like this would just make the game extremly furstrating, just like it was furstrating to quick wall back in the voobly days, at that point its just better to make foundations walkable, cause quick walling will cause more furstration than it will be fun.
Also, this would not be nerfing quick walling, this would be removing quick walling. Pre walling in your woodlines is not quick walling, thats pre walling, this feature would completly break quick walling