There are already at least a few topics on the subject right here. I suggest you join the shitstorm over on those instead of starting a new one, to keep things organized.
I absolutely support you!
It is surprising how a new and current game loses artistic elements from its predecessors. Those who say it doesn’t matter are deluding themselves.
I’m also surprised. Not saying it’s not important. I prefere a more realistic depiction, but they are passionate about it more than I expected.
There is a long, long list of more important issues. Cannons are one unit. Siege class as a whole - few. Meanwhile disappointing ragdoll physic applies to all units, just like mediocre destruction - to all buildings. Or something as cosmetic as cannon crews - lack of any real gore and visual impact on the battlefield. Players can choose not to train cannons, but combat (gore) is present in every single game.
If I would have to start nitpicking I’d probably open with complaints about lack of animal diversity or way too static water, on water maps
Somebody will probably bump this thread after release to show how it will finally look, so just for reference - close up of artillery foundry units in ‘fire’ mode in AoE III.
I do agree that not having crews is really immersion breaking but the siege worked that way in aoe2
and aoe4 is a “spiritual successor” to aoe2 so it makes sence that it wants players from the aoe2 playerbase rather than aoe3 ( a lot of aoe2 players say that the siege would be more clunky and really bad for micro with a slower “crew” animation than the faster “ghost” animations which i agree but in my opinion they should have a small change like that to differentiate from aoe2 but i guess they want good competitive players to be happy which i respect)
(sidenote they worked that way in aoe1 too but we know how they treat that game xD)
No trouble from me. In AoE2 only bombard cannons have a person pushing them around. The rest of the siege moves by magic. Has not really stopped the game from becoming popular.
yeah exactly. I’d say its more of a successor to aoe2.
They put a lot of emphasis on pro players/competitive for example the had Viper as part of the council.