Is there any way for AoE2 engine to do better with water stuff? It’s looking nice, but just wondering. AoE3 does water quite a bit better, for obvious reasons, and felt it would be cool for AoE2 to get more improvements if possible, such as:
Water displacement effects as ships move?
Like normal map or whatever concentric ripples going out behind ships as AoE3 does:
Instead of the more simplistic effect of AoE2:
Improved look of shallow water. More interesting under water features, like the cool underwater look of AoE3 as it goes from shore to deep water. But also: aqua color, reefs, coral, rocks, plant-life, and such under water. And less noticeable boxy gradation from shallow to deep (visibly square tiles)
- Help show a more realistic shallow depth vs. deeper water color gradient
- Introduce more possible color gradients and contrasts when going from shallow to deep. Sometimes a map author may want to have a gradual transition; others might want steep dropoff to deep sea. Either and all would be cool possibilities.
- I see a ton of blue in AoE2 water maps, as if it’s the only color possible. I think the upcoming DLC will have some greens introduced, that’s cool. For tropical ocean water, I just hope it can be inspired more by AoE3 and real world someday… more greens/aqua colors would be nice, too, rather than always blue. Turquoise, as well
- I bet underwater-only perspective parallax probably wouldn’t be possible to help sell the look, even though that might look cool
Instead of AoE2:
(… which also has a weird darkened band of water right next to the shoreline)
Non-fishable fish or schools of little fish traveling across multiple grid units under water, and near shorelines
- Birds are able to fly over the map, so thought maybe it’s possible. I realize birds are probably done via a simplistic overlay(?), though, completely separate from the restrictive terrain grid. (No, not looking for fish to go across the whole screen in a straight line like birds.)
- I think AoE2 currently just has fishable fish, and they’re constrained to a grid unit or two
Deeper water look when using “3D Water” setting
With 3D Water disabled, you get dark deep waters which is ngreat. When enabled, everything looks pretty shallow:
I bet some things can be nicely faked in the non-3D AoE2 engine, I just don’t know how limiting the engine is. Or if a dev genius or two can someday break the barrier or constraints of whatever gets in the way of some of this stuff being possible in the AoE2 engine