Making Pastures playable

Just a quick question: Do I need the new DLC to make the pastures playable (including via the editor)?
I can currently assign them as buildings via triggers, but I can’t build or use them in-game.
Is this simply a bug in the scenario editor, or is it due to the fact that I have to purchase the Three Kingdoms DLC first?

It’s because only the Khitans are coded to use them iirc.

But if you change a civ to have them and not farms, I think it works.

Sorry, but I don’t quite understand what you mean. I tried deactivating the farms and activating the pastures in the Scenario Editor. I also assigned them the farms’ slot in the inventory list.
But when I click on them, they won’t build. Simply replacing farms with pastures via triggers doesn’t work either.
So, would I need to use the Genie Editor?

Yes, that would be the way to do it.

Ah, okay. I wanted to avoid that. I was hoping there was a way through the Scenario Editor.
It’s kind of annoying that there’s such a suitable object in the game, but you can’t just use it through the editor. You can do that with practically all other buildings, too.
I don’t understand why the pastures are so restricted to one civilization, and you can’t even properly use them for custom scenarios.

Good news, Pastures can be made available for other civs in the Scenario Editor, no data mod needed.

In addition to the effects you already use, you also need to research the internal technology “C-Bonus, Pastures” (ID 1008) for the player. Add the effect “Research Technology”, choose the player, type 1008 under “Item ID”, and tick “Force”.

EDIT: Actually, you don’t even need to enable the Pasture and change its train button location with separate effects. The technology does all that.

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I tried it out right away, and it works. Thank you so much for the tip. Now you can make nomad scenarios a lot more realistic.

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Hi, can you tell me all the steps from start to finish to get the pastures appear instead of farms for construction in the Scenario Editor via your triggers?

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Well, in good faith that this despite off topic, I’m providing the solutions, deeper details can be made into seperate thread.

You need to: pick a player that you want to change the build button.

Look up unit ID of villagers and removes option to build a farm.

Either put build option for pasture there, or in another slot.

Reference video: https://youtu.be/BlyOalZ--1A?si=UprcKEv5fFSrudLw

Keep in mind pasture needs another tech to be usable.

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Sure, it’s not that complicated. Under ‘Options,’ you deactivate the ‘Field’ as a building. Then, you select the pasture using the ‘Research Technology’ trigger. It will then automatically be placed at position 6 in the villagers’ construction menu, and you can build it normally like a field.

Finally, you need to activate the ‘Pasture’ technologies using additional triggers.

This will give you normally functioning pastures for every civilization.

However, the pasture cannot be moved using triggers in the construction menu. So, if you want to build fields and pastures, you need to assign the fields a different position in the list using triggers.

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Can you upload this in the workshop? I can’t seem to find Pasture under Research Technology in my editor. :o


How do I activate the Pasture technology with additional triggers? You mean the above trigger needs to be activated from inactive state?

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As I had written here, you need the “C-Bonus, Pastures” technology, which is hidden, like all civ bonuses. Enter the ID 1008 under “Item ID”. If you just want to replace Farm with Pasture, that’s all you need.

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No luck.


You have to tick “Force”. I created a fresh scenario with one trigger containing just this effect, and it worked.

It is also necessary to disable the Farm in the Options so that the buttons won’t overlap, but it looks like you already did.

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Ok it works now. But strangely, it did not work when I used the said trigger in a scenario that had been made and used one of my data mods (graphical modding, nothing to do with triggers or technology, see the buildings above).