There are other topics that have already establish the fact, that India and other asian civs seriously need an update for the late game. Especially with the new mechanics and units being introduced.
This Topic is solely to collect the Ideas from community, that can be considered for future implementations. And improve Indian Treaty/Team/Late game in general.
(India doesn’t have 1 big issue it has 100 minor issue, no one lists them together so, Also listed most issues at the end.)
CC: @Ippert , @IkoKnight8151 @vividlyplain @Breadalus
New Suggestions:
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Sacred fields give trickle : can be be balanced and adjust as per need. sort of semi factories or shrines. Although a sacred field in real life, is itself a shrine.
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Add Dutch / Sweden Consulate that can give an Arsenal.
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Add/Make cards percentage better to compensate the lack other eco cards and of arsenal.
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Add a new building, Some sort of Arsenal+Capitol, with a higher than normal cost, that can contain the mini eco and military upgrades BOTH.
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Devs Make elephant pathing better.
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Increase Siege ele range to 32 or 34 from 28/30.
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Simply Give a mortar like the natives got.
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Rework useless cards. Buff Auras and abilities.
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Infinite wood, Mango Grove. Or free with Last age up.
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*Increase POP Limit*
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Enable Mansabdar to be created from barracks and stable. While charminar is standing. Or allow to convert a normal unit to Mansabdar unit by paying a price and a Big button.
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Make Jat lancers viable.
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Make Mercenary card affect asian Mercenaries.
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Remove Mohout x.67 multiplier on heavy cav.
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Add buff for sepoy in Dravidian Martial art card.
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UI - Show Karni mata range.
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Add animal Attraction to Karni mata.
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Allow Tower of victory to create 1 mango grove.
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Switch Sacred fields to Export.
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India has been a unique civ but with new DLC that uniqueness has been dilluted, by giving mohout and howdah to africans, and making Mango grove available to all on Punjab and many other things. But nothing has been imported. Like : Mercenary, cannons, Double shipments, newer cards, card reworks. etc. those things could’ve been imported to Indian and asian cards.
Issues
:Issues in late game
- Sick of uneducated claim about SIEGE ELE being OP or best
If someone cant understand the pop,eco,range,vulnerability cost of a siege ele.
Just answer this simple Question:
Will you exchange Indian Siege options for any europeon or any other civ ?
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Cards
Military cards: Are just compensation for arsenal. They bring units to normal levels rather than buffing them.
Eco cards : Doesn’t have Refrigeration, nor any extra Gold card
Wood Trickle cards are a basic necessity. also the team trickle cards is worst trickle card in the game.
Also there are alot of useless cards like : Enable slowest healing from Sacred fields. Enable Camel/Ele give almost 0 trickle. one of the strongest unit comes only from cards etc etc.
There are no villagers shipments, but 1 villager per normal shipments.
And for such a shipment dependent civs its always hard to pick/sacrifice cards. Meanwhile some civs have double 7 vill shipment double 4 flaming, free cards being added in every age etc. -
Wonders:
4.Fort*: Is nowhere near an outpost / Euro-Inca-haussa fort. Needs a very slow upgrade in each age.
5.Taj mahal*: The only decent wonder
6.Karni Mata* : BUGGED! Ultra nerfed economic theory in a form of wonder, and smallest range.
7.Tower of Victory*: To create a 10 second illusion that ur units are better. Less effective than 2 griot in a real game.
8.Charminar* : Literally NO ONE EVER USED MANSABDAR EVER before the pop reduction. And even now its hard to retrain them and make them reach the point of action on time. Also! they all still takes double the time n double the cost. -
Other Missing stuff
- Slowest train time in the whole game. + No true artillery. = No surety of beating a large continuous waves of Heavy infantry
- Siege ele (a Culv + mortar) with 28 range (LOL) + the Most countered unit of the game = U cant reach the enemy culv/mortar but every enemy unit can kill ur Siege unit
- Mohout and sepoy claimed as main units + slow train time, WORST pathing in the game + High pop/Eco cost = U cant use mohout much, nor spam them. there are musks with far greater hand attack and range than Sepoy.
- No factory + Wood depended = If u managed to spam a batch of mohout, dont expect next one anytime soon. Also wastes the Dravidian martial art card that buffs rajpoot cause rajput cost wood and no one makes them EVER.
- Camels are still useless : needs 2 cards to make them close to below average.
- Other civs are simply wayy more Updated and suited for the warfare.
IMO For the devs, Asian Civs = Japan.
Normal civs = USA + Europe.
Civs to Conciously ignore = Iro, India.
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Absolutely Worthless consulate:
Export is so slow it doesn’t makes sense. There is a topic on the forum about the feasibility of export do check it. And out of all 3 civs, the Indian consulate is single handedly the worst. It never really proves its worth. Meanwhile others can have 3 trickles factory , train time reduction, hatamoto , ninjas etc. -
Mercenaries:
Well there is no doubt that Swedish and some other civs have OP mercenaries. Meanwhile asian mercenaries are unusable thnx to high cost and pop. Also, apart from Japan Asians/India doesnt really have a unit that can hard counter mercenaries. Thats a broad topic in itself.