Cope
What was preventing you from learning actual coding, learning to draw, learning any skill whatsoever before AI?
Cope
What was preventing you from learning actual coding, learning to draw, learning any skill whatsoever before AI?
1111 Iâm a senior software engineer myself and I have won programming contest awards before. Now whatâs preventing you from fact checking how good AI is?
Iâd rather die. Actually, no. Iâd rather see Microsoft, Google, and every other asshole who keeps moving money around to pretend this crap isnât losing money all go bankrupt.
Hahaha!
Hahahahahaha!
I mean, this might actually be true, but in context it looks so much like an absurd lie to try to âwinâ the argument that I canât help but laugh.
I agree
Those who understand code can already fairly judge my skill from the UI mods I published. Iâd rather be a higher-up who can make decisions. Being an engineer sucks today.
Because of the very AI you proclaim to love. You are training an inferior replacement that idiots are slathering at the mouth to use instead of paying you.
Which is fine. I mean what can you do if you were a textile artisan during Industrial Revolution? Would you rather the revolution did not happen?
At least AI does not auto everything yet, and the best you can do is to use it as a leverage.
Welp, I meant only to show that AI can actually help aoe2 modding, as niche as it sounds. Too much off topic now.
I donât think any âhelpâ AI could provide would be worth the damage it causes.
And how is letting CEOs get away with firing workers better? Where do you think customers will get money from to buy the slop AI produces if all their jobs are replaced by AI? That sort of short-sightedness is only one of the various problems with AI. And thatâs assuming even 1 in every million people is willing to pay for the trash AI produces.
Dont suppose we can change the UI of the campaigns with this method?eg give the classic look to the tlc one.
Yes. I would rather halt the development of technology than ruin the livelihoods of artists.
I prefer the word âfabricate.â Fits much more with its intended meaning than the one that Howell used.
Or just move the 3K to the Chronicles so we can filter them out.
Yeah I hate the anthropomorphization of AI.
True.
Can they finally delete 3 Kingdoms and replace them with proper medieval civs???
Yea much better solution tbh lol
To the contrary, the worst thing you can do is to put all those civs, of all those different time periods, simultaneously on the same map. It will be a monumental failure of a map, and the worst possible way to figure out what each civ has been.
Utter atrocity to be fully honest.
Ah yes, because people havenât been struggling for ages trying to put all civs simultaneously on a single map
I disagree.
The main mistake many of those map creators make is to colour in areas to âfillâ the map. But that obviously leads to conflicts because obviously multiple civs occupied the same areas within a >1000 year time frame. I mean conflicts about territory are like the main reason this game exists in the first place.
But putting the civ icon in the place where the civilisations most important centre was within the AoE2 timeframe would make sense and would make it easier to find it for people.
Yes some civs would be very close. Not sure if any would have to share the exact location though. Like "Italians are more modelled after Northern Italy so putting them onto Genua and Romans onto Rome would make sense, but I think it would be possible to put both on Rome.
Hard to locate civs:
I donât see an issue with a civ not being in the âperfectâ place. Itâs just there to help roughly seeing where each civ belongs to. Itâs not about claiming land or something like that.
I also donât want to remove the alphabetic list, I think the worldmap should be an alternative option. The map could also be drawn in a medieval style and distort places a little to make it fit better for the existing civs. Then it could have some faint of wonders, castles and other buildings in the background.
I havenât seen any game doing this; I have seen games using a map to put each civ alone on it. But, you canât really do this in Age of Empires, which has many civs that havenât been a sole political entity.
We agree that enough civs would be very close, and that enough civs are hard to be centered in one place. The latter is the worst, because what you believe as the most ideal spot, it may not be for someone else.
E.g. see, imo:
Cumans; should be centered around Volga river, rather than in modern eastern Ukraine. Though, Cumania was shifting & enormous.
Goths; absolutely impossible to center them in one area.
Huns; the definition of the nomad, had no capital at all.
Romans; why Rome? Rome has been the WRE capital for 26 years, while Ravenna has been for 49.
Byzantines & Turks; both on the same spot? And if not, someone will ask âwhyâ for sure.
Saracens; where would you put them? On Damascus? On Baghdad? On Cairo? On Cordoba? You canât lightly disregard any of these.
Controversies everywhere.
What about a world map with detachable regions?
You have a world map in the style of the game War, which when clicked takes you to each continent. Within the continents section you have the icon of each civilization in a region. When you hover the mouse over each icon, it shows the region of dominion of each one (the largest extent, so the Mongols, for example, would show almost all of Asia).
Itâs not my best map, but I tried to illustrate it to make it clearer.