I love playing Incas and have played many ranked games as them (not always successfully) but nevertheless I’m sure many players would agree that they lacking in a few areas.
I have seen many players discuss the need for the Incas team bonus to be changed which I fully support. However, it might be good to take a closer look at how the Civ is oriented and see where the major flaws and weakness are before we change it.
The most obvious problem for Incas is of course economy. I believe the main problem is that they are built around infantry/counters and defenses but then make it useless by forcing you to play as aggressive as possible (for gold). So, you must leave your defensible position (if you built one) for gold while spending gold the entire time. This made tower rushing inevitable.
The late game is especially bad. Their lack of strong siege counters makes the trebuchet pressure that much stronger.
Also, there are only two good counters to the trebuchets: Eagles or trebuchets themselves, both of which are gold intensive, unlike light cavalry. Also, trebuchets are built in castles. Soo if you start losing castles in Imperial age, good luck. For them to be truly defensive they must be above average when defending
Weaknesses are necessary for a civ to be balanced, it doesn’t need to be perfect, but they do need to have a focus and an identity.
If its defense, then make them good a t defense. If its economy, then let them be good at economy. What we have now is a strange combination
So, what is good?
-Unique units and tech tree are a solid plus and I don’t think they need to be changed
-Stone bonus and house bonus are a solid.
-Llama is ok (but could be improved). They give you a good dark and feudal age with a possibility to either push with tower or wall up.
-Villager armor is OK; I understand why they were nerfed. However, by castle age the effect is less useful.
-The no min. range on skirmishers and slingers is fine, maybe make it cheaper or cost no gold
So, in conclusion what do they need?
1 a gold bonus (discount or bonus) or a (real) food bonus
3 a way to counter siege- either a general speed bonus or an eagle discount bonus.
- A team bonus that is actually helpful and doesn’t make you a weak link on your team.
Possible bonuses
Economy:
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ability to create Llamas (in mills for wood) - would allow players to gift Llamas to allies
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Smaller farms (would be able to make compact and more defensible bases)
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A flat +25 food to all farms
Siege counter:
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speed bonus when moving on hilly terrain. (Fits their mountain culture)
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Eagles cost 10/15% cheaper (maybe something like supplies for eagles)
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Andean sling tech also gives + 3 damage to siege for skirmishers and slings (possible team bonus)
Team bonus:
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slingers available in ally archery ranges
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Trade carts move 10% faster (fits with the famous Incan Road networks)
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Generate gold from healing units (fits the Incas great medical abilities)
Please Let me know what you think about some of these suggestions or what you would like changed.