I’ve read several posts so far that talk about the Inca Team Bonus, specifically how to change it or improve it. About 95% of the community agrees it is a terrible bonus. Can we have a pinned post for all related ideas to be centralized so the devs can see them?
I’ve compiled proposals from previous posts for modifications to the team bonus:
+2 LOS on stone gates / +1 LOS on stone walls
Team sheep visible on the map at the start of the game (like the Burmese team bonus)
Automatic 2 farm reseeds in queue upon building first mill
80% /100% discount on Fortified Wall Tech
Reduction in UU tech research cost
50% faster research mill upgrades
66% faster construction of mills, lumber camps, mining camps
33% faster working mills, lumber camps, mining camps
Trade units get +1 pierce armour, +1 melee armour, or more HP
Farmers regenerate HP while farming
Farms regenerate food when not in use
Houses built 50% faster
Houses +5 (like the slav bonus)
Villagers +1 LOS
Castles +20% hitpoints
Castles built 50% faster
Towers built 50% faster
Eagles +2 LOS (in contrast with Mongols bonus)
Eagles produced 50% faster
Eagles +2 attack vs buildings
Eagles +1 attack vs archers
Castles +1 LOS
Coinage available for free
I think I got all of the ones discussed in all the existing threads. Comment and propose others.
The farmers regenerate health seems like a cool idea. In castle after you do what you need to start building a farm to generate health back and continue the vill push. Over all probability useless though. I would do the stone wall los or the eagle los.
What about moving Andean sling (no skirmisher minimum range) to the team bonus and bring back couriers (+10% speed for eagles, kamayuks, and slingers) as the castle unique tech? Couriers could even be expanded to all military units.
If you don’t mind to have a unit with both the pierce armour of a huskarl and the speed of cav in your eco, or a huge phalanx that can munch pretty much any non siege, non TK/cataphract unit alive go at the speed of feudal age scouts, then yes ig?