[Just for fun] Unique bonuses for hypothetical new civs

Quoted from my topic, these are some ideas that have not been shared here yet.

  • Buildings provide 8% gold of their wood cost when built.
  • Each Market generates 0.25 food per second.
  • Units generate 20 gold when killing aggressive wild animals like boars and wolves.
  • When trading units gather gold, directly add 50% to the stockpile and carry only the another 50% back.

This means that a certain aspect of civilization (in your example, farming) will get punished as the game progresses. I don’t think this is a friendly design.

If you just mean that the enhancements before the Feudal Age will not disappear after the Castle Age (in your example, the +30% farming would not lose in the Castle Age), then you can simply list it as two bonuses to avoid misunderstanding.

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