UpmostRook9474:
Timber Elephant:
Assuming the cost is 250 wood, trainable at Lumber Camp from the Castle Age. Lumberjacks can drop wood off at Timber Elephant, making it like a slow-moving Lumber Camp, just the Lumber Camp techs cannot be researched at it.
It is weak and have no attack ability, might be affected by Loom and might use population, but should not be affected by Stable techs and cavalry armor techs.
I like this, concept. Actually I posted something similar a time ago in the other topic
Actually… Could be a nice addition. What if this Eco Elephant function as resources gather point?
I know sounds weird, but could work and make a civ really unique.
Tentative stats:
Cost: 50F 50W
TT: 30 sec
HP: 200
Armor: 0/0 (benefices of Cav BS upgrades)
Attack: 4 melee (benefices of Cav BS upgrades)
Armor Class: Cavalry
Speed: 0.8
Available in TC from Feudal Age
Vils can drop resources in this Elephant.
Pros:
-no need to invest in new mining or lumber camps. High Eco mobility
-Ga…
UpmostRook9474:
Paddy Water Buffalo
Interesting… but I’d make it simple. You can train buffalos in mill, by a 50F 50W cost. The buffalo buff farms gathering speed in an area of effect of 3x3 tiles, in a similar way Folkwark does.