Micro happens even in post imp, its just that you only micro the gold units while letting all the trash die.
Frame delay doesnât necessarily always means hit and run; even moving from standing position and moving forward will trigger the frame delay. Or switching target from say ram to the halb, again the frame delay triggers. Thatâs why mangudai feels much smoother
2nd time basically. You should ask the devs why Bagains gives +5 melee armor to Champions also.
Because it applies to the whole militia line. Itâs just easier to let it apply to champion since it wonât matter in normal gameplay.
you could say the same thing when they gave them a 10%â>15% discount in patch 5.5. I mean itâs only 4 food so why bother right?
Iâm pretty sure it was just so that the number looks bigger, because this did less for the Magyars than actual buffs like not locking the free techs behind a blacksmith or giving them siege engineer.
You do know all tech mode civ bonuses and unique techs are discarded right? Unless dev goes crazy and give base champion +5 MA.
you mean like a TC spawning sheep?
the game should be balanced around custom maps?
so long as a magyar is harvesting, the animal doesnt rot⊠done? in the same way teutons can plant farms for someone elseâŠ
ive seen it proposed a number of times, i think its a good one, i cant see how it massively buffs them at all⊠my only issue is it helps them in the food aspect (which helps their scout rush even more, which could lead to compounded scout rush meta maps like acropolis) as opposed to helping them in a manner that specifically helps their archers(cheaper range), or infantry or non scout eco only (eg cheaper age up, wood discount etc)
Catastrophic approach, you canât just give the civ with (arguably) the best military options in the game an ECO bonus, thatâs the easiest way to buff a civ, just give them free Sheeps under the TC or an absurd Farm bonus and youâre ready to go. Sadly thatâs the current approach of the developers.
Itâs totally okay strategically to have some civs with no eco bonus, there are much clever and more elegant ways to buff civs.
after you figure out how to make them not useless on water maps, then you can buff them on land
fix the big/objective problems before the small/subjective ones
ah aha FE is so dumb, I bet those dummies would give a free pile of stone to Portuguese too
Water balance is a whole different subject to tackle. If anything Magyars arenât useless (by non-water civ standards) their scout landing can be really nasty and in the late game they get FU galleons and fast fires, including shipwright for some reason.
You might not understand what an eco bonus is. Literally every civ has eco bonuses. And generally itâs the eco that wins the game. For the longest time the top picked and highest winning civs all had the best ecosâŠmesos,Franks, vikings
Eg. Cheaper units or castles are both an eco bonus
This means much less than a good eco⊠Howâs them options looking for aztecs, mayans and vikings? Heck even Franks? All s tier narrow tech tree civs with huge ecos(aztecs less so thankfully). .
aztecs, mayans and vikings?
Thatâs why I love AOE, these 3 civs have one of the best ECO bonuses in the game, such a smooth early game, however, no fancy military option, none.
This means, youâd want to be playing 60mins treaty against these civs, they have no good composition that is pop-worthy, on top of that these 3 share a horrible no-gold compositions, as Hera and Viper say, you cant go 4tc with these civs and just boom, you have to do something. There is no Late-game to wait for.
Magyars are pretty much top2 late-game civ (along side Goths). Itâd be very lazy by the developers to just give them an eco bonus.
And by eco bonus I mean a direct food eco bonus. (Farms, hunting etcâŠ)
Heck even Franks?
Franks have quite a bad civ design unlike those 3 I mentioned, they should be addressed.
Castle Age Magyar reliable units:
-Knights
-Light Cavalry
Good units:
-Crossbowman
-Cavalry Archers
-Infantry(free attack but no speed upgrade)
Note: All of trash units, Barracks, Archery Ranges and Stables fully upgraded in castle age.
Imp Magyar reliable units:
-Hussars and Huszars (Generic Hussars still strong and reliable)
-Cavalry Archers (if you donât like them donât play as Magyars or rush your enemy)
Good Units:
-Arbalest(Fully Upgraded no bonus)
-Paladin(Fully Upgraded with free upgrades)
-Elite Skirmisher (Fully Upgraded no bonus)
Note: Halbs still useful even they lack last armour. +1 Range and +1 Attack helps a lot to Cavalry Archers. They normally do 1 more damage and 1 less range than a normal archer-line. Your Cavalry Archers going to have +2 more attack than a regual archer. 12 attack Cavalry archers can do 2 damage to Gothic Huskarls and Incan Eagles.
My point is everyone is right, they donât have any eco bonuses and units you donât use/donât like has bonuses. If you donât like donât play with them. Like I donât play with Indians. I donât like Camels and Elephant Archers, you can hate Huszars, Cavalry Archers or think Knights has small bonus and pick Franks.
Donât try to make Archers against Mayans or Infantry against Goths if you want to play as a Cavalry civ. Pick something else instead.
A food bonus that early is a buff to their whole eco, not to just scouts. More food may mean a vill more on wood.
However, I donât think that they need a buff for their archers. They are the only civ with both arbs and paladins FU. And their archers also have a really small, but still useful bonus (more useful in team games though) so they are still effective for some archers rush surprises, or for scouts into archers.
Either way, this bonus simply would make them more easy and relaxing to play, and it would give back some more food (between sheeps and boars it would be around a vill). It would be super useful for deers, since you would do more trips, but youâll be able to collect all the food.
Donât ask me. Ask the devs why. Understand. It is not my data mod. It is the official dataset. It is already there. I am not asking to put it there. Is it enough to make you understand?
Thatâs false. Unique buildings and imperial camels are civ bonuses hence they arenât available in full tech tree mode.
Well itâs likely because itâs easier to let it affect champion than go out of your way and try to make an upgrade that affects militia, m@a, longswords and 2HS but not the final upgrade of those units.
I tried to find this âall techsâ mode, but I only ever found the option to use full tech tree, in the skirmish/lobby setting screen as well as the scenario editor.
Regardless I donât think this game mode is supposed to be balanced, just like no one would claim to balance infinite ressources games.
You already mentioned to me battle/war ele techs affecting both, and it did remind of the 3rd Suryarvaman mission where you can get a Khmer war elephant .
In HD it didnât work
But in DE it does.
Regardless the fact I had to check in a campaign means that well, then again, it has nothing to do with balance. Heck, the game let you create your own civilization for your campaign if you wish, like with the recent Tomislav, King of Croatia campaign (Mods Single - Age of Empires)
So itâs likely just a shortcut to make scenarios easier to create, if you feel like making super busted war eles in your mission you can use all the ele techs rather than make a trigger that edit their stats.
On a side note, in an all tech game, I wouldnât be worried about bagain champs while farimba paladins or dirt cheap FU Malay eles are rampaging across the map. Heck, Bulgarian would get one of the true monsters themselves under the form of stirrups paladins. If you still think itâs about balance I donât know what to say.
Just shows your cluelessness! Either a tech is meant to affect the entire class or is programmed fot individual units. Let me give an example.
Load up the DE dataset of 14 November 2019. Set up a scenario as Lithuanians. Collect relics. Set up camels. Observe that camels get the attack boost too.
Since it was decided that light Cavalry do not get this bonus, they changed the bonus from affecting all Cavalry units to Knights and Leitis. In todayâs dataset, camels wonât get the attack boost.
Ever checked the scenario editor?
Please be my guest and tell me.