Ok, here are the exact numbers:
-
Resources saved in Castle age:
50% - 315f 100w 125g
33% -208f 66w 82.5g
So in castle age it’s 184 resources saved less in the dock on castle age. Ballistics save you 157 resources (99w and 58g), so it’s only 27 resources less.
-
Resources saved in Imperial age:
50% - 1000f 140w 633g
33% - 660f 92w 418g
So in imp it’s 603 resources less saved in imp on the dock. Chemistry give you 165 resources (99w and 66g), so it becomes just 438 resources saved less.
Now, I’ll admit that I thought it was more of a nerf for water maps, but in imp the hit still is quite big. On castle age things will be more or less the same, but consider that now you will also ballistics sooner, saving the same resources at the same time. This is positive, since if you take advantage in castle age it matters less if you are nerfed for Imperial age. But 400 res in imp can’t be ignored either…
Just to be clear, I didn’t consider all the other techs of the university because they aren’t crucial to win water, as I didn’t consider CG and ECG upgrades from the dock.
In general, I think that the direction is the right one, just that the devs are playing safe. They prefer to first trow in the new bonus as see the new meta develops, and then adjust it accordingly.
In the end it’ll not be difficult to eventually buff this bonus, it can be transformed into 33/40% for castle/imp, or they could buff the age up from 15% to 20% (maybe now my preferred option).
But this will require months, since we need to see how Italians now performs on land, water and hybrid maps.
We have to consider that now Italians saves a lot of resources even just on land maps, but most of the university techs, while being useful, aren’t that crucial.
As for the GC, I kind like the direction, but I don’t understand the change. If they would have reduced both the wood and gold cost, I would say that they want to let us train more of them (with 5w/g saved it would be like 1 for free each 4 as they are now). If instead the gold cost was actually reduced by a bit more (like 10g), I would think that they wanted to make the less gold intensive options for archers.
But just 5g alone less, it doesn’t convince me…