In team games, Wonder victories are much more common, especially the 4v4’s. I’d love to know the data on just how often they are the winning factor.
With this siege nurf, 15mins timer on a wonder now seems far to short, when trying to get siege to react to the wonder, then getting it across the map, while keeping it safe, penetrating the bases defenses, and then taking out the wonder…
Is 4v4 now going to be a Wonder Race everygame, knowing siege is going to have a hard time dealing with it?
In closed map games its already become age of wonders, 3 rush while HRE fast imps in 12 mins then gets the wonder up in 15-16mins and walls / drops 10 castles it was already almost impossible to get to the wonder in time, now with slower and weaker siege its going to be impossible to take out a wonder in a team game.
Wonders need to be increased to 5000 or 6000 resources in team games, it should scale up 2v2 3v3 and 4v4 all incrementally increase the cost of a wonder, and the time needs to be 20mins.
The amount of games where 1 team wins by 30 seconds or 1 min because they have a million walls up or hidden their last landmark but losing team has completely whiped their base… it is ruining the game.
the issue is, its a wonder race as soon as that new patch comes in, as it’s much easier to defend than push, especially now siege is slow af. i agree they belong in the game, which is why the suggestion of longer wonder time maybe? or more expensive?
Let’s wait for this Wonderful patch We are going to have a month of wonders and stone walls and who knows what is going to change after that.
I wonder if mongols siege workshop speed will be faster than bombards. This can be a solution…
I AGREE SO MUCH! 4v4 should really be medium map sizes, I love the 2v2 small map size, and the 3v3 should be 4v4 map size as well.
Smaller map size fixes alot with wonder victories. (looking at you black forest)
I will be honest guys, Ive played over 400 games and I saw maybe a handful of games ending with a wonder victory. It just doesn’t happen much in higher ELOs, ive only seen “attempts”.
Addressing the problem in lower ELOs I think the more players are in the game the more wonder should cost. So for a 2v2 increase the cost by +1000 of each resource, +2000 for 3v3, +3000 4v4.
Make it + 2250 per player. Why? Easy: 30% trade tax.
So for one player its 3000
For two players its 5250 (3000 ressouces from one player, + [2250+30%Tradetax(750)]=3000 Ressources from the other player.
And so on. If you want to pool ressources it will cost 3000 per player this way.
Yeah sorry for the cringe, but I didn’t meant to patronize. Just saying it is not a problem anymore after a point, which is something to consider as any balance change should be considered for ALL levels of play starting from top to bottom