The videos that support the arguments are in this Reddit publication
Early-game
Malians have an exaggerated excellent early game when there are battles with equal resources, but that advantage vanishes when the population limit is reached, in late game you cannot win by quantity but by quality
Civilization centered on Musofadi
Musofadi sometimes replaces Donso
Only two civilizations have heavy cavalry in feudal age so with other civilizations I don’t see the need to produce Donso, Musofadi is strong against horsemen in equal resources
Propose: Shift some of Musofadi’s base damage towards the bonus against heavy
Musofadi and Javelin
Musofadi’s counter is the archer, so he must always be in the company of the Javelin, Mosofadi is excessively strong in feudal but loses that advantage (in equal resources) when the population limit is reached
I propose: Decrease Mosifadi’s stats in feudal but make him stronger than he is now in castle age, include a technology that increases his damage
Landsknecht and Heavy Cavalry
Musofadi is very good against heavy cavalry on equal resources but when the population limit is reached Musofadi is no longer effective (Malians have no crossbowmen). The Landsknecht always beat Musofadi and even more so in late game when the population limit is reached, they win by quality (they even lost with the help of Archers)
I propose: Give Musofadi area damage, not only because of Landsknecht but also because of heavy cavalry (in late game they lose for quality); Malians don’t have crossbowmen and their only unit against heavy cavalry is Musofadi, (Heavy cavalry only have a little bit of health left, but a Frenchman would walk away from the battle and heal due to his ability)
Donso
The heavy cavalry is very strong in the late game because the spearmen, or in this case the Donso, cannot have double or triple the number of units to win with equal resources, I did a test and the cavalry beat Donso with 10% less than units
I propose: Give damage in area, to Musofadi
The Archers
Malians focus on Musofadi because Sofa is weak so I will not have the need to produce archers since the rival will not make spearmen if I do not produce cavalry, (Musofadi is already effective against horsemen), the poison arrow technology does not motivate me to produce archers
I propose: Give an ability for archers to increase the attack speed of all ranged units except gunpowder (this will help the javelins who must defend Musofadi quickly from archers)
Sofa
He cannot have an even battle against heavy cavalry with equal resources (including +2 defense, he loses) so it is essential to have Musofadi in battle. Sofa has low health which makes him inefficient in late game unlike cavalry heavy, it holds more the arrows of Tc or Keeps for that reason heavy cavalry is more effective to raid villagers
I propose: Increase your stats either health, damage or attack speed
Madrasa buff increases cavalry health by 30% not 20%
Another idea is for Sofa to reduce cavalry damage like Camel does.
Conclusion
All Malians strengths are based on early game when quantity trumps quality (i.e. on equal resources) bonuses like producing units with only gold at a reduced cost of 20% don’t benefit late game, because when reaches the population limit, you win by the quality of units. Also the civilization focuses a lot on Musofadi because he is the only one who can counter the heavy cavalry (because they don’t have crossbowmen) so give Musofadi area damage