Recently I’m making an AOK style main menu mod, actually it’s not just a replacement for the background image, I’m trying my best to make it looks exactly like what should be as the accient game version together with all of its functions.
However I’m now met a serious problem that in this mod, I customized some xaml files in resources_common\wpfg, thus uploading always fails during the file checking process, neither website nor ingame mod manager lets me do it, and saying that “Incorrect File format. Only zip files containing AOE mod files accepted.” Actually, these custom xaml files are included in the DE Game files, but they were banned by the filter when uploading.
@DodoNotDoDo , Do you have an idea for my unpleasant situation? Or anyone? Many thanks and waiting for your kind reply.
Hi @DodoNotDoDo , I’m trying to mod the dialogcivselection.xaml file, using some different background colors when a civ button is selected. But this not apply to the 3 random civ buttons, which are separated from the Age2ListBox in which I could modify the data trigger.
Is this logic hidden in some C# code? Would you be able to expose logic like this to modders, so we have more flexibility?
For me is being pain in this ■■■, it only do the loud the first time and accepted has an zip file and the next submissions it not acept at all, not even the same zip file. Always promp the error “Incorrect File format. Only zip files containing AOE mod files accepted.”. So i think it is not from drs folder files, textures, ui or other folder files, in this case it is a real bug from the site. I follow the steps and waited for days. Please, can any one ponderate this functions???