Indian camels are too strong (suggestion: remove their pierce armor bonus)

their navy isn’t complete crap though, all things considered. they might not be a top tier navy civ, but most aren’t.

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They have Galleons, Heavy Demos, and Elite Cannon Galleons. All they miss is Shipwright and Fast Fire Ship.

With Hussar + HC? Easy.

But they don’t have an answer to naval civs. Accept it or not.

true, but how many maps in the pool do you have where you have to worry about pure water play?

and why would you choose Indians on such a map anyway, over Vikings or Italians.

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well i just stated a fact that’s all.

doesn’t matter

If it makes it any better, Naval play only has 2 viable civs: Italians and Vikings.

there are tons of other naval civs.

Viable? no. there is more. Optimal? yes.

Navy is not a big issue, since either you have a water bonus, or you are behind.

I would say that it is quite safe saying that Indians struggle vs meso. It is not gg, but meso civs have the advantage. Which is fine, since Indians have the edge vs several cavalry civs and cav archer civs.

Against an archer push Indians struggle a bit imo, unless you out EAs. But a civ cannot be strong in every scenario, except for China maybe.

Moreover indians have a pretty solid eco.

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There are like 7-9 (debatable) actual naval civs, but only 2 ever see serious play on Water maps.

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I do not think any other civ, if both players play perfectly and without huge flaws, can match Vikings or Italians on Water maps.
The first will always have a better economy and more Ships than you, and the later will out-tech you by a wide margin and push you out easily.

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Thing is, Indians generally go for a lot of fishing ships after initial shore fishing and there is nothing to protect them properly. Even average naval civs(~15) can ruin the economy of Indians if they rely on too much unprotected fishing, leave the 7-9(actual) naval civs they are far from reach.

Well, they also have the Villager Boom to compensate. All that Food that you save on Vills can afford upgrades like Bracer or Galleon.

Villager boom only helps in reaching castle age slightly early and train some camels/skirm to defend rush of knight/archers. You can never play aggressive unless the opponent is way too much slow.

It also helps in Castle Age, when training Vills from multiple TCs.

by late castle age the food discount doesn’t really matter. it will get you only 3 or 4 extra units which are being used for defending rather than attacking in case of Indians. Food heavy elephant archers cannot even defend castle from rams.

you also don’t have crop rotation to save some wood for the navy. you are certainly outmatched in case of navy.

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i think india is probably okay

the problem is fixed positions

Don’t forget that indian camels still have less pierce armor than knights. They just fare better but in castle age, xbows are still good against them. Without the pierce armor, no one would pick them on open maps because they would only perform well against civs with bad archers. Also they already have enough weaknesses in castle age against meso and infantry civs because being forced into longswords and skirms isn’t really cool.

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How is this any problem?

I think they mean being able to choose your starting position by choosing your colour.