Not to my knowledge I’m sorry … But there will be announcements soon I think.
This should atleast be an on or off option for searching/creating games
I think the option to increase it in custom games to something like 500 would be fine (like other aoe games)
Welcome, homie.
Right now there is no way to change the population limit. I think it should be a feature in custom games, not for quick/ranked play. But I am sure when Modding is released it will be available.
True, which is why in AoE2 DE I usually play Black Forest for 4v4 400 pop games (Michi is also OK but if you use an AI they get confused by having to cut through). Having about 60+ trade carts and a nearly-infinite wood supply makes it pretty easy to supply whatever is needed. Would be better for AOE4 if they added a ‘Ludicrous’ map size for more trees, though.
It may affect the overall timeframe of the game but the villager/military ratio could still be mathematically adjusted, sure it wouldn’t be the by the book 80 or so villagers in most AOE games but it also wouldn’t be the same 50 infantry 20 cannons militaries we’ve had in every age game and basically only able to control a small platoon worth of troops strategy is just whoever can pound their way in fastest, wouldn’t you like to have different fronts to a siege and get held down on 3 and have to find a creative way to break through the fourth or create a military maneuver with two of you 50+ units.
The only thing that’d change would be time and scope and in my opinion the amount of skill required to win.
Of course by no means am I saying have only one setting though, there should be options to have an overall population cap, say 1600,2400, or 4000 for all players, divided evenly by the amount of players, and redistributed when a player is eliminated.
So for a example 1600 in a 4v4 would give all players a max cap of the standard 200, 2400 would be 300 per player, but say a player is eliminated, it would be so the remaining players now had a max of 342, and so on. So as the world maximum number of units never changes. And also gives a better player stuck with some not so great teammates more of a fighting chance should their teammates surrender/be eliminated.
I unfortunately never did this but this echos what I’ve been saying is possible easily in this game
I dunno about this- it kinda takes away the strategy part of real time strategy. You have a limit on your population and you need to plan accordingly.
Well you’d still have a limit just an adapting limit based on a world population cap instead of a player specific cap. Keep in mind all your enemies would get an extra 42 pop as well as a reward of sorts for eliminating your teammate, but also gives the remaining teammates more of a fighting chance.
In fact, I feel that this can be used for reference from the settings in Age of Empires 2. You can choose 200 or 500 population, and I feel that you should add patrols and guard certain buildings or units like Empire 2.
Developer should allow players to increase their population limit like in AOE 2. 200 can be quite limiting sometime, or even maybe allow it to max it at 300.
I must say, I’m not a big fan of AoE4. I think it’s a few step backwords. So many things that bother me. Big and small.
Like not being able to pick a color. I mean, what’s wrong with the devs? This is like such a basic function.
The pop limit at 200, it breaks my game. I can’t do anything with it. I always use a trainer to fix that. Can’t do that at the moment. I don’t get that we in 2021 is still limited to 200 max population. It’s baffling.
Also where is the building that can mine coin or gold? Just spent 30 minutes looking all over the map for stupid mines. Both rock and gold. It’s just empty everywhere. So I have to give up the game or restart.
It also takes way to long to build people. If I remember correct, there was units you could build more then one at a time. That’s no more. Even if you click on more buildings at once you can only build one at the time. Before when you marked like 4 buildings, and clicked on one unit, it built on all four. One click, 4 units.
Cant wait for modders come along and fix this game. As of right now I’m not enjoying it at all. But I doubt trainers will fix the lack of gold mines or give me building that create gold and rock.
Not a big fan of the games look either. It feels old for some reason. It’s like the devs did bare minimum. Hoping Relic is kicked off if Microsoft ever decide to make a 5th one. Because this thing is a mess if you ask me. And it’s not that they did a bad job, it’s just the other lack of some basic stuff, like the ones mentioned above, that makes me question the devs.
Also, the anti-aliasing on all the fauna is bugging me.
Sorry about all the complaining. I’m just disappointed. Was really looking foreword to the game. And I didn’t think they would take this many steps backwards. At least in my opinion.
Please increase the maximum population, just add it optionally for someone that wants to play with more … like 300 400 500 … sticking with 200 is the worst thing …
Well other than colorpicking not really sure I get your arguments.
200 pop has been the standard in every age game since conquerors, only DE added a custom game with higher pop which is a game basically made by modders microsoft hired and is an unpopular custom game option.
Buildings that mine gold make 0 sense in aoe4 which is set in aoe2 era (which barring portugal also didn’t have that) and mess with the balance that contesting gold is hugely important. (Also some civs do have this option conditionally like Mongols English and Rus).
Building multiple units at a time was unique to AOE3 and one of the reasons a lot of people don’t play AOE3
There was never a feature that let you build multiple units with 1 click barring AOE3 China and a couple new AOE4 buildings.
When clicking multiple barracks for instance, when those are marked you can click on build once and they then build 4. One in each of the barracks.
But it might be that Aoe3 was the only game that had the option.
My favorite AoE has always been the third one. With a trainer of course to remove the pop limit its never fun with the limit. So I was hoping it was building on that game. Guess k have to wait for trainers to make the game fun to play. Because as of right now I’m getting more frustrated then having fun. And it’s never been like that before. Not even when playing AoE2DE.
So what happens when there is no more gold mines? Just call it a draw then? Because of the lack of gold as the game goes into 2 hours or so I’ve been forced to build units without gold. And those are just really week.
And I might be wrong now, but I could swear I heard the devs talking about the pop liiæmit and saying it wasn’t a problem because farmers didn’t count as pop or some thing like that. Or was it just knights they were talking about?
Either way, I can never make these big battles they promised. I either have to send a kind of big army, after deleting most of my farmers and is screwed if I loose, or I send a small group of people and definitely loose, but still have my economy going okey. I can’t have a good economy and have a good army at the same time.
I really miss the C&C games. This was never a problem in those games. Idiots at EA won’t make a new one.
I might be wron here but… if you want to play a game like AOE3 maybe this is not your game, right now AOE4 focus more on being kind of a sequel to AOE2 or a sort of remake.
For me, AO3 is my least favorite of all AOE and it’s mainly because of all the things that you like. There may be some things that can be changed , and allowing you to put the pop limit to 500 in personalised games shouldn’t be a problem for any of the players as is only an option, but the rest of things that you said about training packs of units and automining… nah at least I don’t want them in this game.
Btw, if you can’t win having economy and army at the same time is probably because you need to learn to play a bit better, everyone else can.
The game has always been to be more like 2 than 3. Gold mines running out has always been an important thing in 2 and now 4. Usually 1 person runs out of gold 1st due to map control which is a win condition. Depending on map though usually late game gold comes from trade so in post-imp team games, the first person to get their trade pushed too hard usually loses.
Gold runs out, even with just 200 pop? Yikes. Map control shouldn’t be so easy and prevalent that mining gold is such an issue across so many games, imo, assuming that’s a thing
That is how its always been in these kinds of rts games. You mine and harvest most of the resources (around the 40-1hour mark) then you have to rely on trade, relics, and farms to keep up your economy. At least you have a continued economy. In Starcraft, once all the minerals and vespine gas is used, your economy just ends. The game has a draw mechanic built into it as well, in case both sides simply can’t make units to destroy their opponent.
I am currently concerned about the population limit because there are some balanceproblems going on with that. Certain units such as knights only use 1 population supply. There are already threads about the spearman not working as good as expected against cavalery but if you put the same number of spears against knights, knigts will clearly win without many loses.
Only if you double them it will become more a tie/softcounter. If you triple the number of spearman, you have spent about the same ammount of resource investment as with Knights…and sperman will dominate the knights in this case. Should be balanced, shouldnt it?
But this will not work on games with population limits. If you have 75 workers and 125 free supply, you can get 125 spearman or 125 knights. There is no possiblity to counter knights with thrice amount of spearman as long they’ll only use 1 population supply. You would require 200/200 + 250 (75 workers+125+125+125 spearman) supply for that (also hidden costs for producing houses). You run into that cap and spears are usless for that reason. Propably there are a lot of other best in slot units regarding their supply usage aswell. Popsupply usage has to be checked by the devs with certain units or it will reduce the amount of strategies and units choices in the later game. I am not sure how to solve this, because id like to see a bit more units running arround than currently possible. Increase to higher supply AND a rebalancing of supply/population usage of certain units.