There were many discussions here already about whether Magyars need a buff or not. I think they do.
Don’t get me wrong, I think they are a strong civ already, the free attack upgrades provide a power spike in the beginning of each age, very strong post-imp with the best CA and great in trash wars, their UU is a stronger version of the light cav for basically the same price, very useful bonus damage against siege and it is the strongest trash unit in the game.
But in the late Castle age they are completely generic. The 12 food cheaper light cav does not help much against knights and crossbows, all the other bonuses are useless at this point. Their CA are completely generic in Castle Age and in Imperial it is very expensive and slow to tech into them to realize their full potential (armor, thumb ring, heavy CA upgrade, parthian tactics, recurve bow). Their lack of eco bonus and the expensive Elite and Hussar upgrades make it even harder. The Magyar Huszar is strong but to mass them you need multiple defensive castles which is opposite to their aggressive play style. To show their strength, you have to survive late Castle Age, reach Imp, spend many res on slow upgrades and most games, especially in higher elo, are not long enough for that. The data on ageofstatistics.com confirmes this.
They don’t need a huge new bonus, just some tweaks to make this notable weakness less punishing. I definitely wouldn’t give them an eco bonus, they are the “we don’t have an eco bonus so damage their eco quickly”-civ and this is an integral part of their identity IMHO.
I have a couple of ideas, I dont think all of them should be implemented, only 1 or 2 among them.
1. Villagers and all melee military units one-shot wolves.
Expanding this bonus from villagers would not have a huge impact on most of the maps, but would synergize nicely with their aggressive play style, would guarantee that your militia/MAA/scouts would reach the enemy with full HP.
2. Additional effect to Corvinian Army - Magyar Huszar can be created at stables
I know, copying from Huns, but it would match here better, you’d rather mass Magyar Huszar than Tarkans.
3. Additional effect to Recurve Bow - Galley-line +1 attack
Spirit of the Law in their civ overview called them one of the worst choices on water maps. Because of the bonus damages in the navy triangle, it would have a modest effect on navy battles, but would help raiding the shorline villagers.
4. Swap the UTs: Recurve Bow in Castle, Corvinian Army in Imperial Age
I Wouldn’t change the costs here, so it would be one of the most expensive castle age unique techs, and similarly to Yeomen, it would be a late Castle or during advancing to imperial pickup, but it would ease teching into CAs and would provide an incentive to start massing CA in Castle Age.
Corvinian Army in Imperial would be an easy pickup, it would be available for trash wars where it matters and the 10 gold cost in Castle is manageable.
5. Heavy CA upgrade cost -50%food, upgrade takes half the time
6. Heavy CA upgrade free
One tame and a more radical idea to ease the difficulty to tech into CA and make them stronger in early imperial.
What do you think? Have I gone too far?