From 05:10 min/sec
The armor had two shields on both shoulders.
They didn’t hold any shield on their arm.
And they never had a heavy cavalry
Because they lacked horse bardling.
Horse bardling is horse armor.
Only the rider was armored.
Therefore, this heavy cavalry is a completely fictional unit…
It needs a rework.
This is the most armored Japanese cavalry
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Certainly. Samurai on horseback did wear armor, but these armors were different from heavy European cavalry armor. Samurai armors are known as “yoroi” or “gusoku.” These armors were designed to provide protection without sacrificing mobility and were tailored to the Japanese style of combat.
Samurai armors consisted of metal plates or hardened leather pieces laced together with silk cords or leather straps. They protected key areas of the body, such as the chest, shoulders, arms, and legs. The head was protected by a helmet called a “kabuto,” often featuring a decorative crest.
Samurai armors also included various accessories like neck guards (nodowa), thigh guards (haidate), and gauntlets (tekko) that provided additional protection. These armors were less heavy than European armors, allowing greater mobility for samurai on horseback and better suiting their combat style, which focused on speed and agility.
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This is to easily identify knights
See, they are focusing on those PRO players who cannot distinguish units.
And creating a fictional unit
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I think you dont understand what makes a heavy cavalry.
Heavy cavalry in simple words is Armor + Horse Bardling.
If these things are missing, it is light cavalry.
Heavy cavalry always meant a horse with heavy armor, a soldier with heavy armor.
LMAO, you seriously comment that Japanese historically didn’t have Heavy Cavalry when they literally give their spearman French Knight’s lances?
If you’re looking for a historically accurate game, this isn’t it.
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Let’s hope they are just working on it.
And that lance was just a replacement.
But that Japanese lancer with the round shield is unacceptable since its attack animations are attached to it.
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The readability of a unit (something that can also improve AoE4) is important for all types of players.
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But the Japanese cannot have heavy cavalry, since it is historically incorrect.
This is my point.
That lancer is a fictional unit.
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When they literally had a Loch Ness monster event a season ago? Yeah let’s hope they’re just working on it alright
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We are talking about not being historically correct while in the same game villagers puts a magic seed on the ground that spawns a new farm in just seconds.
While I want to keep the game as historically accurate possible, I also understand some exceptions must be done due to it being a game that must function.
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it’s not a matter of misunderstanding but rather a distinction in the terminology and the specific characteristics of cavalry in different regions and periods.
你說的沒錯,這個不是以歷史為主的遊戲。就算他們專門拍攝4K影片描述歷史,也不代表內容符合歷史。
我等著率領阿茲特克重騎兵征戰沙場了。
So you saying, everything Adam Isgreen said is a lie, and history does not matter?
Therefore, we can create whatever we can in AOEIV.
Even if it is a lie?
In Age of Empires, there are often simplifications and adaptations made for gameplay reasons, which can lead to historical inaccuracies. These inaccuracies are necessary to make the game fun and balanced but may not fully reflect historical reality.
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I think there was a comment by devs, that this is a bug. It’s also told on beastys opinion to the expansion.
But, armor is the basic thing that is simple to follow.
This is just spreading fake information and therefore, the game needs to remove the “Historical” tag on the STEAM store page.
Despite these inaccuracies, this game is still considered a game based of history in the sense that they are primarily inspired by real historical events and periods.
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The moment they didn’t bother to rename the Sipahis to Deli cavalry is the moment the game fails as a historical game. I seriously doubt they would do anything to the Japanese heavy cavalry.
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