Obviously not as much as spearman-line. But what would you think of skirmishers doing bonus damage to cavalry? From what I understand, javelins were pretty damaging to cavalry units in real life. In fact, javelins hurt like hell. It’s a throwing spear, that’s going to do some damage.
I understand this could break the game. And cavalry may need to be even stronger to off-set the new bonus. But what do you think?
Not really, at the end of the day, Koreans would just have FU Skirms, and like FU Camels are still not enough to completely neutralize a dedicated Cavalry civ, I think FU Skirms would not be either, even if they had a reasonable bonus vs Cavalry.
Its almost like a unit that costs a very paltry 25 food, and 35 wood, shouldn’t be able to beat pretty much every unit in the game except the swordsman line in cost effectiveness.
if they got bonus damage vs cavalry units they will become effective vs cavalry, archers, cavalry archers, and the spear line. leaving their only clear cut weakness as swordsman, infantry unique units, and eagles.
we aren’t exaggerating. they have a very slow attack, that means if you give them a small bonus damage, it kind of just says “what’s the point of giving them bonus damage”. if you make it bigger then a small bonus, skirms become a cheap counter to almost every unit type in the game.
Having skirmishers deal bonus damage to scouts or Knights sounds like a terrible idea. Scouts and Knights are the natural counter units to skirmishers.
There is quite a bit to be said in favour of bonus damage against elephants just from the realism perspective, and it would be nice to keep in mind if we ever get an elephant rework.
I’ve suggested bonus damage against camels as a thought experiment [[balance idea] make camels strong vs archers, weak vs skirms] but we couldn’t find any way of doing it that seemed like a good idea. There would be problems with Indians bring unable to counter knight-skirm, and if camels get a compensatory but there would be trouble in team games.
Dude… No… Wtf… You know javelins (pilums) were excellent anti infantry weapons as well… So with that logic skirms should do bonus damage to literally everything except rams. They should even do bonus damage to buildings since pre-chemistry javelins should do much more damage than a flimsy arrow
I gave you the benefit of the doubt you deserve the responses you get now…
Imo Total war still has one of the most realistic counter systems /unit purposes, and javs do bonus damage to eles afaik. So could work. But with yet another ele counter imo they would need to buff eles even further…
If anything it’s already absurd how many things do bonus damage to camels for no reason(refer to total war counters here)
But if you’re in the boat that camels should be purely defensive(which i think is wrong) then i guess it makes sense.
Because im guessing mat will say something since i mentioned camels… Eagles only have 1 hard counter and are extremely generalist units with massive civ bonuses and a big part of the reason mesos are so strong (maya) and are only hard countered by a slow, tech intensive, G O L D counter. As apposed to other power units.
Conversely and irrationally camels are also a gold unit limited to certain civs yet literally only one purpose and countered by hordes of units/buildings, and they don’t even do that job that well (ie if even moderately outnumbered they can easily get rekt) . In a similar manner to eagles, camels could be buffed accordingly to become slightly more generalist/less fragile. (aka counters could do less damage to them etc)