I’ve read several posts so far that talk about the Inca Team Bonus, specifically how to change it or improve it. About 95% of the community agrees it is a terrible bonus. Can we have a pinned post for all related ideas to be centralized so the devs can see them?
I’ve compiled proposals from previous posts for modifications to the team bonus:
+2 LOS on stone gates / +1 LOS on stone walls
Team sheep visible on the map at the start of the game (like the Burmese team bonus)
Automatic 2 farm reseeds in queue upon building first mill
80% /100% discount on Fortified Wall Tech
Reduction in UU tech research cost
50% faster research mill upgrades
66% faster construction of mills, lumber camps, mining camps
33% faster working mills, lumber camps, mining camps
Trade units get +1 pierce armour, +1 melee armour, or more HP
Farmers regenerate HP while farming
Farms regenerate food when not in use
Houses built 50% faster
Houses +5 (like the slav bonus)
Villagers +1 LOS
Castles +20% hitpoints
Castles built 50% faster
Towers built 50% faster
Eagles +2 LOS (in contrast with Mongols bonus)
Eagles produced 50% faster
Eagles +2 attack vs buildings
Eagles +1 attack vs archers
Castles +1 LOS
Coinage available for free
I think I got all of the ones discussed in all the existing threads. Comment and propose others.
Something like “Military buildings build 50% faster” would be quite unique but this will take away the small eco bonus from building farms faster.
I would say it would be better if the current bonus was changed “Farms reseeded instantly.” kind of thing if we want to keep the small eco bonus and even improve it.
The farmers regenerate health seems like a cool idea. In castle after you do what you need to start building a farm to generate health back and continue the vill push. Over all probability useless though. I would do the stone wall los or the eagle los.
I’m not too sure about making caravan free, as it’s quite a huge boost. It might be too good, but it might be the right boost to make people consider Incas in TG.
What about moving Andean sling (no skirmisher minimum range) to the team bonus and bring back couriers (+10% speed for eagles, kamayuks, and slingers) as the castle unique tech? Couriers could even be expanded to all military units.
If you don’t mind to have a unit with both the pierce armour of a huskarl and the speed of cav in your eco, or a huge phalanx that can munch pretty much any non siege, non TK/cataphract unit alive go at the speed of feudal age scouts, then yes ig?