India needs an late game update. Ideas and suggestions

YES!!! this can solve alotttt of issues ! coz having weaker units, with higher pop and lower pop limit takes nowhere.

That would atleast make mohout to be viable on front lines.

For that i was thinking a buff for sepoy on Dravidian Martial arts card. They already added one for rajput.

Also ! how about Tower of victory being able to make 1 mango grove wagon. ? added that to list.

I think the Grazing card should be looked at as a buff since it’s nearly useless.

Some sort of buff to sacred field / /livestock seems reasonable to me even if there is an age 4 upgrade like japan has to their shrines.

Seige Elephants are faster than culvs they don’t need the range upgrade.

Zamburaks are still better than ruyters even with 14 range, not to mention you have a choice…you can get howdah’s for range and or zamburaks for speed.

The main reason to get arsenal is the counter infantry rifling and counter cav range, but as I said before you have a choice between howdah and zamburak and there’s the royal green jackets card for gurka (which admitedky is a pretty underwhelming card).

I am however in favor of giving india rockets as they had them first.

A siege ele is Countered by every possible unit in the game. you can beat the speed, but not the range.
Also ! Its not only a Culv, its a Mortar also. Also, siege ele train time is slower and far more pop heavy and costly. Also do read the issues section.

Comparing Dutch Gold based unit with many upgrades to a very fragile Indian 80food/80gold unit ain’t fair. It needs 2 wasteful cards to reach a below average level. Previously Zams had 30% range resist even then they were not feasible, now they are useless. Also! howdahs are good but not an alternate to zamburaqs, they have huge pop and very low range.

honestly siege elephants probably just should have their “light cavalry” tag removed, it probably would fix most of that units problem.

Just give them a cannon to replace the fictional siege elephant unit and shift the culv role into Howdahs.

Siege elephants are fine. You don’t want to have them as the biggest chunk of the army, you need to escort them with other cavalry. They are very good when microed.

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in regards to royal green jackets, I’d like to see it reworked a bit anyways. its dreadfully underwhelming to ship a 1000res card for rifling on literally a single unit (at least chinas has the unique goon bonus). I’d like to see it add 3 gurkhas onto each consulate army instead of each tech. then you could train 3 huss (or 6 muskets) and 3 gurkha for 400 export, which would feel pretty worthwhile in long games. currently its pretty bad.

other things it could buff instead of rifling if they had access to an arsenal could be +5 range resist, a replacement for military drummers, cost reduction, etc.

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not good enough for late game or team games when there is alot of crowd.

so true

Hi, I am a legacy player, I will chime in because one day I hope to get a computer with more RAM and play DE. and want to ensure changes are done responsibly. There are many changes I am not aware of so forgive my ignorance.

I mainly played India in FFA which is a mix of SUP and TR, and mainly used the same deck I used in TR games. I at one time did start using India in TR and got to a Major rank even with using India and its limitations it had then, from what I have seen it is already buffed quite a bit already. This FFA experience also gives me insight on how changes for TR will effect Supremacy.

From what I noticed then most players would avoid using the 9 urumi shipment and treated India as a Gurka howda civ to mimic Skrim goons cannon play. India was just not designed to play like that since it has no anti infantry cannon, Its really more of an aggressive melee civ, and when it is played like that many of the draw backs I did not notice. The only things then I wanted to change was mahout pathing/ obstruction, (so many times they would be on their way to attack, then something passed in front of them, and completely redirect around the whole army) and give them 1 range to the siege attack (because they sometimes just stand there unable to attack the wall due to units in the way) and I had wished Urumi would ship in half the time. In all other areas, even with siege elephants I thought was well balanced.

Some things could have been improved like train time for camels. If india had one unit to spam out quickly when dangerously under popped I may have used a few then. But they should not be over buffed units to make Viable for TR.

another thing that would have been nice, would be to allow all consulate armies to arrive from shipment points and train cannons individually instead of with batches of units. I also recognize that once TR ends the amount of XP given by sacred fields does not give too much of an advantage to shipments produced compared to other civs, at that point the kill XP rather evens them out, so It could be possible to give an option for Sacred fields to produce export or XP.

notes:
The dutch Consulate sounds like a civ breaking change

I think extra pop would not be fair, once TR ends and the fur trade is sent, India can drop down to 80 vils (sometimes even less) until that coin runs out. and that is how I coped with the slow train times, by just having more on the field. If once mircos the units and gets favorable kill ratios the economy is fine.

If any changes made to the Siege ele it should have the same range, but have the artillery tag removed instead. (maybe even add a heavy cav tag or hidden multipliers so goons can kill them too) due to their speed they need to be countered by units since good maneuvering could make them nigh invincible to culv only counter, except to be baited into killing other cannons that would be near culvs.

A infinite mango grove card for all civs would be something to consider as an option ( but give it HP so not to be used as a wall) I say this because wood is generally the deciding factor in winning and losing TR, when a Euro civ loses its factories its a slow death from there. So giving some civs infinite wood resources and others not would not be good balance… it would still be up to the other civs to decide whether or not to use that card. it would also be nice if they were not all mangroves but civ appropriate wood choices.

mansabars should just spawn at shipment points.

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If we’re talking Supremacy, then India is currently sleeper OP.

If you’re strictly talking late-game Imperial for Treaty, ok fine - maybe give them a few tiny buffs. As long as it doesn’t affect their Industrial and before game, because they are currently one of the strongest.

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Right here, one of the best India players I’ve ever played with, and I’ve been playing with him for years. Listen to what he says.

(It’s Anadanament - Dunno if you remember me. I’m not so good lmfao.)

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Absolutely I do! Glad to see you still playing. I do not play much anymore as legacy is hard to find FFA players on and DE is out of my PC specs.

Thank you for the recognition, Though FFA was a rather small community I was kinda known for my India play.

It was the last civ I learned how to play, I thought it was terrible at first, then I got bored with the rest and tried to figure it out and became my favorite FFA civ. I started with using the Chakrams and War elephants, but soon realized they were just draining my coin and not as effective as their other units (though chakrams good vs some civs like Britis) and could play much longer and better with urumi and saving my coin. At times nearly every unit fighting in melee mode, it really is a melee civ. (tiger, mahout, urumi synergy, then sometimes the sepoy get in on it! when they try to cav spam their way out)

I basically only use the consulate armies to defend my base behind my walls when someone counter attacks, I hardly noticed the lack of cannons. (except for my start army at TR ends I use the British brigade and not the Gendarmes. People expect it less, and harder to counter)

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Most people can’t win enough. They can’t win most of the time something’s wrong. They need buffed. Of course they just move up the ladder and still have the same problem and continue to complain about all the things that either hold them back or propel the other guy forward. If you ask me that alone is the games greatest problem. India is not underpowered. Leave it alone! This games biggest problem is it’s fanbase desires it to be tied in increasing and ceaseless knots.

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Great suggestion will be adding to suggestions

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That doesn’t make any sense though, they aren’t producing anything that could be exported. A plantation for Asians that lets them gather export (in addition to coin) at an increased rate would make way more sense.

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I’m not sure what you mean because india is already op.

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The thing is though, if you want to use villagers to produce Export then just switch the consulate over to gather more export but less resources. its effectively the same thing. I basically never see anyone do that, so who would want to gather export at a rice paddy? or new plantation building.

It could be added to the card Gorshaks (spelling?) to make that card more viable (it also supposedly increases gather rates for sacred fields, but in Legacy was bugged to have to be sent in a special order with the tech upgrade at the field. and I am not sure if that was fixed for DE. )

For me I think export is fine as it is, as there are options to get more but people must not find it valuable enough to use them. But if something were to be changed or added I could see that as being a good option.

These is a post on forum that explains the Export , it essentially tells that export is really inefficient, especially for India than other 2 asian civs. Also, After the addition of african civs, and their Ultra high Influence gather rates, and many other changes. Export has really become under whelming and certainly needs an update.

Goraksha ( without context, it translates to, ‘cow conservation’ ) XP from cows still becomes unusable in long games.

I think a global thing for export is to have it delivered at the trading route like it is possible for influence. This would help all Asians civs.

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