Here’s another rework proposal that will probably never see the light of day. This is a concept to make Lakota more thematically accurate, and give them some more options. The aim is to give them another way to boom and some more options for late game or treaty players, while also keeping their supremacy/early game relatively unchanged.
Farm - REMOVED
Prairie - (400w)
Building that will generate Bison over time. Also has turnips(berries) that can be gathered infinitely.
Upon being built, the Prairie will start training bison in batches of 3, with a queue time of 180 seconds. The bison will stay within the boundaries of the Prairie, and cannot be hunted by enemies/allies or lured by shrines. The Prairie has a maximum of 12 bison that can be active at a time. The Prairie has a build limit of 4.
Villagers can also be tasked to the Prairie itself to gather from infinite Turnip plants(Berry bush, but 10% slower, can be boosted by Berry gathering upgrades)
Lichen Grazing(III)(125w, 75c) - Prairies generate bison 10% faster.
Cultivated Grass(IV)(275w, 125c) - Prairies generate bison 15% faster
Food Silos(I) - REMOVED
INF 15 Bison(IV) - REMOVED
1 Farm Travois & 2 Farm Travois → 1 Prairie Travois & 2 Prairie Travois
Drying Racks(III) - Hunted animals last much longer.
Mating Call(III) - Bison Mating Season! Arrives fast, all new and existing Prairies spawn 3 bison. For the next 60 seconds: Villager gather rate for Hunted animals is slightly improved and all Prairies generate bison very fast.
High Value Furs(IV) - From now on, you receive 100c deposited directly into your stockpile upon killing a hunted animal, and gathering from hunts also provides a fraction of income as coin.
Timpsila Harvest(IV) - Gathering from Turnip bushes on Prairies will also generate a lesser amount of wood.