Balistics Murderer holes chemistry can be researched in TC or blacksmith.
Tower and wall upgrades can be researched in towers.tower related techs researched in towers eg arrowslits healted shot murder holes.
Navy techs can be researched in the dock second page.
Fishing Ship related techs affect villagers.
I have suggested most of the following bonuses. Now I have organized them as a future civ with a potential rival of Turks and Bohemians in FC → UU or FI strategy.
Team Bonus
Blacksmith & University provide +10 population space.
Civilization Bonus
- Age advancing don’t cost gold.
- Building a castle provides 100 food.
- Gunpowder units take 50% less bonus damage.
- Block Printing is free.
Unique Technologies
- (Imperial Age) - 550 food, 600 gold - Hand Cannoneer fires one additional projectile of half strength.
Wont this have issues when using with a civi lie goths as it will add more pop to them?
Pretty sure this is broken unless you have a terrible tech tree.
What? This won’t increase max pop space limit.
I don’t think so. As an individual bonus I believe this is fine. And really surprised why this didn’t make it yet. Maybe with my suggested Team Bonus, the civ can be very OP with market (ab)use. In that case, I would remove Blacksmith’s extra pop space.
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