[Just for fun] Unique bonuses for hypothetical new civs

Balistics Murderer holes chemistry can be researched in TC or blacksmith.

Tower and wall upgrades can be researched in towers.tower related techs researched in towers eg arrowslits healted shot murder holes.

Navy techs can be researched in the dock second page.

Fishing Ship related techs affect villagers.

I have suggested most of the following bonuses. Now I have organized them as a future civ with a potential rival of Turks and Bohemians in FC → UU or FI strategy.

Team Bonus

Blacksmith & University provide +10 population space.

Civilization Bonus

  • Age advancing don’t cost gold.
  • Building a castle provides 100 food.
  • Gunpowder units take 50% less bonus damage.
  • Block Printing is free.

Unique Technologies

  • (Imperial Age) - 550 food, 600 gold - Hand Cannoneer fires one additional projectile of half strength.
1 Like

Wont this have issues when using with a civi lie goths as it will add more pop to them?

Pretty sure this is broken unless you have a terrible tech tree.

What? This won’t increase max pop space limit.

I don’t think so. As an individual bonus I believe this is fine. And really surprised why this didn’t make it yet. Maybe with my suggested Team Bonus, the civ can be very OP with market (ab)use. In that case, I would remove Blacksmith’s extra pop space.

1 Like

Garrisoning units inside defensive buildings adds additional HP to the building.

Trebuchet will fire multipe projectiles like a mangonel.

Bombards fire a secondary projectile a rocket.similar to the turtle ship

1 Like

I have to agree with this, you can go fast imp with 0 on gold XD

for an elephant civ (possibly in africa)

Monks can “overheal” units up to (20/25/30) % above their maximum health.

2 Likes

Were war elephants used prominently in Africa in the Middle Ages? There were mostly used by Carthage but that breed of elephants used were supposed to have become extinct by Medieval Times and the common African elephant is not suitable for taming.

  • Constructing a mill/lumber camp/mining camp provides 50 food.
  • Constructing a house provides 10 food.
  • Hand Cannoneer benefits from TR.
  • Bombard Tower and BBC cost 33% less gold.

Would it be possible to have a civ with Elephant+Rocket Cart? Vietnamese have FL but not Rocket Cart. If there is a possible civ I’d want a parallel of Slavs siege discount - Armored Elephant and Rocket Carts are 15% cheaper.

Southern chinese people like the nanman tribes?

Militia line unit size is 25% smaller.

Did somebody just watch the new SOTL video lol???

2 Likes

That’s strange. How could you tell? 11

2 Likes

Civ Bonus -

  1. Blacksmith infantry armor upgrades also give +1 attack to infantries. Just a powercrept version of Burmese. So maybe they can have a 3rd unit on Barracks like Eagle or FM.

  2. Militia line recovers +10HP per kill.

UT -

  1. Castles Fire additional arrows.
  2. Infantries don’t take bonus damage.
2 Likes

They eat their enemy?

4 Likes

That would be every kill generate food.

1 Like

There was such a thing called ‘medical cannibalism‘

1 Like

Team Bonus
Fishing ships take 10% less pop space.

Civ Bonus
Fishing Ships gather 5% wood while collecting fish.
CA cost -50% gold. (Doesn’t have TR or BL).
CA cost -33% gold. (Doesn’t have PT).

2 Likes

Maybe already proposed :

  • The food cost for Barrack upgrades is replaced by wood.
  • Ram, Siege Towers and Militia stop pierce through projectiles like scorpions bolts (the unit still take the damage, but the projectile won’t go through them).
  • Wild animals don’t attack units unless attacked
  • Non eatable wild animals are revealed on the map
  • Monks get additional pierce armour when converting
  • Universities can garrison villagers and each garrisoned villager increase research speed
  • A villager can garrison in an outpost and slowly collect resources around it (the outpost would have a radius for collection, be bigger than a typical outpost and cost more)

Very interesting idea.

3 Likes