I was wondering about the massive Mongolian statue in the image below, at the bottom left. At first, I thought this was a Mongolian landmark, but after thinking about it for a bit, I now believe it is the Mongolian wonder. I didn’t understand how they could pack up and move this structure, and I think the simple answer is that they cannot. The wonder is probably an exception to the rule.
That being said, when we look at the win conditions for the Chinese in the Chinese vs. Mongols matchup below, we see that destroying four enemy landmarks is one of the listed options. I know that we are looking at the Chinese perspective because of the fog of war on the mini map at the bottom right. So, we can infer that the Mongols have landmarks, and they should be able to move them, too. I know @GepardenKalle was saying that the Mongols have a different age up mechanic, but that begs the question, what is the point of the Mongolian landmarks if not to age up? I’m not sure aging up will be related to the Ovoo, either, since the civilization description tells us that it will allow the Mongols to create units faster and improve their research. Unless they meant improving Mongols’ research by advancing through the ages, which seems like a weird way to word it, it looks like the Ovoo serves different purposes.
Also, one more thing about this image. Does anyone know what the 4/4 in the bottom left means? At first, I thought this might indicate the number of captured relics, but no other civilization has the same indicator. The Delhi Sultanate has something similar that helps them keep track of their scholars, so I thought maybe this related to the number of allowed Imperial Officials for the Chinese? Except, I’m not sure why they chose that sort of symbol. (Edit: I had thought this symbol could be the total number of allowed landmarks for the Chinese, but that theory is likely disproved by another screenshot, in the Ming Dynasty, which shows a 0/4 indicator instead. It should not be possible to be in the Ming Dynasty without any constructed landmarks.)
When going through the video, I also noticed the win conditions for the Mongols. We have shots that show the requirement to destroy three or four landmarks in feudal,
So, not only does the Chinese ability to construct extra landmarks enable them to get dynasty-specific bonuses, but it also potentially makes it more difficult for their opponents to win the game. It looks like the Chinese player went for the Song Dynasty (at least), since we see what looks like the special “village” building here, with a glow on the villagers likely indicating a buff to their work rate,
and the repeating crossbow special unit here
Anyways, those are just my thoughts. I’m curious about your perspectives.