If new cosmetic units/buildings are added to AoE2 please keep them optional

Yes but these complaints in particular are a moot point exactly because of the fact older versions of the game exist and are easily available. You can direct your attention to playing there, especially on HD since it’s multiplayer is still somewhat active.

But trying to force DE to regress is a waste of time and effort. The Devs will keep adding new Civs and features and cosmetic overhauls as long as the game makes money because this is a semi live service game. The concept of not making DLC and other content to sell is antithetical to both their business model and marketing tactics.

If it’s at the price of the few people who don’t even really care about this version of the game like yourself, they’ll always take the option that will net them money. Because you have nothing to offer and hence not a potential buyer.

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First off, AoE2: DE without skins is not the same as AoK or HD, so directing people to those versions is a weak argument. DE comes with modern QoL improvements, performance enhancements, and an active player base—things that HD and AoK simply can’t offer anymore. The idea that someone who prefers the base aesthetics should just “go back” to older versions ignores the fact that they want to enjoy DE without unnecessary changes, not abandon it entirely.

Second, adding an on/off toggle is not the same as trying to “force DE to regress.” It’s actually the opposite—it’s about giving players more choice without taking anything away from others. If anything, the absence of a toggle is more restrictive, since it forces people into a new aesthetic without an option to revert. Wouldn’t the more player-friendly solution be one that accommodates different preferences rather than dismissing them outright?

Third, you say this is a “semi-live service game,” and while that may be true from a business standpoint, that doesn’t mean every single change should be forced onto the player base without consideration. The best live-service games thrive not just on constant updates, but on player goodwill. If a sizable part of the community is asking for a simple toggle—one that doesn’t hurt the game’s monetization or disrupt the DLC model—why shut that down?

Finally, saying that people who dislike forced changes “have nothing to offer” is just wrong. Long-term player retention is just as valuable as immediate sales. Catering exclusively to new buyers while alienating veteran players is a short-sighted strategy. A company that respects its fanbase builds loyalty, which in turn leads to higher engagement and more future purchases. Dismissing a portion of the community as irrelevant is not a sustainable mindset, even from a business perspective.

At the end of the day, it’s not about stopping DLCs or “regressing” the game—it’s about ensuring that new content is handled in a way that respects all players.

It’s one thing to disagree on the necessity of a toggle, but the way you’re framing this discussion is pretty petty. Instead of engaging with the actual argument, you’re trying to dismiss people entirely—suggesting they should just “go play another version” instead of having any say in DE. That’s not a real counterpoint, that’s just gatekeeping.

The irony is that you keep defending the game as a “live service,” yet you’re acting as if only a certain type of player—the ones who agree with you—deserve to have input on how it evolves. If the game is truly live-service, shouldn’t all players’ voices matter? Or does “live-service” only count when it supports changes you personally approve of?

You also talk about how the devs will do whatever makes them the most money, but let’s be real—companies don’t exist in a vacuum. Player feedback matters, and ignoring part of the community because you personally think they “have nothing to offer” is a bad take. The fact that this conversation is even happening proves that people care, and that alone makes their opinions relevant.

At the end of the day, your argument isn’t really about business models or game design—it’s about shutting down people you don’t like. Instead of actually explaining why a toggle would be harmful (hint: it wouldn’t be), you’re just hand-waving complaints away and hoping nobody notices. But people do notice. And if anything, this kind of massive d**k attitude only fuels the desire for better player choice.

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I didn’t even argue against a toggle.

I literally just said it would be better to just put old AoC without any changes into DE since it’s only a few hundred megabites big as bonus content, along with just having functional multiplayer.

It would basically achieve the same thing.

That’s a completely different argument than what you originally made. You started by dismissing concerns entirely, saying people should just play HD or AoC if they don’t like the changes. Now you’re pivoting to suggesting that an unaltered version of AoC should be bundled into DE as a separate mode.

That’s an interesting idea, but it’s not the same as a toggle. A toggle allows players to enjoy DE with all its improvements—modern pathfinding, matchmaking, performance enhancements, and ongoing support—while still keeping the original aesthetic. A separate mode, no matter how small in file size, would effectively fragment the player base and force people to choose between modern features and classic visuals, rather than integrating both seamlessly.

More importantly, your initial stance was dismissive of people who want this option, claiming they “have nothing to offer.” But now, you’re suggesting a solution that acknowledges the same core issue they brought up. So which is it? Are their concerns valid, or were you just trying to brush them aside earlier?

If the goal is to “achieve the same thing,” then a toggle is actually the simpler, more user-friendly approach. It doesn’t require separate matchmaking, it doesn’t split the community, and it allows players to personalize their experience without compromising DE’s core improvements. So really, why resist a solution that’s both easier to implement and better for everyone?

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Bro is destroying CountGriashnackh with facts and logic.

Again I never protested doing that…I was just giving an alternative that can also be done independently.

At this point if you want to gauge how much of the playerbase wants this feature, why not start a poll?

The Devs frequent the forums so they will certainly see it.

If you were never against a toggle, then why did you spend so much time dismissing the people asking for it? Let’s not pretend your initial stance was neutral—you did protest it, just indirectly.

You originally claimed that people who dislike forced changes should just go play HD or AoC, implying that their concerns were irrelevant. You also called them “disgusting parasites” and compared them to the mentally ill. That’s not the language of someone who’s open to discussion—it’s the language of someone trying to shut down a viewpoint entirely. Now that your argument has shifted, it seems like you’re trying to distance yourself from that earlier hostility.

Even when you suggested an alternative (bundling AoC into DE), you framed it in a way that downplayed the actual request. You didn’t just say “here’s another way to solve it”—you positioned it as if the toggle argument was pointless, saying it’s a “moot point” and dismissing those asking for it as people who “have nothing to offer.” That’s not neutrality, that’s resistance.

So now, when you say you “never protested doing that,” it’s a bit disingenuous. If you truly had no issue with the toggle, why attack the people who brought it up in the first place? If anything, your approach suggests you were more interested in mocking the people making the request than actually debating the merits of the feature itself.

As for the poll idea, that’s a reasonable suggestion, but let’s be honest—just because something gets attention in a forum doesn’t mean it will be acted upon. The devs may see it, but whether they act depends on multiple factors, including how vocal the community is and how easily the feature can be implemented. That’s why discussing it here matters too, because ideas gain traction when they’re debated, refined, and supported consistently.

That said, if you’re open to the idea of more options for players, then we’re on the same page. A poll could be useful, but so is continuing to make a case for why player choice should always be prioritized in a live-service game. But we also have to remember that not all AoE2 players are active on the forums—in fact, the vast majority aren’t. The forums represent a small, dedicated minority of the player base, typically those who are hardcore fans or extremely passionate about the game. But the reality is, most players don’t participate in those discussions; they’re in the game, just playing and enjoying it. They don’t have the time or inclination to engage in long forum threads or polls, especially if they’re just casual players who love the game but aren’t as deeply involved in every update or change.

In the end, player experience should be the focal point, not just what a specific subset of the community thinks. If the goal is to make sure the game appeals to as many players as possible, it’s important to consider all feedback, not just that from the hardcore or most active members. After all, those are the players who will continue to drive the game’s longevity—casuals, regulars, and veterans alike. Their feedback, whether expressed on the forum or just through the way they play the game, matters too.

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Because I wanted to troll

And considering the reaction I’ve succeeded.

You weren’t just trolling—you were being toxic. Your initial comments weren’t about having a humorous conversation or playful trolling; they were dismissive, disrespectful, and meant to undermine others’ opinions. When you called people “disgusting parasites” and “mentally ill,” that wasn’t just playful trolling—it was toxic behavior meant to shut down legitimate concerns.

Now, when you realize your approach wasn’t just controversial but outright damaging to the conversation, you’re trying to deflect by calling it trolling. The truth is, your toxicity got exposed, and now you’re shifting your stance to avoid the backlash. It’s easy to admit to trolling when you see it’s not getting the reaction you expected, but it doesn’t change the fact that the way you started this conversation was neither helpful nor constructive.

If the goal is to contribute to a meaningful discussion about the game, then it would be better to leave the trolling behind and focus on respectful dialogue moving forward.

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  • First, you insulted people outright, calling them “disgusting parasites” and comparing them to the mentally ill.
  • Then you dismissed the concerns by telling people to just play older versions of the game.
  • Then you switched to suggesting an entirely different solution, adding AoC to DE as a separate mode.
  • Then, when that didn’t gain traction, you backpedaled further by claiming you were only trolling.

These shifts in position aren’t the marks of trolling, they are the marks of someone trying to move the goalpost over and over whenever their original stance was called out.

Trolling wouldn’t require this much backpedaling. You might want to rethink what trolling really is.

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It’s honestly impressive how hard he is clownmaxing, he went out of his way to act like a complete joke, and somehow, has really succeeded.

It’s not really trolling if people are laughing at you, rather than with you. When everyone’s laughing at your expense, it’s pretty clear you’re not trolling, you’re just embarrassing yourself.

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Let him do his thing, he’s still trying to figure out how trolling works.

If there is anything I learned from CountGriashnackh is to backpedal and deny everything hoping others won’t notice. So no, I am not saying he is trying to figure out how trolling works, in fact, I never said such a thing ever in my life, my position has always been that this was a failed attempt where defeated male leaves saying he was trolling all along.

The mutability of the past is the central tenet of Ingsoc.

Yes, exaxtly. I said emulate to put it in dev-friendly terms and to try and cover all bases with fewer words, but that’s what I was hoping for.

DE has changed so much and had so many additions that it is unrealistic, imo, to add a Monkey Island-like classic mode on-the-fly toggle. I’m pretty sure I had proposed it years ago, but DE is just way too different and has way too much new stuff to worry about. Devs would need to do a bunch new art to recreate all the new civs and techs into the classic art style. Seems unrealistic. Which is why just plopping AoC or Ao2:HD into DE “as is” with some stability or performance enhancements would be fine, imo. Plus, it would leave DE un-tethered so it can continue to evolve or be improved bit by bit. And since its inclusion would be a novelty that I don’t think a ton of players will use, I don’t see much sense in devs spending a lot of time and money on the effort.

That’d be music to my ears :smile:
Renaissance would be nice as a tech to research in late game, imo. A 5th age as Stone Age would be nice. Iron would be nice as a 5th resource. All discussed before:

As long as a 5th Age would be a Stone Age (i.e., pre-Dark) rather than a post-Imperial one, I would enjoy. Just see the first part of my old post saying “New Age”:

I’d be okay with Stone Age, sub-ages, Renaissance tech, and 5th Resource being a part of some optional Expansion Pack or Chronicle. Or an AoE5 if it absolutely had to wait until then. Some of it could be added to DE pretty seamlessly, like the Renaiisance tech. They’ve already added Oysters. I think some late game tech (and possibly mineral) to embellish our empire would be great.

Nah bro, Ingsoc was just trolling, we had always been at war with Eastasia.

I’m also a big fan of cosmetic & unique stuff, but if most/ all units eventually get a regional skin, a toggle is a MUST to avoid visual clarity issues

For example, we had universal monk skin for 20 years, and now suddenly it will be 8+ more variants you need to learn, with one of them looking like an infantry wielding a club and round shield. (The Purple Monk). If all other units also get regional skin, it’s will be hundreds of new skins that players need to learn

People have also suggesting cosmetic DLC for years. If the devs want to grab that money without messing the gameplay, a toggle is needed, eventually.

The new unique unit visual looks great, but some units like Elite Conquistador look so different from the original design that I struggled to recognize it. Should give them back their iconic silver helmet and chest plate. Same for Mameluke that they should have their black helmet back.

How come bring up concerns about the new patch and making suggestions to improve the game a party pooper now?

You could turn off event mod with one click but can’t just turn off a part of a new patch. If they make it optional like the mod or the Enhanced Graphics Pack DLC, then it will be fine.

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I wouldn’t mind if AoE2 goes in the direction of cosmetic DLCs, heck, I wouldn’t mind if it goes in the direction of cosmetic lootboxes either. As long as they don’t introduce unfair gameplay advantage, and only limit themselves to skins, and you have the option to turn the new aesthetics off staying with the classic visuals.

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I don’t want it either.

I’m so accustomed to all units having the same skins regardless of civilization. Seeing 50 different Champion skins wouldn’t enhance my gameplay.

It should be optional.

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The developers has to celts civ is split replace for scot,irish and welsh civ new units