Spain is a civilization with very notorious problems or potentially strong cards and units that cannot be taken advantage of, but it really is very strong.
Spain in the Colonial Age is very weak, it does not have a good economic character, it does not have any decent card in age 2 that attracts attention to take a hasty initiative with Archaic units, beyond the card “Reconquista”, its archaic are basic units without interesting improvements that raises many doubts if an archaic Rush is really viable, compared to the French improvement of (Sent Suises), German that combines uhlans by itself without wanting to do it, British with (Long bow ). His archaic Rush is not comparable to his European counterparts, consider a certain disadvantage as they are melee shipments, although at 4 years old the “third pikeman” and his cards are decent, but at age 3 you have little to rescue from the unit.
Spanish Spearman or Pole Vaulter in my point of view is a very decent unit if it wasn’t for the fact that Spain doesn’t have a great economy this unit would be very unbalancing well accompanied by other units I think it’s very important keep the debuff that it’s a bit slower than normal heavy cavalry, since it has a base speed of 6.5, which is fine, so it should be counterable with the same heavy cavalry; however in the next patch he will get more base speed at 6.75 with the Spanish Garrochistas (IV) upgrade considering the age 3 card which increased his build time and movement speed by 5% he would have a speed of 7.07 which would would break Revert your speed to 6.5. otherwise increasing the range by +0.5 would be fine, but not increasing the movement speed of him would break
Rodelero seems to be a very good unit but you can’t really meddle well but really in rival military combos it is really useless, the infantry most used by civilizations are usually musketeers and light infantry which is sub counter and counter of the rodelero, its little damage and base life makes it have a bad aging which the percentage improvements help too little, compare the veteran improvement of the musketeer with that of the rodelero in fact a musketeer performs a better function than a rodelero in a cannon FF, since the Damage against the cavalry of a rodelero and musketeer melee is almost identical considering that the musketeer has more health, can shoot before the cavalry reaches to touch the falconets to deal damage and can also serve secondarily to deal siege damage.
(ROHBROT) Professional player of the Spanish civilizations preferred to play with musketeers rather than rodeleros in aggressive ff, consider that this difference is greater if you research bayonet ## ### ####### making the musketeer much more viable than the rodelero
I suggest making changes to the rodelero focused that it can have an adequate aging, My radical idea about the Rodelero
5.25 the Base speed of 6 (Add a large button that increases your base speed +0.75 for 5 seconds With a cooldown of 90 seconds or 120 seconds)
Upgrade to 142 base health from 135
Decrease armor to 35% from 40%. Increase armor by 5% with the upgrade of espadachins (IV)
New Add Bonus against melee infantry of x 1.20
Not against heavy infantry, which would be a much broader tag of units which should not favor it, for example, against musketeers.
Nerf cards “Wonderful New Year” this card is too strong, not only because of the advantage of resource collection increase and unit creation time already, but the combination of color creation time and unit collection increase Resources is too strong, Spain has a vill creation time of 25 to 16 seconds with that card, it is a totally death bost considering also that Spain has good revolutions, having a large number of villagers is very dangerous. I suggest nerfing the villager creation time with the card to 25% percent, if I’m not mistaken it currently has about 33%.
Nerf card sent from 7 rodelero to 6.
Changes card to Spanish squad only gives 10% melee armor and adds an Explosive Deposit
Third pikeman improvement (IV) with the researched improvement Add 10% armor at a distance (this is how the third pikeman would stay with the stats he would have before)
I understand that the dogs of war in a Spanish FF was an abuse before since they automatically improved with age and fighting dogs of war of age 3 against units of age 2 was a good exchange but now at age 2 the dog is somewhat useless of war if it is not used to make treasures but to fight, Considering also that the other European civilizations received bonuses to their explorers except for Spain that remained unchanged I feel that it is inappropriate since the dogs of war is like a sub bonus of civilization and in the current state compared to before leaves much to be desired for which I should get a mini Buff to my liking
I suggest improving the damage with the “conqueror” card, increase the damage and life of the war dogs from 20% to 25% or else obtain an alternative improvement that costs resources in the same arsenal, that is not free to avoid problems with the aggressive ff where the dogs are strong without any real investment
Missionary is a rarely seen unit in Spain since it is usually used only for the “UNCION” card. This card is totally important in late game for Spain, but I would like its participation in earlier game ages,
I suggest that the unit increases the cost of 50 gold and 50 wood to 60 gold and 50 wood in exchange for being able to collect food only from bushes at 50% of a villager or only 0.30/s of food and can be trained in fortresses since it can only be trained in churches and since you can only have 1 church, on large maps it is annoying to replenish missionaries
In the past I used to play Spain but its changes have made me lose my taste for it due to its great disadvantage and bad mechanization in its troops, it requires a lot of investment in improvements to make its units strong, you have to reach age 4 for the pikeman and skirmisher to be really decent, I currently play at +1600 elo 1v1 and +2000 in team games, so I think I have a healthy judgment at the competitive level