[Just for fun] Unique bonuses for hypothetical new civs

Indeed. What if BE had this ability from the beginning? They wouldn’t melt by scorpion as fast as they do.

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Im assuming this would be busted as its removing a hard counter unit.But there might be ways to balance it.

I would personally like this gimmick to be given to a foot uu so that unit can block incoming blots and let the back line do more damage,kinda like a shield wall.

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Originally, I was thinking of this ability for a sort of “shield” infantry unit that would be relatively resistant to siege units. I think BE could be good candidates too.

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And I hate scorpion being a hard counter to elephants. Maybe it was necessary for WE but definitely not needed for rest of the elephants.

Units like bombards or other siege will cause damage to nearby units/buildings when they get destroyed.basically becoming petard on death with friendly fire.

  • Armor upgrades add armor to armor classes (i.e. Cavalry, Spearman, Archers)
  • Attack upgrades add bonus damage
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Or more accurately Jurchens Gunpowder units + Lou Chuan And upcoming Fire Ship.

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  • Unit Upgrade also heals the units by 50% health.
  • Unit Upgrade also adds one Melee/Pierce attack.
  • Towers can garrison cavalry units.
  • Tower upgrade can be researched from towers.
  • Relic improves monastery speed of team by 20%.
  • Buildings have extra conversion resistance.
  • Armor upgrades also heal the affected units by 25%
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  • Buildings work 33% faster while being attacked

Parthian tactics affect all cavalry units.

Barracks techs affect villagers.

Barrack techs affect cavalry units.

UT idea native allies slingers eagles xolotl warrior gets enabled.

Also I would like to see stable and siege workshop units that are similar to condos or genitours where the ally can train them.dont have any good ideas on which units can take these slots and attributes.

this would be very situational.

Nice one, I like it.

That’s a bonus I gave to my Serbs civ. I originally ended up having to exclude Supplies for balance reasons, but since it no longer exists, I can do it straight.

It’s very situational, yes, but there are a lot of situational bonuses in the game, and it would be useful defensively. Just imagine a treb war in a high-level game with this civ; it might be enough to profoundly save a Castle.

  • Scorpions affected by Fletching upgrades (civilization lacks Bracer and Siege Engineers)

Some crazy ones just for fun based on how unconventional the latest ones have lately been:

  • Can research wheelbarrow at lumbercamp/mining camp/mill
  • Building a TC grants you free villagers
  • Archer armor tech applies to infantry as well etc.
  • Blacksmith technologies of the previous age are researched for free
  • Can build “Motivators” (name WIP) at the TC which boost nearby villagers (AOM Pharaohs)
  • Dropsite buildings grant a trickle of ressources depending on how many gold/wood/stone etc. is in the area
  • Can build supervillagers (name WIP) which cost more but have more HP and gather faster (inspired by AOE3 Germans)
  • Lumbercamp+Mining camp merged into one building (settlement light)
  • Lumbercamp+Mill merged into one bulding (settlement light)
  • Mill+Mining camp merged into one building (settlement light)
  • Combined Archery Range+Stable (Hello AOE3 War Academy)
  • Can build a Knight+Archer together (AOE3 Banner Armies. Especially in combination with the civ boni above we’re getting AOE3 Chinese into AOE2)
  • Combined Stable+Barrack (doesn’t even need to build an archery range to start with the scout rush. Good luck trying to counter that)
  • Combined Archery Range+Barrack (doesn’t even need to build an archery range to start with the archer rush. Good luck trying to counter that number 2)
  • Get a free spearman for each barrack build starting from Feudal (similar with skirmisher-archery range and scout-stable) as long as you’re under the population cap.
  • Get a free TC-building cart when you reach Castle Age and Imperial Age each (inspired by AOE3 Portuguese)
  • TCs build villagers at a (very) slow rate for free (very likely not balanced at all. AOE3 Ottomans)
  • Can build banks/gold mines which generate gold for free. Cost 5 pop. (AOE3 Dutch). Analogue boni with Food (Bakery) and Wood (Tree Nursery)
  • Lumbercamps boost nearby wood gathering rate (straight copy of Celt bonus. Most likely very uninspired and either too weak or too strong). Analogue with mining camp
  • Set of variants of the Georgian church bonus (University boost villagers, TC boost villagers etc.)
  • Dark Age Stable (rush, rush, rush. Dark Age has never been peaceful)
  • Dark Age Archery Range (oh my, didn’t expect my militia rush to be countered already)
  • Feudal Age University (a very educated civilization, aren’t we)
  • Feudal Age Monastery (monks in feudal? probably not a good idea)
  • Feudal Age Castle (good luck trying to make it balanced)

and of course the most OP one:

  • Castle Age Wonder (Two skins of a wonder for one civ? Would be a premiere :smiley: )

By no means do I pretend that those boni are balanced. It’s just me having fun coming up with strange civ boni ideas. To be honest, some of them I just wrote here I really don’t think they should add.

Let me have fun :smiley:

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Maybe now I need to change my mind since devs are giving only 50% discount. Saving 100 gold in Feudal is very low though. On the other hand 800 gold savings in Castle is probably too big. Maybe 75% is the good number. And upcoming Muisca also have cheaper Settlement. So I think the civ will be fine.

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How come we dont have imperial upgrades for CA EA BE SL yet,it would be cool if future civi additions will get these units.

Imperial CA could be something like the imperial skirmisher where the allies can also train as they are still a generic unit line.Can reuse the hero BE skin for a iimperial BE as well.

What I would really like to see is a third upgrade to the scorpion line.

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I thought of a Vlachs concept with a unique upgrade for the Heavy Cavalry Archer, the Viteji. I suppose the devs could do something similar.

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Cumans should have got the imp ca and allies could train it,a missed oppertunity.

Imp SL some horse civi like kazhars

Imp BE siamese

Imp EA sinhaleese

Imp CA alans

Imp scorpion I have no idea

What would be the basis for Imp. Scorpion? Is there any civ in particular that has a better version of Heavy Scorpion in history?

Chine might have,Iv seen pics of scorpions with two bow arms.Im assuming they would have more power than a normal one.

https://en.namu.wiki/w/발리스타

That’s the double crossbow. It’s already used in as a Khmer unique tech.