These are my EXTREME Mechanic addionions I would like to see. (I know not everyone will agree but for me it will be interesting)
More theatres of war.
I would like to see three completely new theatres of war, maps set in Europe, so Historical European battles can be held as well as Maps set in the Middle East and Southern Africa. As a citizen of South Africa, I want the Zulu civ to be added, which will allow you to fight as the British and Dutch , expanding ever northward from Cape Town all the way into Kenya, fighting and befriending the native peoples and encountering formidable foes such as the Zulu whom have strong, fast melee spear infantry called the Impi.
With added animals such as Lions, zebra and Elephants + hogs that attack villagers that shoot at them and don’t merely run away. Also add predatory animals that are not connected to treasures. For instance lions that roam the plains and attack lone ,unsuspecting settlers.
And in turn I too wish to fight in the deserts/mountains of the Middle East. Fighting as Napoleon in Egypt or as the Ottomans fighting against the Tuareg, Arabs and Afghans.
In game menu option:
To exit a battle, you should have two options:
1.SAVE & Exit (For when you want to return to the battle at a later stage.)
2.Resign / Surrender (For when you have been defeated and you wish to give up the battle.)
In selecting Save and Quit, it forces you to create a save that you have to continue later.
When you Resign/Surrender, the battle is gone indefinitely, can’t be loaded and your Home city LOSES experience points, the more battles/XP you lose, the more card options you lose until you either start winning battles again or when your options become so limited form your Home City, you are forced or REVOLT.
(Single player only.)
I want a Revolution to have a more severe effect on your home city, if you launch a Revolution and you win, you sometimes have to fight a battle against the mother city whom will try to squash your rebellion. If you Revolt and you lose the battle, for the next three games you should be given a bad deck of cards as default since the Mother city won’t support your colony as punishment for your actions.
But should you win, during the revolt and repel the home cities army, you can have extra perks, such as choose a better explorer, gain access to powerful hidden cards and you can alter the appearance of your Home city dramatically.
If you Revolt to frequently and you lose a battle against a counter revolt, you should receive a declaration of banishment from your home city and then lose access to play as that home city, forcing you to start from scratch with a new Home city. (Shipment cards should be unlocked as your city progresses!! As it used to be in the base AoE3.)
Home City effects.
Add more customizations to the Home cities, such as Soldiers marching through the streets, Highlanders/Musketeers for the British, Skirmishers for the French, Strelets for the Russians and so forth.
The more battles your colonies win, the more XP your city has, the more XP, the more security (Police and Soldiers) and well being your city has. That gives you better shipping cards.
The more battles you lose , the less XP your Home City has, the more run down your city becomes, buildings should close, wooden shutters should appear on disrepaired buildings that has lost the most shipping cards, less citizens walking about and robbers, mobs, beggars and filth should spawn at random intervals.
Until you win battles to improve XP and reinstall better living conditions, or you are forced to revolt. If your revolution is successful, you gain a new city with a clean slate and special shipping cards. However if you lose a revolt, you, lose the city and you receive a notice letter from the Home City a declaration of banishment from your home city and then lose access to play as that home city, forcing you to start from scratch with a new Home city.
The Blockade system can be expanded upon, the enemy European , Asian and Ottoman AI should attempt to blockade you more frequently but once you are blocaded, you can assemble a strong navy to break the blockade, but to research that should be extremely expensive.