[Just for fun] Unique bonuses for hypothetical new civs

Mahouts used to be UT when we had riders on elephants.A scorpion is basically the bigger version of a xbow is it not?

Chimus:

Fishing boats can repair other ships

Iroquis:

Non huntable or herdable animals (lions, bears, crocodiles) can give 100 of food.

Zapotecs:

Monastery can garrison 5 units.

Fortified church already has this.

You mean preadator animals gives food?

Completely busted idea,houses can be individually upgraded to manor/elite housing which will slowly generate gold and will hold more population.

Unit idea once your UU kills an enemy unit that unit converts to your side with full stats.basically your unit is a vampire.

I am not sure if devs read the forum, but if this was an inspiration for settlements, I am happy.

  • Markets can be build in Dark Age (with maybe a small speed penalty in Dark Age) and fulfill the requirements to age up to Feudal Age (in other words, the player can either build 2 Dark Age buildings or just a market to change age)

  • Villagers can drop resources in a market

  • Market can garrison villagers, carts and infantry (up to 10)

Units garrison inside siege units heal at 6 HP/min.

RaAmbulance?

Unit/building idea siege ring,This would be a unit with similar range to a terb but has no projectiles. You need to unpack to move and pack to attack can only attack enemy buildings.How to use - you select the enemy building and the siege ring will go and unpack creating a blockade around that building at its max range(16 tiles away).enemy build production will slow down and building hp will be slowly lost,all enemy buildings with in the circle will be affected.Adding more siege camps to the ring will stack the effect.

  • Buildings (except the Town Center) can create units and research technologies simultaneously
  • All technologies cost -25% food
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Get a free sheep after constructing a camp/mill.

War Ship upgrades available one age earlier,either broken or useless based on the map.

Markets function as global dropoff building was discussed I think.

Chimus:

Fishing boats can repair ships

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Hulks attack x% faster. I think 20% would be the balanced number as long as other ships are below average.

  • Team bonus: Non-integers always round up.

All Settlements spawn a Villager when the next Age is reached. (No idea which civ would fit)

Wari… Tiwanaku… maybe some sort of civ in lower Central America?

Would be interesting if there was some crossover between South and Meso in that region of the world

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Too powerful bonus. Just spam 125 wood building and get free villagers.

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Settlment seems like a generic building so other regions like south africa could also have it.Ideally the pastures need to be given to other nomad civis.

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I imagine the civ could miss some techs to offset it.

I think if you need to remove techs, it probably is too overpowered. I wanted to make a bonus that involved getting rid of wheelbarrow + handcart but realised its just adding needless complexity

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Just make Settlements more expensive they are OP anyways (just joking)

Vikings have it for free so why not do something similar like when you age up a similar or better effect gets activated villager speed and more carry capacity.since you need to age up its not completely free or OP.

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