I don’t really think so because people are not using 1 or 2 units to constantly attack villagers.
Or maybe they stop gathering after being 50% damaged (I’m making the number up).
Villagers are no so spread out as Torps/Shrines, and can run away.
As much as I dislike Gathering Houses, I just do not see this as viable.
They would just end up being more expensive Houses instead.
That would lead to another problem of being stuck in development due to population limits.
The long-lasting problem with China has been having to build two houses (villages) for the first card to worth it and it costs hell lot of wood. However villages already support more population.
So if you have a house that still supports 10 pop but costs say 150 wood or more due to its resource-generating ability, then the early game would in turn be very slow.
However, if it provides 15 pop + resource gathering for 150 wood, it will again become too cost-effective.
Maybe the only way to nerf them is to reduce their gathering rate.
Maybe they should be nerfed, and have expensive upgrades to improve it in the later Ages.
They are just too efficient at generating resources. The Vill limit should also be ruced, to 70, if not 50.
The problem with torps isn’t exactly that they exist, but that they are very efficient at gathering. They need to stop them from gathering several sources, combined with lower count of villagers and should be fine.
One could argue that it would force a response from the other civ, but yep, I see the problem this could cause and its probably not worth it.
Both civs will probably get nerfed next patch anyway.
The fact that aussie drongo himself put sweden as a top tier says a lot to be fair.
Even before the big nerf when caroleans were totally broken he would put sweden on B tier
Gathering from several sources can be balanced, if it is very minimal.
I do not agree, because in the long run, torps houses become very useless and irrelevant, if the number of villagers that Sweden may have were reduced, in my opinion the torp house should be provided with the ability to collect resources from estates and farms to compensate for the lack of villagers, because unlike kanchas , sanctuaries and banks, torps houses need natural resources nearby to function.
And with the Incas, I could accept reducing the number of villagers to 90, but reducing the number to 70 or 50 is crazy, the dripping of Kanchas houses is about 14 villagers and let’s remember that the population limit without Urban Centers or Tambos is smaller, I could be told that if “Coca Crops” develops in the estates, each produces 0.8/s of gold, but let’s remember that it is also the most expensive building of all, therefore, the Inca consumption of wood is extremely high, not to be counted that most of its units cost a lot of food. Sometimes I have to ask for several fattened llamas because the food just can’t reach me.
Yes, and you have cartds to make it spawn Berries, Trees and Caroleans, so it realistically does not run out of resources in a 1v1 game, at least not until you have Factories.
Torps never run out of resources, if you make a good deck.
Kancha houses is also another stupid stuff. Imagine later here will be a new DLC civ and its bonus is its wall can generate resource.
That’s design failure and remaining players are keeping to try to balance these stuffs, which dev obviously doesn’t care from their several months reactions.
Japans eco is ■■■■ tho.
that is the last nerf japan should get.
Japan has amazing Eco, and it has OP units to use it.
cards for bushes not that useful if you really are in age 4… because the gather rate is slow. the card is best used for something else like an eco boost card or a military card. i wouldnt waste it on black berries once the blueberries are finished… i would have transitioned onto another way of produciing food by then… the coin from mines run out a bit later and then you have to transition onto plantations… but this is late game… almost a treaty game to be honest. or you are playing with a bunch of noobs who dont attack you and just sitting in their base with 10 troops and booming away.
that spawn a tree card is so useless. dunno what kind of games you are playing for it to be useful.
You have Cards for Gold mines, for Bushes and for Wood. In a normal 1v1 match, you can actually make certain that your Torps will always have nearby resources to collect, so they realistically never actually run dry.
If you have 20 Torps, it is 20 Trees, and is about 8 Vills worst of extra gathering. It is a VERY good card.
In fact I choose to ignore this person.
Every opinion you against him, he will just ask you to play AOE2.
Seems AOE3 original or TWC or TAD is also AOE2 to him.
japans eco is not great.
they boom faster than others but the absolute potentiel is still behind most other factions.
I honestly disagree. When I play Japanese, I often Age Up faster than everyone else, and the Ashigaru are so resource-efficient, they ensure I stay safe from pressure very competently.
I am not even a good player, so if I can often top the score with Japan and win almost every single fight with their OP units, that are easy to spam with their Eco; then it is because Japanese are actually a bit too good.
there are so many other cards you need in a fast paced game.
that tree card is useless.
of course… if you really want to press home the point that “tOrPs r oP”… then yes. i suppose such a card would be relevant to your argument. if they deleted that card. i couldnt care less if i was playing sweden.
yeah that’s because your eco booms faster, but in absolute maximum terms japan doesn’t do so well.
Japans score in 40 NR is 1900-2000 for a good player usually. most European factions get 2200+
japan only beats the natives on eco, which isn’t impressive.
I agree Japan late game is ok, but their boom power are strong and the most stable, this is problem.