Finding idle villagers on the map was an essential skill.
Assigning villagers to gather after constructing the resource drop site was an essential skill.
Reseeding farms was an essential skill.
There was also a time when buildings cannot queue both units and techs and you’ll have to return to the buildings if you need to. I bet that was also an essential skill.
And you’d be pretty bad at the game if you cannot deal with these.
I’d love auto-queue to be added to all aoe games including aom.
Also in ranked 1v1 and team.
Don’t see any argument for why it would harm the game.
Doesn’t harm anyone between the experienced players because they anyways don’t underspend their ressources and it helps new players to get into the game without being overwhelmed too bad in their initial matches.
Auto-macro patterns is not disturbing to me that much because its terrible. If you want to actually win against players who macro at least somewhat properly you will not use Auto-macro.
AQ on the other hand is just a feature to simplify multitasking gameplay and has no cons against no-AQ users. In my opinion if AQ is a thing - it should be blocked in ranked games or have a disadvantage while using it - for example implement AQ that is slightly slower than making it manually.
Simplifying multitasking is exactly what most QOL changes did. So how is reduction of multitasking by X QOL feature less bad for game, then AQ… All these argument against AQ fail with shallow arguments like this.
AQ reduces multitasking, but it doesn’t reduce decision making, so what is wrong about it?
It’s annoying to maintain many queues of units without autoqueue.
In AoE3 you get batch training with makes it a lot more bearable.
Generally having a global queue in AoE2DE/3DE/4 makes it already so much more convenient.
I think global queue is a way stronger feature then auto-queue and interestingly everyone complained when it was originally missing in AoE4.
Like isn’t it also a skill to remember what units you queued and also a skill having to click through all your buildings to check if there is still a queue in it?
The game doing macro related things for you.
Example: on AoE 2’s console version, you can toggle villagers to automatically seed farms should you have enough wood in the bank.
As for the AQ thing:
It comes with the drawback that you can unintentionally damage your economy if you don’t pay close attention to it by wanting too many things at once. This balances out the ability to train units automatically.
Because this specific automation feature doesn’t exist on the PC version whereas auto-reseed does. The PC version still requires you to place farms yourself
No. it’s been in the games this long, so they should keep it. Plus, it’s very useful and it would make Goths powerless in Imperial Age if it were removed.
This bears repeating as I think it’s ignored too often. It’s very similar to what I said earlier in another thread. Dawn of War effectively has AQ for any unit on any building you want. But you don’t want this all the time even on units you want 100% uptime on (e.g. Villagers in AoE) because this takes away the economical managenent which will 100% punish players who can’t plan their economy properly.
Auto queue has been in AoM before there was a global queue in any AoE game as far as I remember.
AoE1/2 didn’t have a global queue back in the day and I think AoE3 was the game that introduced it but I could be wrong.
You know what I mean with global queue? I don’t mean being able to queue anything at all I mean the UI that shows you want you have queued in all buildings at once.
But generally the argument that feature X is ok to keep because it was been in the game for longer then auto-queue makes little sense since AoM is almost as old as AoE2 by now. Not much of a time difference.
Many features where added to AoE2HD and AoE2DE long after AoM had auto-queue.