Italy General Discussion

Changes needed for Italy in my opinion:

NOTE: Not all of those changes have to be implemented, but each unit or aspect listed here should get at least 1 or 2 of the changes listed here. In particular the priorities should be the early eco, the pavisier and the bersaglieri. Also all the changes to the HC cards are worth in my opinion.

Pavisiers:

  • Heavy Paveses card gives +15% more HP instead of +10% HP.
  • Pavisiers when in staggered mode they maintain 15% ranged resistance along with 20% siege resistance, but move 25% slower
  • They take half the time to change stances
  • Roman Tactics card changed into a flat +15% buff on attack and HP for pikes and halbs and +30% for pavisiers. The units get more resistance when fighting together (+5% for each kind of unit for halbs, pikes and pavisiers).

Description: pavisiers are quite weak, their different stances aren’t used, and the extra wood cost doesn’t incourage its use, especially since they don’t have the guard upgrade.

Bersaglieri:

  • Crimean expedition is a new card, it allows you to either:
  • train bersaglieri in age 3 (but lose the automatic guard upgrade)
  • Ships 8 bersaglieri and bersaglieri train in 15% less time.

Description: bersaglieri are a good unit, but it’s too hard to mass, this would help them to be used more.

Architect:

  • Training time reduced to 25 sec instead of 35.

Galilean Mortars

  • When upgraded gain the ability to target any kind of unit, on top of the stats buff.

OR:

  • The halberdier become the new royal guard unit called Arsenalotti which gain an additional +10% speed.

Economy:

  • Eco techs are 20% cheaper.

OR:

  • Advanced Market is removed from the HC and its being given for free automatically (+20% buying/selling rates).

Description: Italy eco is slow to get going, especially because you struggle to afford hunting dogs and steel traps, this would help in this direction, by allowing you to only sell 200 food, or by mining less gold.

Basilica:

  • Town Watch cost 100 food instead of 200 food.
  • A new age 4 technology called Artisans ships you a second factory but double the training time for papal bombards. It needs the Statuto Albertino HC card.
    NOTE: this isn’t as necessary if they get an auto-investment mechanism for lombards.
  • Risorgimento gives you a revolutionary for each unit (not just settler) lost.
  • Carabinieri effect buffed to +15% and it ships 10 guard carabiner cavalry.
  • Priest, spies shipments takes 30 sec, papal guard shipments 40 sec and schiavoni takes 45 sec, instead of 60 sec. Papal lancers and papal zuaves takes still 60 seconds.

Mercenary Companies:
New company available for the age 2:

  • Swiss Company: ships 7 papal guards and 2 swiss pikeman

HC Cards:

  • Maritime Republics cards gives you 35% of the resources already received (from 25%).
  • Venetian Arsenal also unlock the advanced arsenal techs in age 2.
  • Usury card effect extended extended for all resources.
  • Advanced Lombards allows you to to select 1 resource that can be slowly trickle inside the lombards. This deactivate any other manual investment while active.
    NOTE: this isn’t as necessary if Italy receive a second factory.
  • University of Bologna: ships an university wagon that build a university (act like a basilica for xp generation and building speed). Inside you can ship economic units, like architects and surgeons.

OR:

  • It allows lombards to train Architects and surgeons.