Jan PUP is here

Carolean is slower than cav and is infantry so they die to cannons. Balck rider is very coin heavy so neither units fill the role of a dragoon. So hakka is supposed to do that.

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There are cavs that pack up closely, like chimu runners coyote runners ERK, ruyters and steppe riders.

Vs those exceptions yes works 1 splash damage

Another thing spotted is the hakka range attack does x2 against all shock infantry instead of just hand shock infantry

That means they also counter ERK for some reaosn, that should be fixed

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image

Would this serious unfair issue (for level 1 gold mining) from Lakota and Haud to be fixed?
They already need to build Tribal Marketplace, that requires extra villager time.

4 Likes

The tribal marketplace increases yield of mines.

They don’t have anymore after removing wood cost.

No, they used to get a free mining upgrade when it cost wood, when the cost was removed, they got 10% extra yield, meaning the mine lasts 10% longer, but they need to research the mining upgrade instead.

Sorry I misunderstood your meaning.

but this should not be related to work rate. They still need to build tribal market for extra building.
Plus 50 w is too much for the beginning.

Everybody needs to pay wood for the mining upgrade early on. Hauds are less impacted by the tribal thing due to their wagons. Lakota suffers a lot in the early game, it’s slightly better on PUP though.

This is obviously unfair, please take back your bias.

Such as Port has 7 vils start, Otto has 400w start, why don’t you say to nerf their market tech upgrade? All civ have their bonus.

For this such obvious unfair stuff, you always need to argue with me they still have some positive bonus (which remain only very little from continuously being nerfed since DE), next time are you going to say they still have plaza dance this is bonus also?
They are already weak and pickrate are very low compared to other civs. Are you going to kill these civs from removing all their bonus?

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I take it you switched to Lakota to beat Japan?
If you look at my history on this topic, you’ll probably have to take your bias back. Mine is doing just fine, thank you.

What can you prove with Lakota to beat Japan for this 50 w extra gold mining upgrade cost?

If Russia can beat German, means Russia need to get nerfed 50 w extra gold mining cost too?

Or if I am defeated by a stronger player when he is using Haud/Lakota, so Haud/Lakota are OP? Then I need to require to remove all their bonus and only negative remain?

This also very funny that they need more 50w for same effect and this is my bias.

I can only say, to nerf native civs on purpose, while their pickrate and winrate are already very low, you are still going to consider they are OP.

Please refer this Chinese tournament, no matter pro or noob, no one is gonna pick these civs.
As I come back to play after Malta/Italy DLC released, I never saw anyone to pick Haud in my game, is NONE.

Remember that ERK are Ranged Shock Infantry and Dragoons units have bonus against Hand Shock Infantry, although as noted Hakkas bonus have an oversight and they do to all Shock Infantry

Dont worrie. Hacka dont going to be used anymore. Wont be neccesary to fix that.

Also, why the ERK nerf on October patch?? Aztecs are at range disadvantage cause lack of artillery, as a whole they are far from OPness.

Sweden was unique for being the only euro civ without a dragoon and had to make up for it with auxilaries and Carolean, this change just turns hakka into a boring dragoon clone, instead of the interesting ranged uhlan it was before.

5 Likes

The only OP that the Aztecs have atm, is the infinite spaw of the WC with +1250HP over and over again.
The rest of the things and bonuses that the Aztecs have, for me it is balanced. They have weaknesses and strengths that make up for it.

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They hardly counter muskets plus few canons. Caroleans + leather canons are mostly impossible because shock infantry is weak vs artillery thanks to its AoE unlike actual cavalry

This right here. A similar thing happened with the Oromo Warrior for the Ethiopians, since now it’s just a Hand Cavalry unit with a raloading Musket shot ability. It’s a bit sad that, when developers come up with unique ideas and find out that they aren’t that well balanced, they abandon them and change them into something more common.