That’s all they can really do. People only look at the stats. I have a 100% win rate 1vs1. That’s why no one except India can withstand Iroquois age 2 rush. The problem is that it’s a useless skill in the late game.
I’ll even brag that I won 1vs3 rush.
Seriously. If you only look at the stats they need to be nerfed because I have a 100% win rate. In reality, they can’t do anything except age 2 rush. At all.
It also really pisses me off that Mexico, Portugal, France, Russia, Dutch, Haudenosaunee, Spain, Lakota, Germany, Italy and Malta have the most effective tactic of skirm+goon. No matter who you play, you always play skirm+goon. It’s especially stupid to see this on natives. They are supposed to be different from Europeans, aren’t they?
Let us summarize once again that:
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Kanyas are only good at age 2.
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Forest Prowlers Loses to Aennas in Late Game.
- This is bullshit.
- This is a total violation. By the way, unlike in the picture, houses shoot from a gun.
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At age 3, 3 mantles don’t decide anything. You need either cannons or hussars there. 2 cannons with age 1 upgrade at age 3 also work poorly. Everyone else gets normal cannons on their team, which will already be upgraded by age 4. -
Without using mantles it is impossible to fight, the troops are too weak. Literally tomahawks lose any fight musk vs musk. That is, the enemy can simply attack with his army, you must mix troops with mantles. That is, regardless of the chosen tactics, you need to upgrade +1 troop to the imperial age for 3500 resources. Also, to upgrade them you need 5 cards on the deck. These walking sandbags occupy the population, crawl very slowly, are expensive, do not counter any types of troops and they walk behind all the soldiers in formation.
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To improve the economy you must sacrifice troop upgrades, the cards simply don’t fit on the deck. (I’ve never seen a single Iroquois with all three wood gathering cards in supremacy/treaty, and not a single Iroquois with a full set of troop upgrades in Treaty)
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An infinite number of ways to produce villagers. Why? Either supplies, or medicine, or an embassy, or supplying mercenaries with a TC. They themselves don’t know how it should look. A separate complaint about the medicine team card. Another garbage.
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Tomahawks throw further than muskets? Wa? Axe deal ranged damage?
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20 war huts are not enough for me. I want 30.
Exactly what I’m talking about. A bunch of useless junk, and it doesn’t even fit on the deck.
Another problem. They supposedly interact with the forest in a cool way, but it’s useless. The enemy is also chopping down the forest. The forest is outside the base, meaning the lumberjacks are always in danger. They can get 500% more wood, yes, but at the same speed. It makes no sense. In a team game, your allies will cut down all your forest. In a single-player game, the lumberjacks need to be protected somehow. Again, it just doesn’t work.
And you will lose because your deck is always weaker.
The nation was abandoned in the middle of development. This is a buggy stub.