Mahouts used to be UT when we had riders on elephants.A scorpion is basically the bigger version of a xbow is it not?
Chimus:
Fishing boats can repair other ships
Iroquis:
Non huntable or herdable animals (lions, bears, crocodiles) can give 100 of food.
Zapotecs:
Monastery can garrison 5 units.
Fortified church already has this.
You mean preadator animals gives food?
Completely busted idea,houses can be individually upgraded to manor/elite housing which will slowly generate gold and will hold more population.
Unit idea once your UU kills an enemy unit that unit converts to your side with full stats.basically your unit is a vampire.
I am not sure if devs read the forum, but if this was an inspiration for settlements, I am happy.
Markets can be build in Dark Age (with maybe a small speed penalty in Dark Age) and fulfill the requirements to age up to Feudal Age (in other words, the player can either build 2 Dark Age buildings or just a market to change age)
Villagers can drop resources in a market
Market can garrison villagers, carts and infantry (up to 10)
Units garrison inside siege units heal at 6 HP/min.
RaAmbulance?
Unit/building idea siege ring,This would be a unit with similar range to a terb but has no projectiles. You need to unpack to move and pack to attack can only attack enemy buildings.How to use - you select the enemy building and the siege ring will go and unpack creating a blockade around that building at its max range(16 tiles away).enemy build production will slow down and building hp will be slowly lost,all enemy buildings with in the circle will be affected.Adding more siege camps to the ring will stack the effect.
- Buildings (except the Town Center) can create units and research technologies simultaneously
- All technologies cost -25% food
Get a free sheep after constructing a camp/mill.
War Ship upgrades available one age earlier,either broken or useless based on the map.
Markets function as global dropoff building was discussed I think.
Chimus:
Fishing boats can repair ships