Italy General Discussion

From what I can tell, there are three issues raised here:

  1. Overall, Italy’s units, except papal units, are average/mediocre.
  2. Pavisier’s stances are rarely useful and are not worth the micro.
  3. Basilica shipments, which should help to compensate for the military gap, are overly controlled by being on the same shipment queue as the home city shipments and take too much time to train before AgeIV.

So what could be done in a future update?
The pavisier. Let me say something to start with. This unit trails off in AgeIV, even if you use the Roman Tactics card. They must do this because if they did not, you’d never have a reason to train the bersagliere in AgeIV. They simply need their stances to be a bit better rather than having their stats buffed:
-Switching stance animation now takes 1sec down from 2sec.
-In stagger mode, you keep ranged resistance but you get 0.5speed.
-In melee mode, you get the heavy infantry tag, a 1x multiplier vs. cav (up from 0.75), and melee resistance.
-Defense and Stand ground mode are fine as they are. They should get +15% (up from + 10%) with the Heavy Pavisier card though.

Basilica shipments and techs:
-For each Basilica built, you get -5sec in papal units training time.
-Papacy tech is already available in Basilica without Statuto Albertino card, but it’s not free anymore.
-Papal Arsenal lets you train papal units 20% faster, down from 33%.
-Carabinieri tech now gives you 10 Carbine Cavalry units down from 12, and costs 500/500/500.
-Risorgimento tech should either be cheaper, or the +1 revolutionary should be added for each unit lost, not just for vills so that it could be useful after a bad engagement. Up to the devs.

With these tweaks, the pavisier’s stances would see some play, and papal units would be more available to support your game before AgeIV. Moreover, if you build 2 Basilicas, your Papal units would still come in 40sec in AgeIV with Papal Arsenal card (50x0.80), while they would take 36 sec with all 3 Basilicas (45x0.80).

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