The lombard needs a buff I think, atm it’s just an expensive market as it doesn’t give a better rate. Perhaps good on water maps when you run out of fish and have tons of gold or something but quite niche in supremacy.
The pavisiers need a buff badly, they’re more expensive crossbowmen with half the fire rate and slow movement speed.
Maybe they should move some of the HC cards to the age 2, I believe that they would anyway have few counter in age 2, considering that the enemy won’t have access to falcones, even leather cannons won’t be that effective.
Yeah, it is a bit tricky to use right now… maybe it should be slower to give back the investment, but the rate should be way more favorable.
That’s seems a bit too extreme, especially on water maps.
Also, how does the HC shipments that already deposit gold inside it works? For example the 700 gold shipment means that you get 1400 wood and food for nothing with 1 lombard, 2800 wood and food with 2 lombard and so on?
From what I saw, the Basilica (I would have Duomo, but Basilica isn’t bad too…) it’s quite good, speeding up building time helps a lot, and it works well with the architect, that we’ll used could mean that you’ll need very few wood for buildings, which balance the paviseir heavy wood cost.
The lombard still doesn’t convince me… I like Tha fact that they’ve gone for something really unique and not broken, but I don’t see it much worth apart form being able to use extra resources.
Maybe if you go heavy into just one resource, then you can keep invest that resource for getting the other 2, but still, 1 resource for second isn’t enough, even with 5 lombards (5r/s).
Even with age 2 700 coin shipment, that becomes 700 food and 700 wood,l doesn’t seem that good. I mean, yes it’s a ton of resources for age 2, but you’ll get them slowly…
I don’t know, somebody have better ideas for this building? I know it’ll be good on treaty, but I don’t play that very much, so I’m more interested about the standard games.
I dont think that is the best way to think about it, its more of an auto villager seconds conversion, and in that sense its pretty strong, especially if you can get multiple of them and they dont all share the same rate
for example, investing 300 food (the same amount of food for training 3 vils) nets about 3-4 vils on wood and gold for the next 5 mins, that is huge. They also would get it instantly, without any train time.
You build the maximum number of these and that is like 12 vils early, which is pretty good.
Any extra treasures (especially since they can get x2 the value) could instantly translate to 3-4 vils worth of eco, that is strong
if we compare it to a market, they get the added benefit of being immune to price fluctuations.
where did you get that from?
It has 10 more HP and trades if off with 1 less attack, with the mode switch stuff that is more than worth it
Yeah the more I look into the lombard I think its fine(even on the strong side)
A single lombard is worth like 6 resources per second at max capacity (which slighly better then a factory) unupgraded, even a single 300 resources investment nets you 3-4 vils worth of gathering for 5 mins which is very strong. Its basically like having an extra vil building
U can even reinvest any extra resources u have to feed back into it.
u can do it in transition to age 2, build the lombard (i suspect italians would need 100 coin as a starting crate for this) then set vils to food to get the 300 to seed the investment and then transition to wood,
The starting trickle is worth like 3-4 vils so that means you essentially get an addition 3-4 vils during transition, which is pretty strong
The architect can probably also place the foundation for free early