Ideas for new revolution nations

Hello. I just want to share some current (APR.2024) thoughts about the Revolution mechanic for Europeans.

Since we have introduced a large number of European maps and minor civs in the last European DLC, this time we can spend development costs on reforming and enriching the content of the Revolution mechanic. In the upcoming DLC ​​for Danes and Poles, I hope to see something new for it. The Revolution nations are another “fifth age” in my opinion, so I’d like to see each civ have as same as 5 options fairly, just like each civ has the same number of politicians.

As for the options, some existing would be removed from the current civs for reasons:

  • The Portuguese had never ruled or controlled Spanish colonies like Peru and Gran Colombia through the Iberian Union.
  • Russia and Britain seemed to only intervene in the war in Hungary and Haiti respectively without controlling and ruling them.
  • The U.S. is shared by too many civs, and the Italians were the latest immigrants to the U.S. than other civs.
  • The availability of Argentina to the Germans seems to have been founded solely on the exploration of a German explorer under Pedro de Mendoza, without any settlement or ruling.

Also, some existing would be added to the current civs and the future civs:

  • The Mexican people rebelled against the Second Mexican Empire established by the French, so Mexico could be available to French.
  • Based on the intervention and control of Transylvania and Moldavia by Habsburg Austria and the Polish-Lithuanian Commonwealth, Romania could be available to Germans and Poles.
  • Not only the short-lived Union in the 15th century, but also the large number of Hungarians who immigrated to Polish towns until participateing in the Hungarian revolution, Hungary could be available to Poles.

Then let’s talk about new stuff.

We know that an option that can serve multiple civs have development advantages. But I also think that options unique to a civ can still be developed through existing assets to save costs, and it will help maintain balance and become a unique feature of that civ. Therefore I’m not just going to list some of the potrntial options that can be shared, but still to propose at most one unique new revolution option for some civs, so that they can have it just like the French, Spanish, and Ottomans, even though it might be not necessary.

Some good potential new options that can be shared with multiple civ

Belgium

  • Available to Dutch and Germans, based on the Belgian Revolution of 1830 and the Brabant Revolution in the Austrian Netherlands.
  • Removes the Flemish Revolution card and the Belgian Revolution card for Dutch.
  • Turns Merchants and Settlers to Revolutionary, Settler Wagons to Hussars.
  • Ships Veteran Cuirassiers and enable them and Veteran Crossbowmen.
  • Guard Skirmishers and Prussian Needle Gunners can be replaced with Voltigeurs.
  • A card named Flemish Movement could ship more Revolutionaries and improve Revolutionaries, Halbediers and Ruyters.
  • A card named Walloon Movement could ship some Walloon Guards (Fusiliers with regeneration ability) and enable them.
  • Could have French cards and shipments like Thoroughbreds, Griveubal System, and French Royal Army.
  • Certain units could have the French dialogue instead, and then other units could have the Dutch dialogue instead if the civ is the Germans.

Ceylon

640px-King_of_Kandy.svg

  • Available to British and Portuguese, based on the Kingdom of Kandy against the Portuguese Ceylon and later the British Ceylon.
  • Potential unique units and renamed units: Dunuvaya, Lascarin, Bondikula Soldier, Kodithuwakkuwa Gun.
    • The Dunuvaya (lit. “archer” in Sinhalese) can be an unique Sinhalese archer unit.
    • The Lascarin could be a variant of Musketeer or Askari.
    • The Bondikula Soldier could be an unique Sinhalese rifleman unit.
    • The Kodithuwakkuwa Gun could be a variant of Infantry Gun.
  • Should able to access elephant units, especially Flail Elephants.
  • Could have cards about the Dutch supports and Tamil units shipments.
  • In theory it should also be available to the Dutch due to the Dutch Ceylon, but this would leave too many of the same options for the Dutch and Portuguese, and the conflict would seem less intense during the Dutch period than during the Portuguese and British periods.

Cossack Hetmanate

  • Available to Russians and Poles, based on the Khmelnytsky Uprising.
  • Apparently Cossacks can get special enhancements or upgrades.
  • If the Polish civ couldn’t train Cossacks, now they can.
  • I’m not really familiar with them, but I’ve heard that the Don Cossacks were mostly cavalry and the Zaporozhian Cossacks were mostly infantry and used war wagons, so that might be worth a look.

Greece

  • Make the Greek Revolution not just a big button but a real revolutionary option.
  • Available to Ottomans and Italians, based on the Greek War of Independence and the Venetian colonies in Ionia.
  • Apparently uses the assets of the House of Phanar.
  • Good at naval battles.
  • Could have cards about the British, French, Russian supports.

Jamaica

640px-Flag_of_Jamaica.svg

  • Basically just a simple variant of Haiti, only changing the flag and the names of the revolution and the Homecity.
  • Available only to British, based on the Jamaican Maroon War.
  • This flag was designed in the 20th century, but the flag of British Colony of Jamaica doesn’t feel right.

West Indies

  • Basically just a simple variant of Haiti too, only changing the flag and the names of the revolution and the Homecity.
  • Available only to Danes, based on the slave insurrection on St. John in 1733.
  • The flag might have to be fictionally designed.

Livonia

  • Available for Russians, Swedes, Danes and Poles.
  • Could have some unique units based on Latvians and Estonians, though I’m not sure what they would be.
  • Could have cards about the overseas colonization of Courland.
  • This flag is Courland, as I don’t know which flag exactly represents Livonia in the game’s timeline.
  • Livonia might theoretically serve Germans given its origins, but they were not part of the Holy Roman Empire and I think that’s too much.

Norway

634px-Flag_of_the_Kingdom_of_Norway_(1814).svg

  • Available to Swedes and Danes, based on the Denmark-Norway, the Kingdom of Norway (1814) and the Sweden–Norway.
  • Probably a revolution with a good economy (especially wood and coins) and a good navy.
  • I picked the flag of Kingdom of Norway (1814), but maybe the current flag of Norway could also work since it was designed in 1821.

Poland

  • Available to Germans and Russians, based on the Porish uprisings, especially the Kościuszko Uprising.
  • Uses the assets of the future Polish civ.
  • There could be cards about the Napoleonic Freach and Hungarian supports.

Lithuania

640px-Flag_of_Lithuania_(state).svg

  • Basically just a simple variant of Poland, only changing the flag and the names of the revolution and the Homecity.
  • Available only to Swedes, based on the rebellions in the Swedish Lithuania in 1656.

Somalia

Flag_Somali_aoe3de

  • Available to Portuguese and Italians, based on the Somali–Portuguese conflicts in the 16th century and the Banadir resistance in the 19th century, especially .
  • Uses the assets of the Ethiopian civ, the Somali minor civ, and Sudanese minor civ.
  • Could also reuse the Ethiopian and Somali assets of the Historical Battle, such like this flag.

Sweden

Flag_SwedishDE

  • Available to Danes and Poles, based on Sweden’s independence from the Kalmar Union and the Polish–Swedish union.
  • Appareantly could use the existing assest of the Swedish civ, just like the Texas revolurion uses the assets of the U.S. civ.

Some potential options I recommend that is unique to a civ

Holstein

640px-Flag_of_Schleswig-Holstein.svg

  • Available only to Danes, based on the Schleswig–Holstein question.
  • Aparently could use the existing assets of the German civ, for example you could receive Uhlans for every shipments.
  • A possible problem is that it was not pursuing independence but joining Prussia, but this does not affect its presentation in the game.

Iceland

640px-Flag_of_Jørgen_Jørgensen_(1809).svg

  • Available only to Danes, based on the activity of Jørgen Jørgensen and the Icelandic independence movement from the mid-19th century onwards.
  • Similar to Canada, it could be a milder revolution that does not turn Settlers into Revolutionaries.
  • Could ship a hero unit named Höfuðsmaður, or Hedman, as the militia leader based on the military history of Iceland, and have a military that featured halberds.

Ireland

  • Available only to British, based on the Irish Rebellion of 1798.
  • Potential unique units and renamed units: Croppy, Wexford Priest, Defender.
    • The Croppy could be an unique Irish pikemen unit.
    • The Wexford Priest could be a modified Padre (hero), based on John Murphy.
    • The Defender could be an variant of Irish Brigadier.
  • A card named Ribbonism could rename Defenders to Ribbonmen and improve them.
  • There could be cards about the French and Spanish supports.

Italy

image

  • Available only to Germans, based on the revolutions that took place in the Kingdom of Lombardy-Venetia in 1848.
  • Aparently could use the existing assets of the Italian civ, for example you could build a Basilica and Lombards.

Ndongo

  • Available only to Portuguese, based on the Kingdom of Ndongo against Portuguese.
  • Could use the assets of the potential Kongolese civ.
  • Could have cards about the Dutch supports.
  • The flag might have to be fictionally designed.

Tungning

  • Available only to Dutch, based on the Guo Huaiyi Rebellion and the Kingdom of Tungning.
  • Ships Iron Troops and Rattun Shields, and enables them and Ronins and Wokou units.
  • Aparently could use the existing assets of the Chinese civ, for example:
    • Turns Merchants to Chinese Rebels (the renamed Javanese Spearmen), Church to Monastery, Explorer to Koxinga (hero), Pikemen to Qiang Pikemen, Halbediers to Changdao Swordsmen, Skirmishers to Arquebusiers, Hussars to Iron Flail, and Ruyters to Keshiks.
    • The Barracks now train and upgrade Chu Ko Nu, Qiang Pikemen, Changdao Swordsmen and Arquebusiers instead.
    • The Stables now train and upgrade Steppe Riders, Keshiks, Iron Flails and Meteor Hammers instead.
    • The Docks now train and upgrade War Junks, Fire Junks and Fu-ship instead.
    • The artillery units now are operated by Chinese crew, or changed to have the British dialogue instead.
    • Cards about the British trades, potential Formosan natives, renegade German mercenaries and renegade Dutch African soldiers (Akan Ankobias).
  • The homecity could use the treasure ship homecity from the Chinese campaign.
  • This is my selfish and dirty recommendation, because I am Taiwanese and I hope to mention even a little bit of Taiwanese history in the game.

These options are based on not only my own thoughts but also opinions in the forum. In this way the whole thing will look like this.
  • British: Canada, Ceylon, Jamaica (Haiti), S.Africa, U.S. (Potential unique: Ireland.)
  • Dutch: Belgium, Brazil, Indonesia, S.Africa, U.S. (Potential unique: Tungning.)
  • French: Canada, Haiti, Mexico, Revolutionary France, U.S.
  • Germans: Belgium, Gran Colombia, Hungary, Poland, Romania. (Potential unique: Italy.)
  • Italians: Argentina, Barbary, Brazil, Greece, Somalia.
  • Ottomans: Barbary, Egypt, Greece, Hungary, Romania.
  • Portuguese: Ceylon, Barbary, Brazil, Indonesia, Somalia. (Potential unique: Ndongo.)
  • Russians: Cossack Hetmanate, Finland, Livonia, Poland, Romania.
  • Spanish: Argentina, Chile, Gran Colombia, Mexico, Peru.
  • Swedes: Finland, Lithuania (Poland), Livonia, Norway, U.S.
  • Poles: Cossack Hetmanate, Hungary, Livonia, Romania, Sweden.
  • Danes: Livonia, Norway, Sweden, West Indies (Haiti). (Potential unique: Iceland, Holstein.)

If we pursue making an option can be available to multiple civs as possible, we don’t have to introduce new unique options other than the ones available to the Danes. The Danes would have to choose at least one of the 2 unique options to reach 5.

As for the Maltese, I’d like to replace the revolution mechanic with something else.
Allowing them to choose one of the 5 great powers, Britain, France, Naples (Italy), Spain and Russia, and become a protectorate.
These options would make heavy use of existing assets from the British, French, Italians, Spanish and Russians, like shipping Redcoats, Voltigeurs, Papal Lancers, Espadachins or Dvoryanins and having a lot of cards from that civ.

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The odd pirate theme of Haiti could be separated out as a Pirate Republic revolution, available to British, French and Dutch. Maybe also Spanish but they already have too many revolutions.
Haiti focuses on the African influence.
Pirate Republic has more pirate elements.

Giving Haiti to British was probably meant to give them a pirate revolution so why not just make a pirate revolution.

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I think Jacobite rebellions More suitable for Britain rev civ’s age3,Because he is based on Scottish 1745 Jacobite rebellions Bonnie Prince Charlie In order to restore the theme of the Stuart dynasty’s resistance against the Hanover dynasty


IMG_6996

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Pirate Republic was a theme I also considered but I ultimately gave up on it, since the problem that Haiti is not suitable for British can be avoided by simply changing the flag and name to Jamaica without changing the content, and I prefer introducing brand new options rather than splitting up content from old ones. I think Ceylon, Mexico, Belgium are cooler and they can share them with other civs.

I make Jamaica a simple variant of Haiti to replace Haiti for the British now so it was no longer given to the British with just meaning a pirate revolution. The tech tree of Haiti could certainly use some less piracy elements, but I also know that is because the devs believe that the Tortuga of Haiti was once a pirate base and this kind of design is in line with their usual practice.

I’m not sure if you want to emphasize the Scottish element or the Jacobite element .
I can accept a Scottish revolution option, just as I support an Irish one, but I don’t support a Jacobite revolution. The latter was just a struggle between different political lines, ideologies and rulers inside the country, which would not even change the flag of the civ, and its influence was far less than that of the French Revolution.

3 Likes
  • Argentina’s availability to the Germans is a reference to Ulrich Schmidl, a German Landsknecht who served on an expedition to the Rio de la Plata (today’s Argentina) and became a founder of Buenos Aires in 1536.

That seems fine to me…

He was just a German serving the Spanish conquistador. The expedition he joined was not German and was not for the Germans. The settlement in Argentina he participated to found was also not a German settlement. All those were Spanish and were for the Spanish.

He did have a connection to Buenos Aires but using this as an argument for Argentina being available to the Germans I think is a stretch. Just like I don’t think that just because Columbus had reached Haiti that Haiti could be available to the Italians. His fleet was Spanish anyway.

That’s true…let’s see how they manage…

Tungning available to Dutch? They are royalist to Chinese Ming Dynasty and have NEVER been governed by any European. Guo Huaiyi has nothing to do with Tunging, both of them are chinese doesn’t make it reasonable. Koxinga “conquered” Taiwan, not recaptured.

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Most of the people who came under Dutch rule were Han Chinese immigrants. They came to the island since they wanted to escape a life of poverty on the mainland, but they were still burdened with heavy taxes under Dutch rule. Guo Huaiyi was the leader who led the Han people’s rebellion, and it is the first rebellion in Taiwan’s history. Later, the Han people also started a rebellion when Koxinga came, actively cooperated with Koxinga and join his army. Koxinga was able to successfully land on the island thanks to a map provided by a Han person who betrayed the Dutch.

It makes sense that they could be available to the Dutch.

Should already be in the game:

Greece
Ukraine/Cossack

Greece is badly needed to replace Italy and Malta’s terrible revolution options and Ukraine is a must once Poland is in.

Nice to have:

Belgium
Norway (including Iceland)
Livonia
Ireland

Solid options, but Europe is already extensively covered so I could take it or leave it with these ones.

Is a civ or should be a civ:

Poland/Lithuania
Italy
Sweden
Somalia
Kongo
Ceylon

It just feels wrong to revolt into an already existing main civ. Yeah that happens with USA and Mexico, but they were the quintessential revolutions long before being full civs. Them being full civs is what’s out of place. Doing this would also be opening up a can of worms, since everyone and anyone revolted at one time or another. Dutch should revolt from Germans, Portuguese from Spanish, almost everyone from France, etc.

Should never be a revolution:

Holstein

Minor border regions are not at all appropriate for revolutions. Otherwise every single rebellion in Europe and beyond is going to be on the table. The only exception to this would be Corsica which actually had a fairly impactful revolution.

Missing:

Pirate Republic (Jamaica could be fun but this would be more broadly applicable)
Northwest Confederacy (could provide an avenue for North American natives to get advanced technology in a way that makes sense)

Australia

Taiping Heavenly Kingdom (Could go along with Tungning to have multiple Chinese revolutions)
Tatars (central Asians rebelled against Russia many times)
Arabs (Trucial States or Wahhabis)

Scotland
Serbia
Bohemia

Sokoto Caliphate
Zanzibar
Liberia (both Zanzibar and Liberia can represent colonial outposts without displacing what should be proper African civs)

Existing Revolutions

There’s definitely a lot of revolutions that could be shifted around. France could have Mexico or Chile, Portugal could have Canada, etc. Italy should not have USA, Malta shouldn’t have Hungary, and British should not have Haiti. I do think Argentina is a good fit for Germans. They did have quite significant German immigration and will always have an infamous connection to Germany even if that mostly comes later.

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Guo Huaiyi leading the Han people rebellion doesn’t make Tungning a revolution to Dutch. Or German can be a revolution to French due to Elsass and Lothringen. Tungning and VOC are two equal political regime that headed toward war eventually.

These are your limitations not mine, even though I can understand. I do see that they could serve the civs well, especially one like Danes which is relatively lacking in potential options. I do think the Dutch and Portuguese could be available to Spanish and so on, but Germans, Spain and French has enough options available so I haven’t touched them for this reason.

I think Ceylon and Somalia are difficult to become a civ. I wouldn’t consider them to be in this class.

It was entirely designed to serve the Danes’ lack of options.
It has been mentioned as an potential option by not only me but also others.
If you can accept Sweden available to Danes, then you can choose Iceland instead of Holstein and get to 5 options for the civ.

I’ve already explained my thoughts on it so I don’t want to say too much more.
Overall I’d rather have new options and update the existing one than split the existing one into two.
After having Jamaica instead of Haiti, I want Ceylon or Ireland instead of Pirates for British.
I want Mexican instead of Pirates for French.
I want Belgium or Tungning instead of Pirates for Dutch.

Put aside the Mexicans’ own special revolutionary mechanic, the Revolution mechanic here we talk about is exclusive to European civs.
I don’t think it should be given to non-European civs, just as I wouldn’t give livestock markets to non-African civs.

For the non-European civs, you can have cards with revolutionary effects, just like Bear Flag Revolt. But that is not I try to discuss in this topic.

I had previously suggested Kazakhstan as a unique option available only to the Russians for much the same reasons, and at that time I remember you being against it.

At the time you also criticized my suggestion and said that options should be shared across multiple civs as much as possible, so this time I pretty much designed a list that allows all options to be shared except for one Danish option. Then, you now list a lot here that can only serve one civ.

This is where the game isn’t a textbook.
This revolutionary option mainly symbolizes the resistance of the Han people and Taiwanese aborigines against the Dutch rulers. To some extent, Tungning is just a suitable placeholder for the name of this option.
We can still choose Belgium as the 5th options for the Dutch then no slot for Tungning.
But anyway, the people who participated in Guo Huaiyi’s rebellion are the same group who joined Koxinga and betrayed the Dutch, so I would think they have no problem. If you are very attached to such causal relationships, then many of the options and potential options will be difficult too.

This is more or less the state of things already. Giving a definition of revolutions that is this loose is going to result in a wildly inconsistent application and justification for revolutions.

Somalia is an extremely strong civ candidate. There were many powerful Somali sultanates such as Adal and Ajuuraan that were conquering Ethiopia and fighting the Portuguese. Ceylon/Kandy is a bit weaker option, but it persisted as an independent state until the British conquered it in the early 1800s. It would also be a good way to get another civ from the Indian subcontinent without having to split India. And they have some cool looking weapons like below:

Bondikula

Kodithuwakkuwa
images images

What lack of options? Norway and Livonia are very solid options for them and Liberia or Iceland could be a third/fourth. You could even give them a Pirate Republic option based on their Caribbean holdings and Baltic pirates. Currently Sweden only has 2 revolutions available, so 2-3 is enough. Holstein is just an incredibly poor option since they never revolted or had a separate ethnic identity. You might as well give the Danes a German Revolution since all the controversy over the territory was a manufactured casus belli for a German invasion.

And that’s your opinion. Giving the natives a realistic option for advanced but somewhat more generic units like artillery would be a much better way to fix their late game deficiencies rather than doing that with nonsense such as Captured Mortars.

Kazakhs were not conquered by the Russians until very late and should be their own civ. A Tatar revolution would be more representative of rebellion in regions like Kazan or Crimea.

Fair enough, I didn’t realize you were constraining it mostly to shared revolutions. But of the ones I’ve suggested, only Scotland and Taiping Heavenly Kingdom are specific to a single civ. There are some single civ options like the French Revolution that are iconic enough to include, and I think these could meet that criteria.

The civs with the fewest rev options are: Italians Maltese and Swedes.

Norway is an obvious choice to put in now that Danes are finally coming to AOE3 (even though they were a colonial power and discovered America). So Norway can be shared by both Danes and Swedes.

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Ruthenians/Ukrainians/Cossacks are also certain because of the upcoming Polish civ. Livonia also has a good chance due to the fact that this DLC includes Baltic civs.

I know what you mentioned about them and they were already included in my original post. You may not have read carefully before mentioning them to me again.

When I say I think they’d be hard to become a civilization, it’s not because I think they don’t have enough historical references or cool cultural features. Since the current situation is that we still have a lot of new civs that have better consensus and are more well-known that haven’t been introduced yet, and we may not even be able to get them all before the game is no longer supported, then I won’t consider the possibility of someone else being a civ. To me, it’s unrealistic to deny them more opportunities to appear in the game for the sake of their tiny possibility of becoming a civ.

You haven’t read my post and you don’t understand my premise.
I have already stated that all this is based on my pursuit that every civ should have 5 options fairly.
If you don’t understand this, we don’t have to discuss anymore.

Are you aware that you are hijacking this topic and taking its purpose to other issues?
This subject of mine deals exclusively with European revolutions. I mentioned this at the very beginning of the original article.
Here I don’t care about other civs. You here pour out your thoughts without reading my thoughts carefully, and those thoughts of yours have nothing to do with my topic, which makes me a little annoyed.

“We must strongly resist to do anything to make it more likely that they will be included in the game just because they have a chance (1%) of becoming their own civilization.”

Many of your arguments seem to be based on this IMHO selfish and unrealistic starting point.

Yes, with the new dlc they will at least bring new revs for the Baltic civs plus Germans, Swedes and Russians…

I don’t want to be nosy, but all these civilizations had access to the Baltic Sea - they still do.

BTW. Paradoxically, Poland had the smallest of them all.

That is, I am referring to the civs of Central Europe of the DE, not those of the DLC per se…

But all in all, it was quite big, although its neighbors were even bigger, especially Russia…

I like the majority of the ideas presented, replacing Portugal’s Gran Colombia and Peru revolutions is something I’ve been wanting for a long time.

On the other hand I would avoid or at least put on the bottom of my wishlist making revolutions out of existing of future full civs, Italy for Germans or Portuguese and Dutch for Spanish, they could still be in the game as a card, but full revolutions? I would rather not.

As for a protectorate mechanic for Malta, as cool at that would’ve been I don’t see it being added to AoE3, maybe in a Aoe6. One can hope