Try 20 Skirms, like it happened to me once.
They were chasing a retreating Cavalry, all no-clipped on each other, and walked into the TP foundations as 1 unit.
I saw it and though I was deleting one unit, but I also saw that it was performing too many idle animations subsequently. I dragged a box around it, and saw 20 Skirms.
Still have nighmares about getting multiple units stuck in TP foundations.
I think they made the hunts be more active as a compensation for the map having a higher amount of ressourves avaliable compared to legacy maps and to reward more aggressive play.
That being said, I think they made them a bit too active and they do move away way too quickly.
Also it wouldn’t hurt if they increased the radius that causes hunts to backherd as some maps our second and third hunts are spawn just far enough that it will trigger the mechanic once they reach the tc
Just one thing I wanna add to that is, hunting is not an option for most civs. Most civs don’t have a standing chance without it. So the more you move up the ladder, you just loose against less demanding civs. Not because they are actually better, but because this mechanic DOESNT WORK.
Not really. Germans with Settler Wagons get a lot more mileage out of Mills than your average civ, so they get along just fine without Hunts.
French CDB are also super tanky, and are difficult to harass (specially if you socket in the almost mandatory Wilderness Warfare card, that benefits Skirms, CDB and Natives), so they can Hunt out in the map more comfortably.
Dutch do not even need to Hunt so much, when they have a bunch of Banks, they can just put those 50-60 Vills all on Mills, and still be able to spam Ruyters, Skirms and Halbs.
There are definitely different Food priorities and comfort of gathering, between different civs.
Russia still needs Hunts a lot, because their units are generally not resource efficient (only ones that are Cossack and Artillery Foundry units), so they have to spamm a lot, and they need Hunt Food rate for that.
Not really, in age 2 neither of those civs have a terrific economy advantage.
France may have better yield on their CDB but they are also more expensive, so they will have 20% less CDB than you have villagers. If anything, those CDB are more needed in hunts due to higher yield making up for lower numbers. Also, while they may be harder to kill, each individual CDB kill has an actual bigger impact.
Same goes to Germany. In fact Germany will want most of their SW on wood as they will need quite a lot of wood in age 2 as not to get supply blocked by their own shipments. Only when they reach age 3 and can train SW freely will they be able to offset hunting entirely. Germany will also want to spam xbows in age 2 as they have no other effective unit against musket aggression. This leads to even more wood demand.
Dutch, Ottomans and India may look as if they need less food, but that’s not making them less dependent on hunts. Dutch and Inidia will need to dispatch villagers to their respective resource, so they will have fewer villagers to spare for food, meaning they will want those villagers to go to high yield hunts. Ottomans will have fewer due to training time and will also need to avoid getting supply blocked as not to lose an auto villager, so more will be tasked on wood, so food villagers need to go to the high yield hunts.
Their economical bonuses really start coming online in age 3, and at that point everyone will be farming anyway, at least partially.
As for the other civs, you still need high yield food in age 2 simply because mills are too expensive unless you send advanced mill or land grab.
Actually, the batch training also leads to a high need for wood, leading to a similar distribution of villagers like dutch or germany.
The only civ that can get away without hunting for reasons other than inability to hunt is probably Sweden.
Not entirely accurate, since France has CDB shipments, and they make up for the increased price. My pouint was that tehy can hunt safer than most civs, so their Hunting is less impacted by the new mechanics. In the they lose 1 CDB, a normal civ would lose 3 Vills, so France still pulls ahead with it.
True, but if they transition them to Mills, they make more Food than normal Vills hunting, by a lot.
It is often advantageous, in the lategame, to transition your SWs to Mills, to avoid losing them and just spamm your upgraded units, since you will need a lot less Wood after that.
Dutch do just need less Food overall, Ottomans still do need a lot because you have to keep pumping out units to protect your free Vills, since they generate super slowly, and Indians do need Food quite a bit, since you really do not want to lose Vills as Indians (Wood is the slowest resource to gather, and you need it for buildings) so you also have to spend a lot of Food on armies, early on.
Not true, Ports have no Vill shipmenst, so they really need the extra Food to keep pumping them out, or they fall massively behind.
It is no good having a lot of TCs, if you cannot keep them constantly working.
All in all, this hunt mechanic change really forces people to look into alternative sources of food. And hunting isn’t the only one. There’s mills and there’s livestock pen, on top of berries (which are relatively safe by walling off) and fish.
Berries are useless, they provide too little Food, and take too long to gather.
No matter how the devs try to buff Livestock Pens, they will never be used, unless they are just OP and produce fully fattened animals, for immediate pay off.
In the game, no one has the actual time to wait for animal fattening, or to constantly reassign Vills and pump out Sheep or Cows.
Mills are just more comfortable AND efficient, the Livestock mechanics were a huge mistake.
The only good source of Food, are Hunts, Fish and Mills.
This can apply on Russia too.
The problem for Russia is if we don’t have enough resource, we can’t train anything like other civs do, that is we train only one unit at first and end up with 5 units.
I like them actually. They just need a bit of buff. Selective breeding should get a 50% discount and the building itself should be like 100 wood so you can afford it in age 1.
Russia does produce Vill batches, at a discount, however, so they do not need even greater access to Food than they have now, to Boom.
If anything, Russia needs faster Vill batch production, not more Food.
Faster training is buffing their boom but not solving their problem.
The problem of Russia is you can’t train vil batch at 269 food or 2 pop cap remaining, you can’t train strelets at 374 food or 99wood or even 9 pop cap remaining.
Batch training should be advantage of Russia but becomes cumbrance, that’s other civs don’t need to face.
But they have no early game Food problem, They spend less Food on Vills than most other civs, and can direct that Food to units, not to mention they get massive unit shipments (13 Strelets and 5 Cossacks, in Age 2!).
Russians could use faster Villager production, not better Food gathering.