They don’t need a bigger discount, they suppose to go for Magyars Huszard in imp and cheaper Hussard will make them useless.
Plus the bonus apply 15% in feodal castle and imp, vs 0% in feodal 10% in castle and 20% in imp for berbers. It’s a very different bonus design which focus on their aggressive identity, so it’s fine like this man
If Your favourite civs has that buff doesn’t means every civ needs to get bonus. Like you can buff 4-5 way food and 3 way other resources which they already buffed buy other civs. I love play as Magyars and I think biggest possible buff Hussars cheaper or/and Cavalry Archer techs cost less (%10 enough I think).
You have knights, cheaper light cavalry, cavalry archers and Huszars which don’t cost food from Castle Age. I can’t see anything weak. And if you are losing in Castle Age it’s your problem. Most of games lasts to imp.
Also usually good unique tech is in Imp, other one is in Castle. Most of civs fits that rule. Adding Castle Unique unit in dark age nonsense. You dont even have blacksmith. Even it costs 100 food you can’t build castle in Dark age just it buffs maps which starts with Castle a lot.
Please don’t suggest using civilization bonuses twice. Like I thought adding Steppe Lancers to Turks and let +20 more hp effect them but its basically Mongol bonus. Just militia line has similar bonuses/unique techs few of civs because we don’t usually see militia line.
Magyar Villagers can collect food from predator animals, and predator animals are always seen in the fog of war. It’d be a nod to how AoE 1 predator animals work, and give forward Villagers a little something extra to do. I think Magyars are already in a good spot and ought to take no more than a few tweaks in any possible change, such as making a very situational Villager bonus a little more fun to use.
If you send vills forward, I’m not sure being able to collect food from wolves will have any use honnestly… I mean if you have to build a mill I’m not sure it would worth it
Being able to see predator in the fog of war, why not, but if you can kill them in one strike anyway what’s the point ? Except spotting ennemies vills I guess, but it sound unrealistic I don’t know
If they get the food from wolves bonus then they should double the wolves on the map when the Magyars play and make it where you don’t need a mill to gather the food. Set the food from a wolf at 25 or 50.
The wolf bonus is more about to not being annoying while doing villager things.
So I wouldn’t make them gather food per death wolf. Instead, I would buff their villager resilience for them to be more comfortable under pressure. Possible options:
Slow HP regeneration (the wolf hits you, you kill them, and then you heal). Useful after surviving enemy dark rushes, after luring boar, etc.
Villagers kill the initial scout in one hit, too (the one with autoscout). Limited in one use per rival, but protects Magyars a bit against dark age rushes.
Repairers work faster/cheaper. In this case, instead of a defensive bonus, I propose a versatile one for attack or defense, but with low usability in the dark age.
Villagers fire extra arrows when garrisoned in TC. Also useful for douche. I wouldn’t do this bonus applies to towers because Magyars would become new Inca…
It is not that I like all of these bonuses. I cannot think in more “villagers under pressure” bonuses like those. But maybe someone finds inspiration for a nice bonus looking at them.
These bonuses are also meant to improve the villagers’ independence, not to improve Magyar’s eco directly.
I like the HP increase or regeneration for villagers. Should not be OP, at least the HP increase. Maybe the trade off is they loose the wolf bonus. This is more versatile as it saves vils from wolves/makes boar lure less risky and also some protection for early rush.
I think you’re right that they need more a sort of “keeping your vils alive” bonus. It’s what the main aspect of wolves bonus was meant to be.
They’re already a decent civ, it would be a good thing if they can enhance their early game but they definitely don’t need a strong bonus.
I’m not sure about killing a scout in one strike The repair one doesn’t really fit I would say.
An other proposition similar to the health regeneration, was some extra HP% through ages.
The priority is keeping their identity alive, I think they should try to give back the wolf bonus some use before all thing
Allowing collect food from wolves is a situational but useful buff, i mean, if You send a vill to build palisades and a wolf attacks, if the max food you can gather is 60 you could send a second vill to gather as well and then finish the wall. If don’t want to send a second vill, still Youll Get 35 food. It’s free food, it’s a slight buff, magyar don’t need a large early bonus.
That’s a cool idea. I was thinking a few more wolves spawn in the maps could be an indirect buff since they were highly reduced in a previous patch, but I like your idea more. Sort of the little eco bonus they miss.