Hello guys, I want to do a challenge that everytime i kill a enemy unit, it will spawn 2 more random enemy units automatically at the same place where the 1 enemy unit been killed. I found it’s impossible to do so with trigger in scenario editor.
(can i use xs script to create unit in a script call? )
Any idea on how to achieve this, like mod or other ways?
not sure about xs script, but u can use both dead unit and blood unit as the spawn unit 1 and 2. then further edit unit 1 and 2 to spawn back to the original unit thus loops and units will keep on increasing and never end.
you could store an X number of garrisoned unit in the enemy, which have 0 hp. When the enemy dies this units are released and instantly die. You could than set their deadunit to be your desired enemy.
Of course than you need a loop trigger to add garrisoned unit to the enemies.