Japan Civilization Concept for AoEIV_ by GoldenArmorX



0).- Index

  • Part1:
    – 1.- Historical Period
    – 2.- Civilization Bonuses
    – 3.- Landmarks
    – 4.- Unique Buildings

  • Part2
    – 5.- Unique Units
    – 6.- Unique Technologies

  • Part3
    – 7.- Clans
    – 8.- Final Thoughts

1).- Historical Period

I.- Heian period 794 - 1185
II.- Kamakura shogunate 1192 – 1333
III.- Ashikaga shogunate 1336 – 1573
IV.- Azuchi–Momoyama period 1568 to 1600

2. Civilization Bonuses

1.- Fisher conservation .- Fishing ships and villagers gets 20% more food froom fishes (Marine Bonus)

2.- Ama Pearl Divers.- Villagers gets +1 gold for every time they return from fishing. (Marine Bonus)

3.- Innovative Blacksmiths.- Blacksmithing technologies are 30% cheaper and 50% faster to develop.

4.- Virtuous Government (Tokusei).- Each age you have a pasive bonus that change depending of the Clan in power.

  • I. Dark Age → Heian Period - Imperial Family / Fujiwara Clan
    Chinese Confucionism Arquitecture, Non-defensive buildings are built 100% faster

  • II. Feudal Age → Kamakura Period - Minamoto Clan
    Shugo Sistem and Buddhism Diet, Villagers acquire a 30% berry picking and 15% farming bonus, but they cant recolect food from savage animals or herds.

  • III. Castle Age → Muromachi Period - Ashikaga Clan
    Reopening trade relationships, traders and merchant ships are 20% cheaper and deposit 20% more resources.

  • IV. Imperial Age → Azuchi-Momoyama Period.- Toyotomi Clan
    Military Government: Military units, infantry, cavalry, siege and ships, are 30% cheaper and 33% faster to create.

5.- Clans Adoption.- Choose a clan to follow from 10 available, each one two passive bonus and two different unique technologies for the third and fourth age. One time you get one, you lost the Tokusei passivee bonus.

Date: General
Takeda: Cavalry
Uesugi: Economics
Go-Hoyo: Defensive Buildings
Oda: Not-samurai units
Ieyasu: Samurai units
Chosokabe: Villagers
Shimazu: Infantry
Otomo: Emplacements and Artillery

6.- Syncretism.- you can create 3 types of temple:
Shintoists: Sanctuary.- allow you to produce mikos, generate resources over time
Buddhists: Monastery.- allow you to produce monks and sohei, a type of warrior monks
Christians: Nanban Trade Center.- allows you to produce missionaries and cannons.

7.- Double Cropping.- Farms are 33% more expensive (75w->100w), but their harvest rates increase 20/25/30/35% each age up.

8.- Wooden Castles.- Keeps cost less stone but more wood (800s → 400w 600s).

9.- Influence: Shrine-Temple: Monasteries that are build near Sanctuaries improve their function 25% more, but the neighboring sanctuary can´t produce mikos/kakushis more.

10.- Unique units:

  • ###########, Shrine Maiden ( 巫女) and Kannushis ( [神主]).- religious unit of dark age that can heal, but can’t pick relics (because fear of the death remains). Have the ability “kagura dance” that improve sanctuary production.
  • **Shinobi scout.-**Cavalry scout replacement. Have a stealth ability named infiltration that last 60 seconds. Can be upgraded to be a better fighter with bonus aggaints economic units (villagers, traders)
  • Bushi.- Heavy armor mounted archer. Can get the ability Yamabushi to perform fast attacks.
  • Sohei.- Warrior Monk that can be produced by a Landmark of feudal age or in monasteries of castle age. Count as light infantry either with great speed and have a lightly bonus aggainst cavalry.
  • Katana Samurai.- Mant at arms replacement. Heavy melee infantry that exchanges armor from a shield for move speed, and . Have a charge attack.
  • Yari Samurai.- Light infantry with antiarmor bonus. Weak aggainst ranged units.
  • Bo-Hiya.- Rangued and siegue infantry hibrid. Do extra damage aggaints building with a enormous rangue. Can be upgraded to Bo-Hiya-Zutsu. Replaces the trebushet.
  • Daimyo.- Powerful cavalry unit that have the ability to bost the attack of your near units. You can only produce one at a time and changes his apparience deppending of the Clan you pick.
  • Nippon Taiyo: Unique Japanese Cannon, with less stat that a normal bombard, buth more cheaper.
    -Tekkebune: Unique Japanese Ship, with a enormous rangued armor, and fire armor either.
    -Red Seal Ship: Upgrade of Trade Ship, that have defensive fire and have 20% more movement speed.

11.- Unique buildings:*

  • Shrines: Religious building that generate resources in time if they are near forest or animals. Let you produce mikos, a healer that cant pick relics or convert.
  • Nanban Trade Center: Reeplaces University/Madrasa. Let you produce foreign units, as missionaries, bombards and culverins.

3).- Landmarks

I.- Tsurugaoka Hachiman-gū - 1063 original 1191 transfer → present
I.- Tōdai-ji .- 738 original 1180 quemado 1199 reconstruido → present
II.- Golden Pavilion.- 1397
II.- Emperor Palace - 710 (Heijo), 794 (Heian),
III- Azuchi Castle - Daimyo Palace 1576
III.- Osaka Castle - Daimyo Castle 1550
Wonder: Himeji Castle - Shogun Palace - 1573 (build) 1615 (Three towers anexed)

I A.- Tsurugaoka Hachiman-gu

  • Acts as an archery gallery and Sanctuary. Allows you to produce Horse Archers with 50% faster speed of producción, and Mikos and Kannushis in III age. Collect gold in time from near trees and animals with 2X efficiency.

  • Based on the Tsurugaoka Hachiman-gu Temple, it was a temple created in 1061 dedicated to the Imperial family. In 1191, as a way of commemorating the change of government to the Kamakura Shogunate, the shogun decided to move the shrines and include one to the god Hachiman. The temple has been a syncretic Shinto and Buddhist temple for 700 years. Several Yabusame ceremonies, horseback archery training practice, were also held in its surroundings. This ceremony is still practiced today.

I B- Buddhist main temple

  • It acts as a defensive building and count as religous building, with a defensive ability of a outpost. Allows you to produce soheis (II) as a militia abilty with charges. You get one every 1 minute, and can summon 2 soheis for 30 wood.

  • The Todai-ji temple is one of the great temples of Nara. A symbol of the growth of Buddhism in Japan, the original temple was larger than the current one, and was open to a large number of practitioners. The temple featured a multi-meter Golden Buddha statue of which the number of contributors is unknown, but it is speculated that it was strong enough to leave the imperial coffers empty. The temple was completed in 745 and the Buddha completed in 751. The statue has been recast several times due to reasons such as earthquake damage and the temple being rebuilt twice by fire. One of these fires was a consequence of the Genpei Wars, when the Taira Clan decided to destroy all the temples in the city of Nara as well as to ####### ######## in Japan. The temple was defended by hundreds of warrior monks called Sohei, who fought to defend their lives and that of the population to the last consequences. The temple was rebuilt in 1192 as a way to commemorate the new military government’s promotion of Buddhism in Japan.

II A.- Golden Pavillion / Giant buddha

  • Religious and technological building, has unique religious techs for monks and soheis, that are free but take a long time to develop.

  • The Golden Pavilion Temple (Kinkaku-ji) is the name of the hall of relics at the temple grounds of Rokuon-ji. Aside from the basement floor, the whole pavilion is covered in pure gold leaf. Situated in Kinkakuji-chô, Kita-ku, near the Japanese city of Kyoto, The Golden Pavilion Temple was originally constructed in 1397 to serve as the retirement villa of the third Ashikaga Shogun, Yoshimitsu. Originally a luxurious estate owned by the Saionji clan, Yoshimitsu acquired the land after the clan’s influence declined. The pavilion itself houses relics of the Buddha and serves as the centerpiece of the temple. The temple itself has been burned down multiple times during its rich and storied history, particularly during the Onin War (1467-1477). The temple burned down again later by an insane monk, which later became the subject of a film entitled “The Temple of the Golden Pavilion”.

II B.- Emperor’s Palace

  • The palace of the emperor, his presence legitimizes your rule as Daimyo. Your Daimyo abilities are more powerful (last more time, and). If you are independent, now every passive of last ages become active.

  • Emperor’s Palace: The emperor was the original king of Japan since 660 BC. From the emperor’s descendants who do not inherit the crown are derived all the nobles of Japan, as well as all clans of noble blood. His dynasty ruled until the year 1180 AD, when after the Genpei War a clan of royal blood, the Minamoto, stripped him of political power and left him a mere ceremonial figure. The emperor was either the head of Shintoism. Having the approval of the emperor legitimized before the people the complete domination of Japan or of a specific territory. In fact, the Shogun had to be approved by the emperor, even if it was only ceremonial, he greatly influenced his servants.

  • “Even if it is a decoration toy, it still deserves to live in a palace. Who knows, maybe one day it will be useful, enough to start a war or two (North and South Court War, Meiji Restoration, II World War)”. Poem of GoldenArmorX*

III A.- Daimyo Palace.-

  • Acts as Namban Trade Center and a Market, with 50% discount in technologies and 100% research speed. Has a aura of 10 tiles of radius that increase the speed of merchants by 25%.

  • Azuchi Castle, Designed with the best comforts of the time. It fulfilled the role of a commercial stronghold, with the purpose of being a diplomatic center instead of a military one. It is said that each floor inside was different and had sublime decorations that changed in each room. Even without being very religious, Oda even had a shrine inside. Unfortunately, the castle was destroyed a few years after its construction after Mitsuhide’s betrayal of his lord Oda ######### (織田 信長). It is unknown if it was the defenders who burned down the castle so that Mitsuhide wouldn’t take it, or if it was Mitsuhide himself. The castle was so beautiful that its plans were used as a model for similar constructions by other clans in the Sengoku and Edo periods.

III B.- Daimyo Castle

  • Acts as Keep, but instead of arrows, shoots arquebus bullets, which does a lot more damage. Units near it in a radius of 10 tiles have +10% of attack bonus that last 10 seconds.

  • Osaka Castle, known for the siege of Osaka, and being a stronghold of the Toyotomi family. It represents the military government of its shogun, and the last bastion of defence of the Toyotomi dinasty aggainst the Tokugawa goverment at the famous Siegue of Osaka.

WONDER: Shogun’s Palace .-

  • It represents the Himeji Castle, a beautiful Japanese Keep, that survives until now, going through many renovations throughout its history. Although the origins of the fortress begin in 1335 as a temple, a small fortress was created in 1346. It was not until 1573 when the Keep that we know today began to be built. With the help of Hideyoshi in 1582 the castle became Daimyo Castle. Later a city would be built around the Castle. It is not until after 1609 that the iconic 3 towers of Himeji Castle were built, and since then the castle has remained as it is, the result of the isolation of Japan and that there were no more enemies that tried to destroy it. The castle went through several renovations, and in World War 2, a bomb even fell on it, but it did not explode. It is used many times as a substitute for Edo Castle for shots of old castles, especially since Edo Castle did burn down and never be rebuilt. Being a symbol of the passage of time and surviving the 3 unifiers of Japan, it may well be considered an Architectural Wonder.

4.- Unique Buildings


  • Religious building that if built near trees, animals produces gold over time. If the resources disappear, so does the generation of gold. It is capable of producing Mikos and Kannushis (one of the two is produced randomly, as male and female villagers), cheap religious unit that can heal and capture sacred sites, but cannot pick up relics or convert with them (to respect the “Kegare” belief of shinto that are abhorrent to death). Their religious units have the Kagura dance ability, that improves the income of Shrines.

History: A Japanese Shinto shrine and the surrounding natural area are called a jinja, and its sole purpose is for the enshrinement and worship of a kami, a god or spirit within a natural object, such as the trees, mountains or even celestial bodies as the sun. It is believed that jinja were originally constructed as temporary shrines for periodical festivals held at holy sites, such as on a mountain or near a cave. It was believed that kami migrated from place to place and could not be confined.

Due to their nature, most sanctuaries were built near natural areas, along forests or rivers. The sanctuaries were maintained by receiving offerings from the faithful, although the most important ones also received funds from the state for their maintenance. Due to the Shinto belief that everything dead is unholy, the shrines do not keep relics. During the Heian period, many shrines were forced into syncretism with Buddhism, to the point that many Buddhist monasteries were built next to the shrines to create the image of cooperativeness, and some kami statues were dressed as bodhisatas. In practice, both the clergy of the shrines and the monasteries were independent of each other, and there were many attempts to separate the two religious streams but to no avail until the Meiji Restoration in 1868.

Nanban Trading Center

  • Allows you to build bombards, culverins and missionaries, with a large cost of gold of course. Also Replaces University, with all of its classic upgrades available.

History: European traders arrived in Japan in the 16th century. Drawn by stories of Chinese traders, it was the Portuguese who first made contact on the island of ########### in 1543. The Europeans introduced advanced firearms, European combat tactics, Western medicine, open sea navigation technology, as well like the taste of cattle meat that the Japanese people deprived themselves of for so long due to Buddhist precepts. They also imported Christianity from which several samurai and countrymen happily converted.

Go to the part II of the guide →




5) Units

“All the Units Collage”

Unidades ######### v1.42

Gameplay.- Japanese have many unit reeplacements. Instead of horseman scout, they have a infantry scout, the Shinobi, who have low HP and less speed but compensate with the hability of “infiltration”, with let them 30 seconds to stealth. They have the regular spearman, archer and horsemen of Dark age and Feudal age, and as a third feudal military unit they have the Bushi (provisional name), a horse archer with heavy armor, and a Lanmark that can produce them 50% faster.

The second Landmark in Feudal Age can let you produce Soheis, infantry anti-cavalry with time limit of life, and acts as a defensive landmark. In third age you can decide beetween two religions, a Landmark with Monks Bonus, or a Landmark with Miko and Sanctuary Bonus, both of them have their counters and pros.

In Castle Age they have the powerful samurai with katana, but lack crossbowmen and Trebuchet, instead they have Bo-hiya bowman and Yumi samurai as a reeplacement. You can either develop the first technology of the clan you pick.

The fourth age lend you build Lancers (Umamawari), ########### Arquebusier (gunpowder infantry) and Nippon Taiyos (cannons). Japanese have acces to a third religious unit in Imperial Age, the misionary, a spanish unit but without the “Santiago” bonus attack, that can convert units without relics. They have either european cannons (bombard and culverin), by the Nanban Trade Center, but cost only Gold with a increased cost. As non-gunpowder siegue units they still have Siege Rams, Siege Tower, Spingard and Catapults.

Units that they lack:- The Japanese lack Crossbow, and Counterweight Trebuchet. His replacement is the samurasis with Yari and Bo-hiya Zutsu.

History: Although there is evidence that the Japanese bought “crossbows from China” and used them in the late Heian period, with the Mongol conquest of China and the Yuan Dynasty’s declared war on Japan in 1270, they could no longer buy them abroad. Regarding the Trebuchet, it was the Mongols who brought the counterweight Trebuchet to China and Korea via Muslim engineers, plus the Japanese, by repelling their 2 invasions thanks to 2 unexpected hurricanes, they never acquired this technology. There are no known records of “crossbowmen” school lore, perhaps because they were not needed, pre-Sengoku period Japanese armor was not strong enough to deflect arrows at 40 meters, so crossbow bolts were not necessary. On the other hand, in the Kamakura and Ashikaga shogunates, Buddhism spread so much in Japan, especially the Blessed Land school, and the doctrine of not eating meat or taking horns and even fur from animals became taboo in society. The most rudimentary crossbows as well as compound bows require tendons, horns or bones to make their torsion mechanisms, or a type of steel not common in medieval Japan. This prevented the weapon from becoming common, save for rare cases of crossbows being imported from China as a “collector’s weapon”. Already by the Sengoku period, with the advent of plate armor based on the European design, the role of anti-armor was fulfilled by two units: the ########### arquebusiers, and the spearmen with anti-armor Yari.

Units List

(I) Dark Age

1.- Villager
2.- Daimyo
3.- Spearman
4.- Shinobi Scout*

(II) Feudal Age

5.- Trader
6.- archer
7.- Archer Samurai*
8.- Horsemen
9.- battering ram
10.- Siege Tower
11.- /Sohei

(III) Castle Age

12.- Monk
13.- ##################### 14.- Samurai with katana*
15.- Samurai with yari*
16.- Lancer
17.- Springald
18.- Mangonel
19.- Bo-Hiya Zutsu*

(IV) Imperial Age

20.- ########### gunner*
21.- Nippon Taiyo*
22.- /Missionary
23.- /Bombard
24.- /Culverin


1 Fish Boat
2 Transport Ship
3 Trade Ship → Red Seal Ship*(IV)
4 Kobaya (II)
5 Sekibune (II)
5 Atakabune (IV)
6 Tekkousen (IV)*

Military Land Units


Samurai with katana: Japanese heavy infantry, fight with a katana that does moderate damage but at tremendous speed. They have less armor than the man-at-arms, but make up for it with higher movement speed. He possesses an ultra-fast charge attack called “iai” which recharges once they stop attacking for a few seconds. Statistics:
HP: 150/180, Atk 11/13, Def 3/3 4/4, Speed 1.25, Rof: 1.23, Charge atk: 17/20, cost: 100f 25g

  • Iai (Ability): Samurais with katana has a charge attack.
  • Bullet-Proff Armor (IV): Samurais and Daimyo have 30% resistence to gunpowder attacks.
  • Kenjutsu (IV): Samurais with katana attacks 15% faster.

History: The katana wasn’t developed until the 14th century, as a way to imitate and improve the Mongolian sabers recovered from the Mongolian invasions of Japan. Before that, the japanese swords, the tachis, were very fragile and either were more slowest. The Japanese samurai did not use shields. In fact, that’s why it has less armor than the base Men at Arms, not for the actual armor. In sengoku period, the japanese develop the tosei gusoku armor, a plaque armor that are in equal term with european plaque armor, but with a japanese design. A type of technique that can only be done with Katana is the iai, a type of combat where taking the sword out of the scabbard also consists of an attack, which must be lethal and ultra-fast.

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Shinobi Scout: Light infantry and scout with long line of reach. He possesses the “Disguise” ability that allows him to enter stealth. He can be upgraded between eras to improve his combat abilities. His feudal upgrade has a bonus against villagers, trade and religious units.
HP: 70/90/110/130, Atk 1/8/10/12, M-Armor:0, R-Armor: 2/3/4, speed 1.60, rof: 1.37, bonus:+10(economics) +10(siege) +10(religious) cost: 70f 10g

  • Infiltration (Ability).- Shinobi can use Stealth for 60 seconds if isn´t in combat. Can be detected by outpost or explorers if they are near them.
  • Smoke Bomb/Ninjutsu (Ability).- Shinobi enter in Stealth mode for 8 seconds, can be activated in middle of combat, and can be detected by explorer or outpost.

History: Unlike the idealized version of the Edo period, the wars between samurais were not romantic, they were to increase the territory of the daimyo, and for that everything was valid. Publicity mattered, of course, but for that you could always count on mercenaries or irregular soldiers to do the dirty work. Shinobi were irregular soldiers, used for subterfuge, espionage, and reconnaissance missions. Although at first they were just soldiers following orders, over time even espionage became a “military art”, and certain clans specialized in subterfuge and selling their services to the highest bidder. There were many types of shinobi, some sold their services to the highest bidder, such as the Koga and Iga clans. Others served a higher clan, like the Fuma to the Go-Hojo. In any case, they were a real military corps, they could camouflage themselves in enemy territory using civilian disguises, and they were also responsible for several defeats and victories in the sengoku wars.

Yari-Spear Samurai

Yari Samurai: Japanese infantry unique units, armed with a Jumonji-Yari. He is the substitute in “infantry” for the crossbowman. Strong against heavy cavalry and heavy infantry, but weak against crossbowmen and archers in general, fight in equal with horsemen and spearmans. Statistics:
HP: 140/170, Atk 11/13, Def 0/0, speed 1.25, rof: 1.37 (fast), bonus: +12/+15 cost: 90f 30g

  • Sojutsu.- Yari samurai attacks 15% faster.

History: During the Ashikaga shogunate, Japanese armies began to develop new battle tactics, including samurai combat on foot. While the sword was the preferred weapon for close range combat, with the development of new, more powerful armor, new weapons were needed that could pierce the new heights of the samurai. During the War period of the Northern and Southern Courts, the kanabo, nodachi, and tomahawk were developed, but they did not become effective enough to replace the katana. Ultimately it was the spear with an anti-armor point that was the most effective and popular weapon for destroying melee armor. The spears used by the samurai were different from the ashigaru, they were shorter for greater maneuverability, and depending on the clan or the backgrounds of the soldier, they could have several points (tridents, jimanji-yari), have a blade of more than 1 m ( tombokiri) and various other modifications. Many famous samurai were masters of the spear, and the weapon became a sign of officers and generals in the Daimyo armies. Toyotomi Hideyoshi’s 7 generals were known as the Seven Spears of Shizugatake. Honda Tadakatsu, Tokugawa Ieyasu’s general, is known for using one of Japan’s 3 legendary spears, with a blade of more than 1 meter.

japanese samurai cavalry archerv2

Samurai archer / Bushi.- heavy armor horse archer of the Feudal Age. He wears some o-yoroi armor and has a fast shooting ratio for ranged cavalry. He can learn the Yabusame skill if it is developed in the gallery.
Stats: 110/125/140, Atk 12/14/15, Def 2/2 → 3/3 → 4/4, Speed 1.53, rof: 1.63, range: 4.5, prod: 33s, ct: 100f 60g

  • Yabusame (III): For 6 seconds, the archer samurai can fire 3 shots with a rof of 0.83. C:60 seg

History: At the end of the Heian period, a civil war broke out between 3 noble clans, the Minamoto, the Fujiwara and the Taira to seize control of the country and wrest it from the Emperor. During this war many of the noble soldiers used archer cavalry, one of the most prominent being Minamoto no ######### who is presumed to have destroyed a ship with a single arrow. Although this story is legendary, the truth is that these armies of archers on horseback were decisive in the creation of the first Shogunate, that of Kamakura, which brought the Minamoto to power. Since then, archery on horseback would be the distinctive combat symbol of the noble warriors, or bushi, who would only fight on foot when they ran out of arrows or were cornered. Over time, to further improve the ability of archers on horseback, several sports were created, one of them Yabusame, which consists of shooting at static targets on horseback in a short distance, is still standing today. The use of archery on horseback declined in the Sengoku Era, eclipsed by the appearance of new combat techniques, such as cavalry charges, noble infantry formations on foot, and the advent of firearms, which many samurai used. they were reluctant to adapt, preferring that ashigarus (peasants or mercenaries) be the ones to use these weapons.


Archer.- ranged infantry with a powerful yumi bow. Since it is not compound, it can be big but is damage is normal, but it become compound with the pass of ages (hitogumi).
HP: 70/80/95, Atk 5/7/8, Def 0/0, Speed 1.38, rof: 1.5, range: 5
-Kyodo: Archer attacks 15% faster.

History: The Japanese bow is different from other bows, it is asymmetrical, and is made of several sheets of bamboo instead of a single tree. This very interesting structure has the function of improving its use in archery on Horseback, a fighting method that the Japanese nobles used. However, being mass-produced, and in order not to waste overproduction, non-noble foot soldiers, even warrior monks, also used this asymmetrical bow. The art of bow fighting “to the kill” is Kyojutsu, which describes any school that teaches how to use the bow for military purposes. Over the centuries, the bow managed to become “composite” improving its effectiveness and ############ being useful to fight even during Sengoku wars, being an alternative to the ########### arquebus, having a much higher rate of fire and lethality than 40 meters away even with heavy armor.

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Spearman.- The classic spearman, but in a Japanese version. Aesthetically he would use a Hoko, an ancient spear, for feudal a Naginata, and for the elderly a simple Yari on a bamboo stick, for imperial a Nagae-Yari, the closest thing to a pike in Sengoku Japan. Same stats as normal spearman:

History: The spear is the most common weapon in ancient history, perhaps because it consists of a stick with something else attached to it. In any case, the Japanese have employed soldiers with spears since immemorial times, only the description for this was Hoko. By Heian times, the most common polearm was the Naginata, of which there were several types and was more similar to a Glaive than a weapon made for dismounting cavalry. Mass formations of spearmen to destroy cavalry were not carried out until the 14th century, where after a battle where an army armed with bamboo spears defeated an army 3 times larger, the rest of the clans tried to invest in this new type of tactic. The spears then became a weapon to improve, creating new types and shapes, appearing the term Yari to refer to them, and creating sub-variations of it, in the form of a Trident (Jumonji-Yari), of Pica (Nagae-Yari) or sickle (Kama-Yari). In general, the ashigaru, or non-noble troops, used long spears like pikes, to make them stand out as a group, while the samurai who used spears preferred short spears or ones with more useful designs in personal combat, mainly to prove their abilities and get battle achievements. For that purpose, normally ashigarus usaban spear


Sohei.- Swift warrior monk who fights using a naginata with an elongated blade. He is also considered light infantry and religious units. He has a bonus against cavalry. Weakness: skyshy. Statistics:
HP: 85/120/150, Atk: 8/11/14, Def 1/0, Speed 1.5, Rof: 1.37 Bonus:+10/13/16 (Cav), cost 80a 10g, or 20w (Landmark), train:35s

History: During the Heian period, Japan encountered the migration of various Chinese Buddhism teachers who began to proselytize their schools with the authorization of the Japanese Emperor. Many of these schools had a particular vision of Buddhism, some of which taught that even if one wanted to achieve enlightenment, earthly affairs ultimately led one to do things sometimes considered taboo. Thus, some schools, to avoid what they considered heretical doctrines, or just to recruit more adherents, declared war on the rest. It was the beginning of a religious war. Warrior monks armed with various types of weapons, of which the Naginata was the most common, took up arms against each other. Already during the Gempei wars (1180-1185) several schools of Buddhist monks allied with both the Taira and the Minamoto sides. Many temples were burned but in the end the Buddhist monks who helped the clan that won the conflict were held in high esteem, and Buddhism began to proselytize more now with the support of the new Military Government. Warrior monks would continue to be involved in more conflicts, even during the Sengoku era, where the Ikko-Ikki, peasants tired of feudal domination rose up in arms allied by warrior monks to declare their land as their own.

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############### arquebusieur.-**** Japanese gunpowder unit, although it uses a arquebusier, due to technical limitations it does the damage of a normal handcannonner. He can create a mini bamboo stockade that stuns cavalry briefly.
HP: 130, Atk 35, Def 0/0, Speed 1.25, rof: 2.13, range: 4, cost: 120g 120g

  • Taketaba(竹束): allows you to create an orderly bamboo palisade in front of the arquebusier that stuns the cavalry attacking from the front for 2 seconds. C: 30sec

History: In the year 1543, a group of Portuguese ventured to Japan and ran aground in Kyushu. There they sold 2 arquebuses to a feudal lord, ########### Tokitaka. In less than a year, and through reverse engineering, the Tokitaka blacksmith managed to create his own version of the Japanese arquebus, but he couldn’t activate it no matter how hard he tried. When the Portuguese returned a year later, they solved the problem with Portuguese blacksmiths. The new firearm was named after the clan leader who discovered it, and would see use on almost every battlefield of the Sengoku era. The weapon was viewed with suspicion by various Japanese clans, who still preferred to use the bow as a ranged weapon, however it was Oda ######## who would prove its deadly effectiveness, almost completely decimating the Takeda clan, one of the most powerful clans in Japan in a single decisive battle, where he used bamboo palisades to prevent cavalry charges while a volley of fire decimated Takeda’s troops from the other side. This iconic weapon continued to be used until the end of the Sengoku period, when the Tokugawa took over the entire island, and there were no more wars to be fought… except maybe 10 or 20 revolts until the Meiji era, but hey that’s another story.

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Horsemen.- Japanese light cavalry, wears a naginata (II), but later changes it to a Yari (III-IV). Same stats as normal horsemen.

History: During early medieval Japan, cavalry took a somewhat different course than the rest of the world. Cavalry was expensive, only well-financed noble soldiers could afford a horse. The preferred form of fighting on horseback was “archery on horseback”. It was unknown or unknown what “cavalry charges” were. The horses weren’t ######### for war (I didn’t even know this) so they were violent and required more training. Still, cavalry in Japan was also developed for hand-to-hand fighting. In the Genpei wars, warrior monks who could rear horses also fought mounted using naginatas. Latter, during the Onin wars, melee cavalry began to prove its effectiveness in taking down archers and disorganized infantry formations. Already by the Sengoku era, both by innovation and by foreign influence, many clans in flat lands began to use the tactics of Cavalry Charges, the most prominent clan in this was the Takeda clan.

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Umamawari.- Heavy cavalry army with a yari to cavalry charges and a Nodachi in close combat. Japanese version of the lancer and knight. It represents the Umamawari, a heavy cavalry of the daimyo royal guard. it’s probably called as “Lancer”. Same stats, but only unlocked historically in IV age (or III if for balance issues). Stetically has a Horo in its back and a kabuto general helmet.

History: The Umamawari was established in the Sengoku Period (Period of Warring States) (Japan) and was a job based on the government service system for samurai families. Horse guards were mounted samurai retainers who accompanied commanders’ horses as their bodyguards and served as messengers or soldiers in wars. They also served as bodyguards for feudal lords (daimyo in Japanese) and performed administrative duties as their aides or deputies. One of the most frequent symbols of these royal guards was the Horo, a cloak placed on a support behind the saddle, which gave a sign of status and imposition to this special cavalry. At least in Honshu, in the plains area, every self-respecting clan had a mounted guard, from the Oda clan with its famous “red guards” and “black guards”, as well as Toyotomi Hidetoshi, who added to the previous one the " golden guard".

Toyotomi Hideyoshi - 20180829-_mg_1934__sized

Daimyo.- Cavalry Unique Unit*. Represent the Daimyo. Appears as a new unit in your Home Center if you choose one of the available clans and are in available since III age. If you dont choose a clan until 4th age, you get one either in forth age. His appareance deppend of the clan you choose (if you are loyal to the Soghun and the Emperor in fourth age you get a Hideyoshi Daimyo). Has abilities to improve your soldiers:
HP: 300/450, Atk 16/32, Def 4/4 5/5, Speed 1.62, Rof: 1.25, Cost: Free 45sec

  • Daimyo loyalty: Increases the attack of nearby melee units within 5 tiles by 15% by 10 seg. C:60seg
  • Honjin Sonae: Create a Campment where units whitin 5 tiles that don´t combat heals 2p/seg. C:60seg

History: Originally called Shugo in the Katakura period, they were in charge of replacing the Kokushi, public officials at the service of the emperor in charge of administering the mansions, or fiefs. Of course, unlike the Kokushi, the Shugo’s job also included “eliminating” threats that endangered the fiefs, such as bandits or mercenary armies, even neighboring armies. While the system worked initially, during the Ashikaga period, political power became so decentralized that many regions became self-sufficient domains, independent of the politics of the capital. The shugo with the largest territory began to call themselves “shugo-daimyo”, later, they were only called Daimyo, and to invade their neighbors to expand their territories. After the Oni Wars (1480), the Ashikaga shogunate was so weakened that it could no longer control any province that was not adjacent to the capital, the Daimyo were free from ties and they could declare war openly throughout Japan, beginning the period known like Sengoku Jidai. Each Daimyo had armies with troops from their main clan, subordinate clans, allies, and mercenaries, if they had the money to pay for them. For more than 100 years they fought each other trying to increase their land, although few tried to take over all of Japan. There were only 3 who managed to conquer almost the entire coastline, known as the 3 unifiers: Oda ######### Toyotomi Hideyoshi and Tokugawa Ieyasu.

Siege units:


Rams.- Known as Kurumakari or Kurumakakari. Same stats as the classic battering ram.


Springalds.- Although there are no machines called springalds, it is known that the Japanese used “Oyumis”, a type of Ballista, both defensively and for sieges, during the 11th and 12th centuries, especially during the Gempei Wars. Although there are no drawings or plans of the weapon, there are many writings that refer to its use. The period of peace resulting from the First Shogunate may be the cause of its decline. The fact that they were made of wood also contributed to their rot. The use of Chinese Mangonels (Hoseki) as siege anti-units can also be the cause of their replacement.

Hoseki - japanese catapult

Hōseki.- A type of catapult. The Japanese describe that during the North and South Court Wars and the Gempei Wars, they employed siege weapons that hurled “huge stones”, primarily as “anti-unit” weapons. Whether they were onagers, catapults or traction trebushet, there are no plans to define it. It is generally believed that they could have been Chinese mangonels (Sijiai), of which the Japanese already had plans, only as a personal innovation they added explosive grenades instead of stone as ammunition. Personally I would give them the same stats as the mangonel or similar, I would just change the design to the Chinese model, and maybe an explosive area damage effect.

I repeat that the Japanese lack Counterweight trebushet. While they could give it the Mongolian unique unit, Traction Trebushet, technically all Mangonels in the game are “Traction Trebushet”, but since the onager skin is a classic, they gave that skin to all civs (HRE, english, french , abbasid, etc.). That being the case, we better give way to the next unit that would replace the trebushet.

Hiya-zutsu_and_bo-hiya_1 tallado madera periodo EDO

Bo-Hiya.- Or arrow of Fire, is a unit of III age, infantry of rank and siege. Aesthetically, he is an archer with a yumi bow and a Fire Arrow (Bo-Hiya), in IV age he evolves into a Rifleman with Ozutsu and the arrow used as a bullet. It has ranged damage, low anti-unit accuracy, with anti-building and anti-ship bonuses and a range of 12. It takes extra damage from both anti-siege and anti-ranged units, making it easy to kill.
HP: 90/105, Atk: 13/16, Def: 0/0, Speed: 1.10, Rof: 4.25, Range: 2-12, Bonus: +30/40 (Building), +24/+30 (Boats) , +10 (Reap), cost: 75w 100g

History: The bo-hiya or Bōbiya was a type of fire arrow, not a flaming arrow, but an arrow attached to a rocket or infused with an explosive substance so that it reaches a greater distance when crashing, or ignites the place crash. Possibly based on Chinese fire arrows, it was initially used by the Japanese using Yumi bows, especially by the Japanese Wako pirates, who on more than one occasion tested it against Chinese and Korean ports. With the development of firearms in Japan, the Ozutsu was invented, a type of high-powered rifle, which was capable of using a Bo-hiya as a bullet, creating the term Bo-hiya O-zutsu. Using both weapons, the fire arrow could reach astonishing distances. According to Micifumi Isida, in the document “Dokuyaku no kata”, it was calculated that it can reach up to 3 km away. This weapon was used during Sengoku wars, especially in sieges, to burn structures or ships in sea battles.

![Ozutsu 武道藝術秘傳圖會 1 JAPANESE ####################################################################
Taihō (大砲) / Ozutsu.- Japanese artillery, replaces the bombard. The Japanese could not produce bombards themselves, so they created their own versions of smaller muzzle-loading guns. These were as deadly as the European ones, but they saw less use in the early years of the Sengoku War, and only in its last years did they shine for their great effectiveness. It costs less than a bombard, does less damage, less range and HP, but hey, it’s still anti-building artillery.
Other Names: Ichibiya
– 200 HP, 85 atk, Bonus: +175 (Build), +175 (Ships), 0/20 Armor , speed: 0.83, rof: 4.28, rangue:10

History: With the advent of European trade in 1543, the Japanese, who were in a period of civil war known as Sengoku Jidai, began to learn new ways of waging siege warfare. The cannons were surprising to the Japanese, as they caused spectacular damage to castle walls. While there were clans that bought them en masse, there were also those who made their own cannons. Because it was a new discovery and the guns could vary based on size and efficiency, many of the Japanese guns are described with generic names, such as harakan, Taiho, or Ozutsu, but can refer to either hand cannons, culverins, or small bombards. . In any case, the presence of cannons in Japan from the Seongku era was notable, both for those made by themselves and those bought from Europeans.

Economics and Religious Units

  • Villagers.- the classic villagers, but now Japanese.
    Merchants.- The classic merchants, but Japanese. They ride a Japanese horse. Nothing else.

  • **Miko and ##################### cheap religious unit of the Sanctuary. They can heal, but can´t holding relics or convert. They also possess the ability “Kagura dance” that allows them to perform a ritual next to a Sanctuary to improve the income of gold, food or wood.

  • Monk/.- Buddhist religious unit of the Monastery. He can heal, take relics and convert. It has extra religious buffs if you choose the 3rd Age religious Landmark, which make it faster and stronger.

  • Sohei/.- Buddhist religious unit and Monastery infantry. I already mentioned it before but it is better to repeat. It can be created from 3rd age, or 2nd as a militia unit, but they live less.

  • Missionary.- Christian religious unit of the Nanban Trading Post. It has the special ability to convert a single unit without a relic. Depending on the clan you can increase your abilities.


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Japanese Buddhist Monks 1524308427880


  • Fishing Boat - The classic fishing Boat.
  • Trade Ship.- The classic Trade Ship, but can improve to Red Seal Ship* by Unique Tech.
  • Transport Ship.- The classic Transport Ship.
  • Archer Ship.- Kobaya (II)
  • Springald Ship.- Sekkibune (II)
  • Incendiary Ship.- Fire Kobaya (II)
  • Warship.- Atakabune (IV)
  • Special Ship (IV).- Tekkebune.

Tekkebune.- Unique Japanese ship of the Imperial Age. It is a stronger version of the Warship, but more expensive as well. She is covered with steel around the edges, which gives her extremely high missile defense, as well as being one of the few ships with fire defense.
Stats: HP:700, Dmg: 45 reap, Bonus:+210 vs Buildings, Arm: 0/5, Rof: 5.63(x3), Range: 9, Spd:1.25

Red Seal Ship.- Unique Japanese ship of the Imperial Age. She is a version of the merchant ship but with skill. She comes to him by developing a technology that converts all merchant ships.
Normal: Stats: HP:250, Dmg: none ------ (x0), Arm: 0/0, Rof: none (x0), Range: 0, Spd:1.5
RDS__: Stats: HP:250, Dmg: 15 siegue (x3), Arm: 0/0, Rof: 5.63 (x1), Range: 8, Spd: 1.8

History.- During the Japanese medieval period, maritime warfare went through several stages. During the Heian period, the Japanese were a ###### state of the Chinese empire. During this time several diplomatic missions were sent to China to pay tribute to their emperor. Thus also the battles were limited to boarding and the shooting of incendiary arrows. At the end of the Heian period, during the Gempei wars, Japan experienced several combats at sea, where several oyumis or Ballistas were used. A 100-year period of peace in the Kamakura shogunate would cause the Japanese naval forces to relax too much, to the point that when the Mongols arrived in 1280, the majority of the Japanese navy was made up of armed fishing and trading ships. It would not be until the Oni wars in 1470 where new types of ships would begin to be used. These would first be divided into 3 categories, Light or Kobaya, Medium or Sekibune, and Heavy or Atakabune. The Oda clan specially created a new model of ship, called the Tekkousen, which was an Atakabune covered with steel sheets. This new type of ship would be used in the invasion of Korea by Toyotomi Hideyoshi and distributed among several clans. Likewise, during Hideyoshi’s government, a new type of ship authorized for trade was created, the Red Seal Ship, which would later include Foreign elements in its construction, such as the use of lateen sails, or the presence of side cannon batteries such as self-defense measure.

Japanese Ships v1.1 by GoldenArmorX

More info about technologies and Clans system in Part3 →




6).- Unique Technologies


  1. Bajutsu (II).- Cavalry moves 10% faster
  2. Omikuyio (II).- Increases the profits of the sanctuary by 20%.
  3. Kyojutsu (III).- Archers on foot attack 20% faster.
  4. Yabusame (III).- Bushis get the Yamabushi ability that improves their attack speed for 6 seconds.
  5. Naginatajutsu (III).- Sohei monks and horsemen attack 15% faster
  6. Ninjutsu (III).- Ninjas get the ability to hide in the middle of combat for 10 seconds.
  7. Kenjutsu (IV).- samurai and spearmen attack 15% faster
  8. Battojutsu (IV).- Increases the damage of the Iai attack of the katana samurai by +3.
  9. Sojutsu (IV).- Yari Samurai attack 15% faster.
  10. Jokamachi (IV).- You can build villagers in your keeps and shinobis
  11. Bulletproof armor (IV).- Daimyo and katana samurai get a 30% defence aggainst gunpower units.
  12. Iconography in lacquer (IV).- Recharge time between conversion of missionaries reduced by 33%
  13. Red Seal Ship (IV).- Merchant ships become Red Seal Ship, with 20% more speed and acquire a cannon range attack.


  1. Shugendo (IV).- Increase the health of Monks by +50 HP, and Sohei by +20 HP.
  2. Satori/ Zen Ilumination (III).- Increase the sight of Monks by 100% and Soheis by 50%.
  3. Kaihōgyō (III).- Increase the move speed of Monks by 50% and Soheis by 10%.
  4. Zen Minimalism (III).- Houses, Urban Center, Monasteries and Castles cost 20% less wood.

Note: All of the optional techs are from the castle age Landmark “Golden Pavillion”. As you see, they improve your monks and soheis.

7).- CLANS

1. Date: (Technology)

  • Bonus: Sendai Urban Development: Economic Buildings and Economic Technologies are 30% cheaper.
  • Frozen Food (III).- Infantry and Cavalry costs -20% of food.
  • Sendai Dou (IV).- Light Infantry and ranged infantry get +2/+2 armor.
  • Commercial: Keicho Embassy: Missionaries are 20% cheaper and get +50 HP.

History: The Date clan is known as one of the clans that brought economic and cultural development to the Sendai region of northern Honshu. Regarding his military achievements, he was a charismatic leader who did not hesitate to invest in equipping all of his army with heavy armor, in order to create a military force powerful enough to control the entire country, managing to seize all over Northern Honshu. Only the threat of Toyotomi Hideyoshi thwarted his expansionist plans, so he decided to be his ####### and subsequently rebel by later allying with Ieyasu. Date Masamune opened the doors to foreign technology and with it also to Christian evangelization in his domain. In the Edo period with foreign maritime carpentry techniques, he succeeded in creating the first Japanese Galleon, nicknamed the “Datenmaru” with which he undertook an embassy voyage to Europe. This embassy came to meet with the Pope, to whom Date himself wrote a letter encouraging him to continue evangelizing the rest of the country. Unfortunately, Ieyasu started a persecution of Christians that prevented Date from continuing with his plans to connect Japan to the rest of the world, especially Spain, and the country was closed for 250 years.

2. Takeda: (Cavalry)

  • Bonus: Takeda Clan Cavalry: 20% cheaper cavalry.
  • Commercial: Minting Gold: Gold mining generates 10% more profit.
  • Takeda Ryu (III): Archers on horseback +1 attack and +1 rangue.
  • Akazonae (IV): horsemen now have a intense red armor, they generate an aura that decreases the damage of enemy rangued units by 20% in a radius of 2 spaces.

History: The Takeda clan is a clan whose roots are from the Muromachi period. The clan had 3 main branches spread all over Honshu. During the Sengoku Wars, Takeda Shingei of one of the major clans, expanded all of the clan’s domains into eastern Honshu, coming to adjoin the Go-Hojo clan, the Oda clan, and the Uesugi clan, from which the latter spawned. a great rivalry, which almost leads to his death in a battle. His clan is renowned for continuing one of the schools of archery on horseback, the famous Takeda Ryu school, and when the idea of cavalry charges became popular in Japan, the clan did not hesitate to incorporate heavy cavalry Lancers into their military strategies. , creating the famous Akazonae unit, whose red costumes symbolized the clan’s dedication to fighting to the death and bravely. A famous clan subservient to this is the Sanada clan, of which the young Sanada Yukimura would rise to fame as one of the best warriors of the Sengoku era, falling in the siege of Osaka Castle while defending the last son of the Hideyoshi line.

3. Uesugi: (Bonos)

  • Katto Kanrei: You get the Bonus of each age of “Virtous Goverment” as if you were a independent clan.
  • ############# avatar (IIII):** Sanctuarys generates 50% more gold. Your Daimyo have the ############ Avatar" Ability, it generates gold equal as a Sanctuary.
  • Nagamaki swords (IV): Heavy cavalry exchange their odachi for a Nagamaki, which gives them +4 attack.
  • Kurumagakari: Infantry and monks acquire “Tactic Retreat” active Ability, units with less than 50% life obtain a 100% bonus speed for 15 seconds, but is canceled if they attack (Alternative tech).
  • Trade: Ramie Monopoly: Traders get a flow of 20% food of their incomes in each travel to the markets.

History: The Ueseugi clan was a clan descended from the Fujiwara clan. Originally his clan were servants of the Kanto Kanrei clan, a political checkpoint in the Kanto region. However, they rebelled and took control of the Kanto Kanrei, being recognized by the emperor. The clan took center stage in the sengoku wars, when one of its leaders, who had taken the robes of a Buddhist monk, Uesugi Kenshi, rose up to conquer all the surrounding territories. He was famous for using the ideology of the military luck god ############# to infuse his soldiers with fervor, as well as being a great statesman. He dominated the Aezonage trade, creating a monopoly where he earned the best part. It is said that he had his own group of ninjas. He was known for his rivalry with Takeda Shingen, with whom he fought countless times. Finally neither of them died at the hands of the other, both died of illness, Kenshin being the last to say goodbye. Due to having taken vows of chastity, he did not leave any descendants.

4. Go-Hojo: (Keeps and Ninjas)

  • Bonus: Network of Castles.- Defensive Buildings are 25% cheaper and are built 50% faster.
  • Sogamae (III): Increase the health of walls, towers, and gates by +40%.
  • Fuma Clan (IV): Increase Shinobi stats by 20% more HP, 10% more speed, and 20% more attack.
  • Commercial: Tokuseirei: Each time you age up or your Daimyo die, you get the gold you spent in economic upgrades until now. Technologies already charged one time do not return money.

History: The Go-Hojo clan, its true origin is not really known. They were a clan that borrowed the name of the Hojo clan from the Kamakura era, under the idea that they would revive the clan’s past glory and manifest it in the Sengoku era. Interestingly, like the Hojo, they were good defense builders, they built several castles and defensive fortifications, with which they always disputed territories with the Takeda, Oda, Ieyasu and Uesugi clan. They are known as good economic administrators, creating a prelude to what in Edo would be the Murake. They either implement the Tokuseirei, commonly a Imperial Family ###### that happens once an emperor or shogun die, which consist in ordering return of land sold and dissolution of all debts of all peasant, only that they apply it every time a Hojo Daimyo die. They were conquered by Hideyoshi whom they recognized as the leader of Japan. A clan subordinate to them is the Fuma clan, a clan of ninjas faithful to the Hojo who caused notable events including having caused the destruction of one of the Takeda clan’s military camps during the battle of ###### one of them Fuma Kotaro He would go down in history for his great achievements in espionage and assassinations.

5. Oda: (Spearmen and gunpowder infantry)

  • Ashigaru training (Bonus): Spearmen, Horsemen and ########### Arquebusiers are 20% cheaper and produced 30% faster (-23% prod. time). Spearmen and Horsemen upgrades are free.
  • Nagae Yari: Spearmen 100% range and 15% attack speed.
  • Triple fire: ########### Ashigaru gain +20% attack speed (2.13 → 1.73) (2*0.8+0.13)
  • First Church in Japan (Commercial): Misionaries are 40% cheaper.

History: The Oda clan claims descent from the Fujiwara clan. Even In the Sengoku Period, the Oda was a small clan, they did not have a contingent of samurai as powerful as other clans, however they gained strength by opening the doors to Westerners and acquiring technology that other clans did not have. Oda Nonunaga became famous when he defeated Imagawa Yoshimoto’s army, which outnumbered him 10 to 1, using a diversionary tactic and scorched earth, letting Imagawa destroy several of his castles, only to use a massive cavalry charge to destroy the smaller divisions of Imagawa and then kill Imagawa himself in his campment. From there, the Oda clan was absorbing the neighboring domains one by one. He stood out for using unconventional tactics, such as giving special training to Ashigarus spearmen and arquebusiers (mercenaries or villagers on levy, not nobles), arming his atakabune ships with steel (tekkebune, technology that the rest of the clans would copy), or innovating with the volley fire, having regiments of arquebusiers coordinated to make successive attacks. He was a promoter of Christianity, allowing the construction of the first chapel in Japan. Many Jesuit missionaries wrote about Oda, his tactics, and his public life. Oda had a certain detachment towards Buddhism: when the Ikko-Ikki, peasants allied with warrior monks, threatened the edges of his domain, Oda razed his lands, even burning the mountain where his main temple was located, with all the people who lived in it. This act of warlike cruelty against the Buddhists earned him the nickname “Demon-King”. Oda even managed to overthrow the shogun Ashikaga Yoshiteru, declaring himself governor of Japan. However, he could not hold his position for long, his trusted general Mitsuhide betrayed him, burning the temple where he went to pray, and destroying his main castle, Azuchi castle. Oda would later be avenged by his ####### Toyotomi Hideyoshi, whom Oda raised from peasant levy to samurai, and that later he would manage to control all of Japan.

6. Tokugawa: (Samurais)

  • Bonus: Marriage alliances.- samurai with katana, yari, yumi or horo, cost 20% less gold.
  • Tombokiri.- Samura with Yari replaces is weapon with a Tombokiri, and get +4 of attack
  • Nanban Armor.- samurai with katana, and yumi get +2/+2 armor
  • Commercial: Dutch trade.- Imported bombards and culverin are 40% cheaper.

The original name of the Tokugawa clan was Mikawa. They were a separated branch of the Minamoto Clan. This clan was algo known to maintain itself through diplomatic alliances, mainly using marriage arrangements that allowed it stability with neighboring clans. One of the best examples is ###### ######### one of the Sanada brothers who was married to the daughter of Honda Tadakatsu, Ieyasu’s servant. Also the Daimyo Date Masamune, his second son married one of Ieyasu’s daughters. In fact, one of the reasons why many of the clans went over to his side in the battle of Sekigahara, was because he cultivated many relationships with them, in addition to the promises of land distribution after the battle.

It could be said that Ieyasu did the same as the Hansburg house in Europe, by expanding his influence with political marriages, only instead of generating a Carlos V with blood from all European dynasties, Ieyasu was “father-in-law” of almost half of the most powerful feudal lords.

Tokugawa clan was either interested in nanban trade, specially with the Dutch, with whom they would have a very special relationship. After the first Dutch ship ran aground in Japan, his clan turned the remains of metal artifacts from the ship into armor, known as Nanban armor, imitating the European style. Tokugawa commanded his most trusted men to wear these armors. He was also known for promoting his generals, of which Honda Tadakatsu would be the most popular, especially for the use of a giant spear-sword called Tombokiri, which would become one of the 3 legendary spears of Japan in the future… Another feature that Ieyasu added in the Sengoku era was the addition of “siege cannons” to Japanese warfare, which he obtained from foreign traders and, after Sekigahara, from the Dutch. Interestingly, his clan was also responsible for “banning the cannons”, as Ieyasu’s descendants, already in the Tokugawa shogunate, feared that people would rebel, creating more and more restrictive measures to the point of closing the country and even sentencing anyone who tried to escape from it to death.

7. Mori: (Ships)

  • Shipyards: (Main Bonus) Ships are produced 10% faster.
  • Murakami Piracy (III).- Destroying enemy building and ships gives you +50 gold.
  • ############ (IV)**.- Kobayas acquires an automatic attack of horokudamas (10x2 damage, range: 4) that set other ship.
  • ######### Ryoshu Rengo (Economics).-** All your military units are 5% cheaper, including ships.

The Mori clan was a small clan from the western region of Honshu. In the sengoku era, the clan decided to make a pact with all the neighboring clans to seize their domain. Under the concept of ####### Ryoshu Rengo, all the inhabitants of the neighboring lands had the same rights and principles, and under this premise the leader guaranteed better rights to all the people. ### #### ###### #### duties, and now everyone also had to fight if there was a war. The Mori were experts in managing marine warfare, which was fought by shooting arrows from ships or by boarding them with infantry. His navy engineered the use of horokudamas and fire arrows, which they used to more effectively destroy enemy ships. They also included the Satsuma clan in their marine, known to be Wukou pirates. They were at war with both Oda ######## and Hideyoshi Toyotomi. Although they resisted the Oda clan fiercely, they were eventually defeated and became Hideyoshi’s ######## He contributed greatly to the construction of ships for the invasion of Korea.

8. Motochika (Villagers):

  • Peasant Lands: (Bonus) Villagers get 1 gold every 5 seconds they harvest a farm.
  • Motochika’s 100 Thesis (III): Villagers are created 30% faster (20 sec → 14 sec).
  • Ichiryou Gusoku (IV).- Villagers change their knife for a katana with +5 attack, and get +2/+2 armor.
  • Cheap Army: (Economic) Spearman, Archer and Horsemen are 20% cheaper.

History: The Motochika clan was a minor clan in the ####### region, one of the four main Japan islands. However, during the Sengoku Jidai they managed to defeat the ruling Hosokawa clan, and take over the entire island. One of their clan leaders, Chosokabe Motochika is famous for using the mass levy strategy combining it with peasant rights: the peasants were allowed to own the land they harvest, obtaining greater personal gain for their crops, but in exchange they would have to fight for their Daimyo in wartime. This levy was not weak, because every farmer that fight was armed with armor and swords or spears, forming a corp called “Ichiryo Gusoku”. However the peace don’t last enough in sengoku times, because Hideyoshi Toyotomi invaded ######## There are reports that the army in ####### was not as technologically advanced as in the Honshu region when Hideyoshi attacked the island. The reason for Motochika’s success, in addition to his military expertise, was also due to the fact that his strategy strengthened the numbers, reaching the point of recruiting 40,000 warriors during the Hideyoshi invasion. Unfortunately, they could not against the 160,000 soldiers who attacked them from all fronts when they surrounded the island by sea. Finally Motochika agreed to be Hideyoshi’s ####### Motochika is also famous for creating “Motochika’s 100 theses”, a list of judicial laws to organize the territory and formalize the army, separating it from the peasantry, a measure made to please Hideyoshi, although due to deliberate judicial holes, in theory he continued to provide privileges to the peasantry, and some possibility of independence or self-defense.

9. Shimazu (Infantry):

  • Tsurinobuse: (Main Bonus) Infantry is 10% faster.
  • Jigenryu.(III)- Samurai with Katana get a Nodachi, with +3 of this base attack, and +3 charge attack.
  • Zazen jin (IV).- ########### arquebusiers and Yari samurai acquire Stealth active skill, last 20 sec.
  • Satsunan School: (Economic) Inspired by the laws of Neo-Confucianism, Infantry tier III and IV upgrades cost 50% less.

History: Being a separate branch of the Minamoto clan, the Shimazu clan is known to be one of the most battle-hardened clans of the Sengoku period. Because their domains were on islands with limited resources, they had to develop a warrior culture to defend themselves against, if not invade, rival islands. Most of his tactics included subterfuge attacks, traps, and ruses to defeat the enemy with tactics rather than brute force. Due to their geographical proximity to China, one of their subordinate clans from ############ were the first to make contact with the Europeans. In the art of war, they invented the Tsurinobuse, a technique that consisted of surrounding the enemy with movements of camouflaged troops on both flanks. They also invented the Zazenjin, military units of spearmen and arquebusiers who waited for the expected moment to rebel and attack by surprise, even dying if they could guarantee victory or retreat. Within this region many great swordmans would be born, as Minamoto Musashi, as well as the fencing master Togo Shigekata, inventor of Jigenryu. This school has a unique Iatsu style transmitted only onto people from the clan. As the Togo was a subordinate clan of the Shimazu, they serve as a elite troop and even ###### himself would become a Shihan (master instructor) of the Shimazu clan.

10. Otomo:

  • Improved emplacements weapons: (Main Bonus) Emplacements of towers and Keeps are -50% cheaper and 100% faster to improve.
  • Kunikuzushi.- Gunpowder siegue units, Keeps and Towers increase their attack speed by 20% and attack by 10%.
  • Fist Nippon Hospital/ Tenshō embassy.- missionaries have a healing aura of 2 HP per second around them.
  • Open Nanban Trade (Economic): Nanban Trade Units, Traders and Trade Ships -20% Cheaper and are produced 20% faster.

The Otomo clan is known for being the clan that opened the doors to Christianity in Japan, and to the Portuguese artillery. Since daimyo Otomo Sorin converted to Christianity, the region had the most converts during the Sengoku era. It was also the first region to use muzzle-loading guns (culverins) for fortresses and military attacks. They even paid for aid to portuguese carraks to destroy many forts of their enemies. The Kunikuzushi, or “countries destroyer” is known as one of Otome Sorin’s favorite cannons. The cland also managed to sponsor a embassy to the Vatican, where the ambassadors managed to meet with the Pope, receiving his blessing. His clan was also responsible for opening the first hospital with European architecture in Japan, as well as testing foreign medicine techniques on his patients.

8) Final Thoughts

My concept is that the Japanese were a complex civilization on the level of China (Difficulty 3/3), only instead of choosing Landmark one must now choose the most auspicious moment to discard the normal bonuses to choose a Clan to join.

  • About dinasties = periods: Although at first I thought that the japanese could build 2 landmarks per era and obtain some units per dynasty, as the chinese, I discarded it in later developments. In fact, I had come up with some unique buildings to generate gold, and that is the way to obtain extra resources, considering that they cannot hunt deer or sheep. However, I think between balancing the clan bonuses, two landmarks, and extra unique units, it would be a civ difficulty ultrahard (4/3). On the other hand, the power of the landmarks would have to be weakened so that they are not so broken having 6 at a time, similar to the Chinese case. Lastly, already counting the normal Japanese units and the extra ones have 25 land units, the Chinese that have 4 extras have 21, with the extra ones on top that I was preparing would be 27, and I think that would generate something… or a lot of imbalance (Feudal: Sohei, Castle: Samurai with Nodachi, Imperial: O-zutsu Samurai.).

  • About Medieval Japan shogunates being different to Chinese dinasties.- The last reason is that I did not want the Japanese concept to be a direct copy of the Chinese, when their historical systems were too different. For the Chinese the dynasty system makes sense because for them there is the concept of “government from heaven”, where heaven judges the ruling dynasties. But for medieval Japan there was a political lie: supposedly the emperor always ruled, but in practice it was certain ruling clans who ruled the country. That is why the concept of Virtuous Government (Tokusei), which was the emperor’s approval of new royal governments, and that each era had to have an aesthetic or at least economic change of some kind, comes in handy.

  • About the number of clans: Initially I though of 12 clans, but I can’t decide which other two clans to include or if it would generate cross bonuses. I even had considered the Toyoromi clan, but it was better for him to be a representative of the 4th independent age. Other clans like the Hosokawa or Imawagami are known for their “Loses” in the Sengoku era against the Motochika and Oda clans, although as I say I am free to more suggestions. The Ikko-Ikki faction even has the problem that they dont have a Daimyo, and many of their bonus would be very similar to Oda or Motochika Clans unique techs.

  • About the Clan System: Considering Kameho3743 Concept, the bonus of each clan could be either an ability of their Daimyo, I’m open to new ideas.

  • About the Shinobi Scout Stealth Ability : The stealth ability compensates his low HP in the first age, and that is easy to kill with archers, and their cost compensates its functions in late ages against economic units, but instead of the war Scout of Mali that replaces horsemen, this unit act as a raider to kill villagers or traders and monks.

  • About other weapons: I was reading a lot about Japanese weapons, although they also used metal axes and maces, as I understand they were difficult to handle and were not “mass” popular, the short yari or polearms of various shapes They were the best way to destroy armor and the ones that did become popular in the Sengoku era, along with katanas and odachis.

9).-Acknowledgment and Bibliografy


Holy shit man. This is some top quality stuff you got here! Love the ideas behind it, especially love the fact you made the little tech iconography! Great time investment! This was a joyfull read.

And that you paid attention to the naval aspect of the game is for me the final chef kiss for this masterpiece.

A lot of info to take in. Which makes it harder for to do a full analysis and give some constructive feedback.
Well, my brain isn’t quite there yet for me. Might come back to it later.

But from a first-time read through, I can’t really see anything that stands to much off, without having to tried it out in practicality.

Only thing that has me worried though is that there might be -too- much unique stuff for them to be added in the game, but the Devs has shown their willing to stretch it far when it comes to civ-design as we see with the malians being almost fully unique.


之前就說過這種抄襲Total war Shogun 2 的東西就別拿出來了。

While I see your point in the copying of Total War Shogun 2, (and Shogun 1 for that matter).

It isn’t directly based on fiction either.

There were special traits among the different clans, and for good reason.

Japan is a rather large and very diverse island. One could say the same about Europe, how the different european nations in close proximity diverged so differently in military doctrines.
Such as a the English favoring archery, french their cavalry, the germans armory, the genoans with their signatory crossbow.

But overall, they still wielded much the same to similar arms and armamanet in the end.

One could almost say, AOE4 take on Japan implementing the different clan traits would be more accurate representation than Total War Shogun that pushed it to the max.

Here the difference would be slight, but enough to create variation, much like Landmarks does to a Civ.
Nothing wrong representing Hojo as Siege, because they were renown in Japan for their defensive warfare nature,
Takeda as Cavalry, as again, they heavily emphasized in cavalry rooted in Samurai horse-archery.or the Shimazu for their Gunpowdery, afterall, they were the first contact point of the Portuguese and were among the first to start using arquebuses.

In the end, it comes down to Geographics and how it shapes different reagon.
Shimazu were the closest to the ########### islands were the portuguese landed.
Takeda Dominion was mostly plains and pastures, which again as we see with any plain-region, tend to favor the culture of Cavalry.
We see this with the french, and the polish, as well as hungarians, which comes as no surprise.
While Hojo domain was mostly in mountainous terrain, ideally suited for fortification.
Not to mention they were among the clans that had a big role during their Korean-campaigns, and incorporated a lot of knowledge from korean stone-fortifications they had to face during the invasions of the korean peninsula.

And so naturally, each of the clans around japan becomes more specialised in certain areas, many share the same areas, but they start developing their own quirks.

One of the main reason why Tokugawa clan manage to gain the title of Shogun and become the dominant clan of the Japanese archipelago, was precisely Tokugawa ability to actually recognise this, and use diplomacy and negotiation, as well as incorperation of defeated clans during the sengoku period to cover all these fields, and play on the strength of their allies and weaknesses of the opponent.

And when it comes down to game mechanics, It is also a great and simple visualisation of individual playstyle and tactical option.

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About Total War Shogun2: Yes, I do remember the recommendation, although I don’t consider it plagiarism but inspiration. Although I was inspired by several games looking for lore for unique technologies, including Total War Shogun 2, the thing is that several medieval games that put Japan in the Sengoku period will always have some dedication to the most popular clans in this period. That happens both in Total War Shogun2, as in Europa-Universalis-IV and even Pokemon-Conquest. Even Civilization V has a fan Mod that includes the Sengoku clans. As I understand the tradition comes from the ######## Ambition of 1983, where the classic mode is to play as Oda, and the free mode is to choose another of the clans to simulate scenarios where they did manage to take over all of Japan, each one with its bonuses.

About a general design ignoring the clans: Believe me, I had also considered making a general army of the fourth age of Japan. Of course, we could well consider at least one unique technology from each of the clans present. If I had to do one of the ones that I like the most and seem more characteristic:

  • Date: Yukinoshita-dou, Armor for all your armored soldiers, spearmen, archers and arquebusiers.
  • Takeda: Aura of fear of the Akazonae for the horsemen.
  • Uesugi: Kurumagakari: Infantry and monks acquire “Tactic Retreat” active Ability, units with less than 50% life obtain a 100% bonus speed for 15 - seconds, but is canceled if they attack (Alternative tech).
  • Go-Hojo: Castle network, reduces the cost of Keeps and defensive buildings.
  • Oda: Fire volley, ########### Arquebusiers attack faster
  • Tokugawa: Marriage alliances, lower cost of gold units.
  • Chosokabe: Army of villagers, villagers with the highest attack and defense
  • Mori: Horokudamas, arrow ships (or ballista?) also drop explosive bombs with siege or fire damage.
  • Shimazu: Jigenryou, samurai with katana change it for a nodachi and their attacks improve.
  • Otomo: Japanese cannons are cheaper and are created faster.

The problem is that when I realized, if the Japanese had so many unique technologies available… they would have 25 or even 29. That’s also why dividing the clans with at least three emblematic characteristics and two unique techs, goes to limit the unique technologies of the ##### at 15, (13+2=15, or 19 if the Landmark B III Golden Pavillion was chosen) plus one or two passive bonuses. In that way I don’t forget the clans, and at the same time the player’s power is limited to a certain niche, so that it is not so broken.

Regarding the attribution of certain clans to some aspects (cavalry, ships, etc): Gameplay issue: in order for there to be a difference between clans and game styles, I only chose from unique technologies for the clans some of those that were related to the attribute they represent . In theory his general attribute is based on the “Main Passive Bonus”, so Takeda cavalry makes cavalry cheaper, but in theory originally it was just going to be a symbol of his attributes. The second bonus, economic or commercial, was not necessary in theory (I was already fine with the passive and 2 unique technologies), but I added it because I felt sorry for ignoring the effect that clans had by implementing unique economic rules, that and for a change and to say that the clans invented not only military but also economic things. In fact I could say some of the discarded ideas

Ideas discarded due to gameplay issues:

  • Takeda Medical Corps (Takeda).- Monks have a healing aura of +1 HP/sec at 1 range. (as it is not cavalry I could not put it)
  • Date-maru (Date).- You can build Spanish Galleons in docks (unnecessary since Tekkemaru and Red Seal Ship already exist, and they have the Attakabune as Warship)
  • Sanadaramaru (Osaka-Castle).- It is the name of the aura that increases the attack of the units next to the fort (Since it did not exist until the siege of Osaka it could be ruled out, but since in theory it existed before the fall of the fortress, well could be considered)
  • Tekkamaru (Oda).- The attakabune acquire more range and fire armor (+5/+5) (Although Oda was their creator, they became common in the war against Korea, and on top of that, Oda’s theme is not war marina but the ashigarus)
  • Tenka Fubu? (Oda).- The government through the military? (It’s an Oda saying and not a technology, discarded)
  • Shurikenjusu (General).- Gives ninjas the ability to throw a shuriken every 30 seconds that does 1 damage and slows the enemy down by 30% for 2 seconds (The joke was that it was used for shinobis to escape, but I think that could be used “advantageously” in open mass battle for thisunite enemies in ranks, and that was not the original purpose).
  • Triple Arrows.- I don’t know what bonus to give (Some Mori technologies in other games are only said of it and not military technologies themselves)
  • Hagi Ware.- I don’t know what bonus to give (Kidnapping Korean artisans to make pots, what kind of economic bonus would that give?)

About the Umamawari, the Japanese Heavy Cavalry: Yes, I know that the Japanese did not develop a heavy cavalry that let’s say this on a par with the French, or Germans, or any country in the Middle Ages in general. Precisely for this reason I have tried not to have any unique bonus that gives more power to the Japanese “Lancer” (Umamawari), because in effect and as you say: historically they have not been a heavy cavalry that could be compared to the rest of other feudal countries, China included . In fact, there are no records of the Japanese cavalry ever using “Metal Barding” on their horses. There are some pieces of armor called Uma-gusoku, but they only barely cover the horse and it is believed that they were more ceremonial or for royal guards (just the Umamawari). That’s why the Takeda’s Akazonae bonus affects horsemen and not Umamawari. In fact, the historical concept of the Akazonae troop is that the enemy did not think there were “so many” elite troops in red suits and was scared, when the reality is that they were all common cavalry, samurai, but common. This is also why the Takeda clan bonus makes cavalry cheaper and doesn’t give it more HP. In theory Chinese “Lancer” with the Ming HP bonus could beat a Japanese “Lancer” 1v1.

  • “Uesugi Lancer Tech”-The only clan that I gave an ability to have Lancer with more attack is the Uesugi:
    1).- because historically the royal guard of Uesugi claims to have used nagamakis, wich are better than nodachis.
    2).- because other civs also have technologies that improve the base attack spearmen without making them invincible (“Honed Blades” - Delhi Sultanate, “cavalry sabers” - Rus) .
    3).- because I felt that Kenshin should have at least 1 military technology, because the other option would be to replace Nagamaki with Kurumagatari (which I also wrote there, although it has no drawing), which would be the optional substitute.

  • Update: "I didn’t notice that the google translator changed “Lancero” to “spearman” instead of Lancer. It has already been corrected

About the Mori clan ships: I know, when I researched the Japanese invasion of Korea, there are many mentions that the Japanese ships had the problem of not being able to sail that well in the open sea. Therefore the mori clan bonus increases the speed of building ships (in Japanese shipyards) and not HP (not the quality of the ship itself). The ########## (fire granades) was very necessary because if Mori is recognized for something, it is for using the techniques of using Bo-hiyas or arrows loaded with explosive material, as well as fire grenades to set fire to ships. The use of this technique was such that the Oda created the Tekkbune only to defeat them, whose advantage is that it “has anti-fire defense” by using a metal cover, which can be copper, iron or bronze.

  • I do feel that in the long run, considering the 2 unique Japanese marine units, the Mori clan could end up having a very broken navy. To remedy this, the Satsuma Hacking bonus could beor affect buildings and not ships, or improve the attack or range of the Bo-Hiya O-Zutsu. If you know more ideas about what the Mori excelled in apart from their Navy, I’m happy to add it.

About Sea Bonuses in general: Well, the #### (japanese) at sea were not that weak, but there were periods when their navy was neglected:

  • Before the Heian Period they did marine warfare against the Silla Kingdom but after the country went through a very long period of peace as ####### ( va sa ls) to China, they neglected their navy.
  • By the time of the Mongol invasion, most of the Japanese navy were makeshift fishing boats, and only later was it considered to create a new classification of military ships, from which the Kobayas, Sekibunes and Attakabunes would come out.
  • During the Ashikaga shogunate, the Japanese also caused problems for China and Korea with the “Wokou”, (japanese pirates). Although the Ashikaga government itself claimed that it wanted to control the problem, in practice they caused it because they were so decentralized that the coastal clans had total freedom to invade China waving a pirate flag and then returning to Japan all calm.
    -The fact that the Japanese pirates possessed Horokudamas, Bo-hiyas, and heavy weaponry indicates that several large clans sponsored them, contrary to claims that they were independent. In fact, even some clans admitted it, the Mori navy was made up of several of those pirate clans.
  • Many of the Wokou did not survive the Sengoku era, because or were destroyed or were assimilated into larger clans, such as the Mori, Otomo, and Shimazu, only to continue to pirate each other.
  • The greatest marine action the Japanese had against other countries in medieval Japan was due to invasions of Wukou pirates to China and Korea (1300-1590), during the Japanese invasion of Korea (1592), a Wukou invasion of the Philippines (1574), and naval confrontations with the Portuguese and Spanish when the Tokugawa shogunate declared the war to them (1640 Macau, 1647 Nagasaki).
  • Regarding technical characteristics, it must be admitted that even in the Sengoku era, Japanese ships had “defects”, such as not being able to navigate the open sea, or even being slow due to neglecting the development of sails.

For this reason, for “Marine Bonus”, instead of something military, I chose 2 “economic marine bonuses”, which if we must admit that they existed (fish conservation in Sushi and “Ama” fisherwomen), and their 2 unique marine units do not arrive until the 4th age, reflecting that his marine military development was late. Come to think of it, I didn’t describe some unique technologies or the shogun bonuses, well I’ll add them right now.

About Chinese units: Personally I also think that China could have more unique technologies and even unique units, among them maybe shaolines monks, rattan shield bearer or Lang xian (狼筅) warrior. Maybe they can be created in some landmark, another function is added to the imperial palace to create banner armies in the IV age (similar to AoEIII) that include the Lang Xian. Who knows, with the new technological improvements and in the possession of the landmarks of season 4, leaving the Chinese a bit weakened, perhaps in the long run their incorporation will be considered to balance things, although I can’t imagine it until season 5.

About other topics in general: Because the page only lets me create one topic at a time, as is normal, I neglected to create other topics. Among the pending issues are:

  • “Horse Archers and Horse Crossbowmen as a general unit”;
  • “Because Season 4 Update, Geometry is now a useless technology”;
  • "New units, Landmarks and tentative unique technologies for Chinese in Season 5.

Really cool concept. I think I would try to limit the fishing bonus a bit because on maps with no water it will disadvantage them too much. And also their strength will rely too much on water control.

I think its nice to have a fishing bonus but it should be more subtle and also have a food alternative on land (i like your idea for farm).

Maybe fishing bonus works the same way, by putting the fishing boat more expensive. And also i would remove the gold bonus when fishing. So its the same bonus for fishing and farms

The clan idea is nice, but would it be better to have some kind of choice to give more agency?? Maybe the bonus is based on your landmark you build? So you have 2 choices

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I really want Japan added this year

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Hello, congratulations very good concept of civilization. I really liked your clan system, I find it a very interesting mechanic. Greetings.

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