For the sake of religious dietary laws, pigs are unclean for Muslims, whilst Hindus consider cows as gods, hence they don’t eat them.
What if, for any Islamic civ(Saracen/Turk/Persian/Berber/Tatar/Hindustani) present in a game, boars and pigs are removed and replaced with another aggressive huntable with sheep, and Bengalis/Dravidian/Gurjaras present in game, replace cow herdables with more forage bushes? Said civs cannot gather food from them if the mentioned animals above are slain.
Don’t go down this rabbit hole, it’s not a good idea to bring this kind of stuff from the real world into the game, it’s just going to cause gameplay issues. Besides, nobody’s been complaining about it for the past two decades, it’s not a big issue. It is just a game, and things won’t always be accurate.
If you feel so strongly about this, make a scenario/campaign where you can kill these prohibited animals but get a penalty or cannot harvest from them - with triggers.
Beef is delicious and don’t get me started on boar.
We can consider that since hunting and herding is mainly in the dark and early feudal age, while monks don’t appear until the castle age, there simply isn’t anyone to tell the villagers not to eat certain animals.
It also would be very weird to see elephants or rhinos in an obviously european map…
If you want to roleplay in AoE then you can just not take cows or boar if youre playing those civs, if you want to play competitively then harvest the best resources at the optimal times, just like in real life those cultures took a small disadvantage to their neighbors when they restricted those animals from their diet
A small fix for this wont hurt. Pigs could be seen as Goats and Cows as Water Buffalo while boar by another appropiate animal. Those animals share stats, same balance.
This changes would happen only for the player that it’s playing a muslim/hindu civ, so only client side.
The original devs justified this by pointing out that these animals would typically only be killed in the Dark Age, when most of these religions wouldn’t even be founded yet, or wouldn’t be widespread.
In any case, it isn’t a big deal. These various animals are basically just cosmetic. They shouldn’t have an impact on gameplay.
Yes, I’ve thought about doing challenges where I play certain civs and have to follow their religious dietary restrictions or other such restrictions. Like playing an Indian civ and not killing any animals at all.
Dark age in age2 probably starts before those religions existed. The game officially start to have religions in castle age, where you can start to make monastery.
Oh btw you should complain european Christians should get church instead of monastery, muslims should get mosque instead of monastery, but every civ in the game get monastery xD