It seems that all units have no timing of turns in this game

Look at these calvaries, they turn their horses’ head, just in the space of a moment,without any transition animation.

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And this elephant. Hard believe that it can rotate its huge body so flexibly.
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So as the siege weapon.
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To be honest, I’ve never seen the units of any 3D-RTS move like that. Incomprehensible retrogression it is. I mean, AoE II adopted such a action mode, because it’s a 2D-RTS twenty years ago, and we are already used to it. But for an upcoming 3D-game,it looks difinitely bad. The movement of units seems both mechanical and unnatural.

Strange that, in the X019 Trailer, cavalries still turned normally, and units’ actions were more smoothly. Why did they cancel the setting?To restore the operation feel of AoE II? Please not!
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32 posts were merged into an existing topic: Units seem out of place (graphical and animation discussion)